effect-create
Add a custom active effect to an actor (buff, debuff, custom condition). Each change targets a data path with a mode; values are strings. EXAMPLE changes: [{"key": "system.attributes.ac.bonus", "value": "2", "mode": 2}] adds +2 AC. Paths are dnd5e; other systems differ.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| img | No | Icon path for the effect | |
| name | Yes | Name of the effect (e.g., "Bless", "Shield of Faith", "Temporary Buff") | |
| origin | No | UUID of the source (item, spell, etc.) that created this effect | |
| actorId | Yes | The actor ID to add the effect to | |
| changes | No | Array of attribute changes this effect applies | |
| disabled | No | If true, effect is added but disabled | |
| duration | No | Effect duration (combat or time-based) | |
| statuses | No | Array of status IDs this effect applies (e.g., ["blinded", "deafened"]) |