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item-create

Create a new item directly in an actor's inventory (dnd5e data model). Use for custom items, loot, or simple gear; for official SRD content use item-create-from-compendium. For an item that lives in the world Items Directory rather than on an actor use world-item-create.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
imgNoItem icon path (optional)
nameYesItem name
typeYesdnd5e item type ("backpack" is accepted as the legacy name of "container")
systemNoD&D 5e system data: quantity, weight, price, rarity, equipped, range, damage, uses, etc.
actorIdYesActor ID to add item to (from actor-list/actor-filter)

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A4.2/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already establish that this is a non-read-only mutation with destructiveHint=false and idempotentHint=false. The description adds useful context that the item lands in an actor's inventory and follows the dnd5e data model, but it does not disclose return values or additional side effects. With annotations covering the risk profile, this is adequate but not rich.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is three sentences with no filler, front-loading the core action first. Each subsequent clause adds routing or scope information, making every sentence earn its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Together with the schema, the description covers what the tool does, where the item is created, and which sibling tools to use instead. The only meaningful gap is that no output schema exists and the description does not state what the call returns, which is minor for a create operation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, with each parameter described, including the type enum and nested system fields. The description itself adds no parameter-level detail beyond what the schema already provides, so it stays at the baseline for a fully covered schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific action and target: 'Create a new item directly in an actor's inventory (dnd5e data model).' It also names the two most similar sibling tools, item-create-from-compendium and world-item-create, so the agent can distinguish this tool from them without opening their schemas.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives explicit guidance: use this for custom items, loot, or simple gear; use item-create-from-compendium for official SRD content; use world-item-create for items in the world Items Directory. This clearly states when to use this tool and when to choose an alternative.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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