world-time-advance
Advance the in-world clock by a number of seconds (game.time.advance). Use NEGATIVE seconds to rewind. Common deltas: 6 (one combat round), 60 (a minute), 3600 (an hour), 86400 (a day). Affects time-based effects/durations for all clients. Returns the new world time.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| seconds | Yes | Delta in seconds. Negative rewinds the clock. |