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Rival squad

get_manager_squad
Read-onlyIdempotent

App-only. The mini-league card calls this when the user taps a rival, to show that manager's squad on a pitch.

Input Schema

NameRequiredDescriptionDefault
gwNoA played gameweek (default: the last)
entry_idYesThe rival's FPL team (entry) id

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

B3.4/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true, idempotentHint=true, and destructiveHint=false, so the safety profile is covered. The description adds the 'App-only' hosting constraint and the UI trigger, which is modestly useful context, but says nothing about what the squad payload contains or the default/edge behavior of the gw parameter.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two short sentences with the constraint ('App-only') front-loaded and no filler. Efficient, though the second sentence is more UI-narration than agent-facing instruction.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a read-only tool with full schema coverage, complete annotations, and no output schema, the minimum information is present. Still, the description leaves open where entry_id comes from and what the returned squad looks like, and 'App-only' is never explained.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%: 'entry_id' is documented as the rival's FPL team id and 'gw' as a played gameweek defaulting to the last. The description adds no parameter meaning beyond the schema, so the baseline of 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states the outcome clearly — showing a rival manager's squad on a pitch — which lets an agent distinguish this from get_my_team. However, it frames the tool from a UI-trigger perspective rather than naming the verb/resource directly, and it never names a sibling to contrast against.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

'The mini-league card calls this when the user taps a rival' implies the usage context (retrieving someone else's squad), and 'App-only' hints at a client restriction. But no explicit when-not to use it, no alternatives, and no prerequisites such as needing a valid entry_id from get_mini_league.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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