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world-item-create

Create an item in the world's Items Directory (game.items) — not an actor's inventory (item-create): shared loot, master copies, items independent of any actor. folder is a folder ID (folder-list); responses return the folder NAME. type for D&D 5e: weapon, equipment, consumable, tool, container, loot, spell, feat, background, race, class, subclass, feature — other systems differ, unknown types are rejected. system is the dnd5e blob; world-item-get shows the shape.

Input Schema

NameRequiredDescriptionDefault
imgNoImage path or URL
nameYesItem name
typeYesD&D 5e item type. weapon/equipment/consumable/tool/container/loot/spell/feat/background/race/class/subclass/feature.
folderNoFolder ID (NOT name). Omit for root.
systemNoD&D 5e system data partial: rarity, weight {value,units}, price {value,denomination}, identified, attunement, etc. Foundry deep-merges with defaults.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A4.6/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already cover the safety profile (non-read-only, non-destructive, non-idempotent, closed-world). The description adds useful behavioral detail beyond that: unknown item types are rejected, folder responses return the folder NAME rather than ID, and system is a dnd5e blob found via world-item-get. It does not discuss permissions or duplicate-creation effects, so not a 5.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is front-loaded with the core purpose and sibling distinction, then moves efficiently through folder semantics, type validation, and system data. Every sentence carries operational value with no filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the absence of an output schema, the description is largely complete for correct invocation: it covers the directory distinction, folder ID behavior, type validation, and system data. It only partially describes the return shape beyond folder NAME and does not mention permissions or whether the created item's ID is returned, which leaves a small but real gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3. The description still adds meaning: it clarifies the folder parameter expects a folder ID while responses return a folder name, lists accepted D&D 5e types with a warning that other systems differ and unknown types are rejected, and clarifies system is the dnd5e blob whose shape can be seen via world-item-get.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource: create an item in the world's Items Directory (game.items). It explicitly distinguishes this from the sibling item-create by saying this is not an actor's inventory, so an agent can select it confidently without opening the schema.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Names the alternative (item-create) and clarifies the boundary: shared loot, master copies, and items independent of any actor. It also points to folder-list for folder IDs and world-item-get for system shape, giving explicit routing guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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