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Embers: Tabletop RPG Toolkit

Update a vault rule

vault_update_rule
Idempotent

Patch fields on an existing user-authored rule by id. Only the fields you supply are changed; everything else is preserved. Use vault_search_rules / vault_get_rule first to confirm the id and current state. REQUIRES baseUpdatedAt: copy updatedAt from a fresh vault_get_rule read; a stale or fabricated value is rejected with OUT_OF_SYNC and nothing is written.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
idYesMongo `_id` of the rule to update.
ageNo
oglNo
featNoMongo `_id` reference (24-character hex string).
nameNoDisplay name of the rule.
sizeNo
typeNoRule category. Required at create time; vault rejects without it.
usesNo
imageNo
rangeNoHow far the ability reaches when invoked: `kind`, plus `distance` and its `unit` for a kind that takes a distance. Absent: the rule authoring guide (vault_get_authoring_guide, entityType 'rule') gives the default.
speedNo
activeNo
damageNo
effectNo
hitDieNo
sourceNo
_parentNoMongo `_id` reference (24-character hex string).
actionsNoAction-cost marker, for rulesets whose rules carry one; the value is the source text.
healingNo
rulesetNoRuleset code, from list_rulesets.
summaryNoShort one-line summary.
durationNo
featOpenNo
keywordsNo
rollModsNo
abilitiesNo
languagesNo
publisherNo
actionTypeNoAuthoring hint — when set, the character sheet's rule modal shows an 'Add to Actions' button that mints an action row with this `type`.
categoriesNo
diceFloorsNo
parametersNo
repeatableNoA rule that may be taken/granted more than once, each time as a distinct instance with its own sub-choices — a repeatable feat, or a class ability its class grants at several levels.
ruleChoiceNo
descriptionNoFull rule body. Markdown is supported.
resistancesNo
statBonusesNo
toolChoicesNo
creatureTypeNo
mechanicsKeyNo
savingThrowsNo
skillChoicesNo
spellChoicesNo
abilityScoresNo
actionEconomyNoWhat invoking the ability costs on a turn. The rule authoring guide (vault_get_authoring_guide, entityType 'rule') gives the absent default. Distinct from the mechanics actionType (a kind-of-action label).
armorTrainingNo
baseUpdatedAtYesREQUIRED proof that you are working from the latest version: copy the `updatedAt` value verbatim from a FRESH read of this exact record (use the matching get tool first). Values from memory, from an earlier conversation, or guessed timestamps are rejected with OUT_OF_SYNC and nothing is written. After a successful update, the response carries the new `updatedAt` — use that for any follow-up write.
multiclassingNoWhat multiclassing INTO this class grants (weapon/armor lists apply fixed; skillChoices/toolChoices render pickers). Absent = no multiclass proficiencies.
prerequisitesNo
castingAbilityNoThe ability this rule's spellcasting keys off. Author it on a class's Spellcasting ability rule; vault's creation and level-up wizards write it to the character-wide Spellcasting Ability (first-wins, never overwriting), and a multiclass whose ability differs stamps its granted spells per-entry. Distinct from a spell block's castingAbility, which overrides per grant. Absent = the rule says nothing about the character's casting ability.
forcedMovementNo
preparedSpellsNo
spellAbilitiesNo
abilityScoreSetNo
damageReductionNo
recurringDamageNo
abilityScoreBumpNo
diceReplacementsNo
levelProgressionNo
spellListChoicesNo
casterProgressionNoHow this class contributes to the combined multiclass spell-slot pool; the engine applies each progression's rule. Authorable on a base class or a subclass (a subclass that grants the casting carries it). Absent = non-caster.
startingEquipmentNo
toolProficienciesNo
prerequisitesLogicNo
proficiencyChoicesNo
skillProficienciesNo
weaponProficienciesNo
defaultAbilityScoresNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
_idNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed73 schema fields changed
    • changedInput schema / properties / abilityScoreBump / properties / options / items / properties / lines / items / properties / eligible / description
      Previous value: -"Pool to choose from. Empty / absent = any of the six."New value: +"Pool to choose from. Empty / absent = any ability in the schema's abilities list."
    • changedInput schema / properties / abilityScoreBump / properties / options / items / properties / lines / items / properties / max / description
      Previous value: -"Ceiling no chosen score may exceed after the bump (ASI = 20)."New value: +"Ceiling no chosen score may exceed after the bump. The rule authoring guide's abilityScoreBump section shows the values."
    • changedInput schema / properties / abilityScoreBump / properties / options / items / properties / lines / items / properties / max / maximum
      Previous value: -9007199254740991New value: +30
    • changedInput schema / properties / abilityScoreSet / items / properties / value / maximum
      Previous value: -9007199254740991New value: +30
    • changedInput schema / properties / actionEconomy / description
      Previous value: -"What invoking the ability costs on a turn: 'Action', 'Bonus Action', or 'Reaction'. Distinct from the mechanics actionType (a kind-of-action label). Absent = the ability takes the action."New value: +"What invoking the ability costs on a turn. The rule authoring guide (vault_get_authoring_guide, entityType 'rule') gives the absent default. Distinct from the mechanics actionType (a kind-of-action label)."
    • addedInput schema / properties / actionEconomy / enum
      Added value: +[
      +  "Action",
      +  "Bonus Action",
      +  "Reaction"
      +]
    • changedInput schema / properties / actions / description
      Previous value: -"PF Playtest action-economy marker (F/1/2/3/R)."New value: +"Action-cost marker, for rulesets whose rules carry one; the value is the source text."
    • changedInput schema / properties / casterProgression / description
      Previous value: -"How this class contributes to the combined multiclass spell-slot pool: full casters count every level, half/third round up, 'pact' (Pact Magic) keeps its own pool and never joins. Authorable on a base class or a subclass (a third-caster subclass carries it). Absent = non-caster."New value: +"How this class contributes to the combined multiclass spell-slot pool; the engine applies each progression's rule. Authorable on a base class or a subclass (a subclass that grants the casting carries it). Absent = non-caster."
    • changedInput schema / properties / castingAbility / description
      Previous value: -"The ability this rule's spellcasting keys off ('Intelligence is your spellcasting ability for your Wizard spells'). Author it on a class's Spellcasting ability rule; vault's creation and level-up wizards write it to the character-wide Spellcasting Ability (first-wins, never overwriting), and a multiclass whose ability differs stamps its granted spells per-entry. Distinct from a spell block's castingAbility, which overrides per grant. Absent = the rule says nothing about the character's casting ability."New value: +"The ability this rule's spellcasting keys off. Author it on a class's Spellcasting ability rule; vault's creation and level-up wizards write it to the character-wide Spellcasting Ability (first-wins, never overwriting), and a multiclass whose ability differs stamps its granted spells per-entry. Distinct from a spell block's castingAbility, which overrides per grant. Absent = the rule says nothing about the character's casting ability."
    • changedInput schema / properties / damageReduction / items / properties / requires / items / properties / armorCategories / description
      Previous value: -"For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any."New value: +"Armor categories to match, as the items' `armorCategory` values name them. OR semantics — match any."
    • changedInput schema / properties / damageReduction / items / properties / requires / items / properties / condition / description
      Previous value: -"For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states)."New value: +"For 'condition' predicates: the character-state condition to gate on (named conditions and ongoing-action states)."
    • changedInput schema / properties / damageReduction / items / properties / requires / items / properties / condition / enum
      Previous value: -[
      -  "blinded",
      -  "charmed",
      -  "dazed",
      -  "deafened",
      -  "exhaustion",
      -  "frightened",
      -  "grappled",
      -  "incapacitated",
      -  "invisible",
      -  "paralyzed",
      -  "petrified",
      -  "poisoned",
      -  "prone",
      -  "restrained",
      -  "stunned",
      -  "unconscious",
      -  "concentrating",
      -  "grappling",
      -  "dodging",
      -  "hiding",
      -  "raging"
      -]New value: +[
      +  "blinded",
      +  "charmed",
      +  "concentration",
      +  "deafened",
      +  "exhaustion",
      +  "frightened",
      +  "grappled",
      +  "incapacitated",
      +  "invisible",
      +  "paralyzed",
      +  "petrified",
      +  "poisoned",
      +  "prone",
      +  "restrained",
      +  "stunned",
      +  "unconscious",
      +  "dazed",
      +  "grappling",
      +  "dodging",
      +  "hiding",
      +  "raging"
      +]
    • changedInput schema / properties / damageReduction / items / properties / requires / items / properties / equipSlot / description
      Previous value: -"Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both."New value: +"Body slot the matched weapon must occupy (one of the schema's enum)."
    • changedInput schema / properties / damageReduction / items / properties / requires / items / properties / slot / description
      Previous value: -"For 'equipped' predicates: the body category to match (armor / shield / weapon)."New value: +"The equipped body category to match (one of the schema's enum)."
    • changedInput schema / properties / damageReduction / items / properties / requires / items / properties / type / description
      Previous value: -"Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition."New value: +"Predicate type (one of the schema's enum): what the predicate gates on."
    • changedInput schema / properties / damageReduction / items / properties / requires / items / properties / weaponProperties / description
      Previous value: -"For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all."New value: +"Weapon properties to match. AND semantics — match all."
    • changedInput schema / properties / diceFloors / items / properties / requires / items / properties / armorCategories / description
      Previous value: -"For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any."New value: +"Armor categories to match, as the items' `armorCategory` values name them. OR semantics — match any."
    • changedInput schema / properties / diceFloors / items / properties / requires / items / properties / condition / description
      Previous value: -"For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states)."New value: +"For 'condition' predicates: the character-state condition to gate on (named conditions and ongoing-action states)."
    • changedInput schema / properties / diceFloors / items / properties / requires / items / properties / condition / enum
      Previous value: -[
      -  "blinded",
      -  "charmed",
      -  "dazed",
      -  "deafened",
      -  "exhaustion",
      -  "frightened",
      -  "grappled",
      -  "incapacitated",
      -  "invisible",
      -  "paralyzed",
      -  "petrified",
      -  "poisoned",
      -  "prone",
      -  "restrained",
      -  "stunned",
      -  "unconscious",
      -  "concentrating",
      -  "grappling",
      -  "dodging",
      -  "hiding",
      -  "raging"
      -]New value: +[
      +  "blinded",
      +  "charmed",
      +  "concentration",
      +  "deafened",
      +  "exhaustion",
      +  "frightened",
      +  "grappled",
      +  "incapacitated",
      +  "invisible",
      +  "paralyzed",
      +  "petrified",
      +  "poisoned",
      +  "prone",
      +  "restrained",
      +  "stunned",
      +  "unconscious",
      +  "dazed",
      +  "grappling",
      +  "dodging",
      +  "hiding",
      +  "raging"
      +]
    • changedInput schema / properties / diceFloors / items / properties / requires / items / properties / equipSlot / description
      Previous value: -"Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both."New value: +"Body slot the matched weapon must occupy (one of the schema's enum)."
    • changedInput schema / properties / diceFloors / items / properties / requires / items / properties / slot / description
      Previous value: -"For 'equipped' predicates: the body category to match (armor / shield / weapon)."New value: +"The equipped body category to match (one of the schema's enum)."
    • changedInput schema / properties / diceFloors / items / properties / requires / items / properties / type / description
      Previous value: -"Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition."New value: +"Predicate type (one of the schema's enum): what the predicate gates on."
    • changedInput schema / properties / diceFloors / items / properties / requires / items / properties / weaponProperties / description
      Previous value: -"For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all."New value: +"Weapon properties to match. AND semantics — match all."
    • changedInput schema / properties / diceReplacements / items / properties / requires / items / properties / armorCategories / description
      Previous value: -"For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any."New value: +"Armor categories to match, as the items' `armorCategory` values name them. OR semantics — match any."
    • changedInput schema / properties / diceReplacements / items / properties / requires / items / properties / condition / description
      Previous value: -"For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states)."New value: +"For 'condition' predicates: the character-state condition to gate on (named conditions and ongoing-action states)."
    • changedInput schema / properties / diceReplacements / items / properties / requires / items / properties / condition / enum
      Previous value: -[
      -  "blinded",
      -  "charmed",
      -  "dazed",
      -  "deafened",
      -  "exhaustion",
      -  "frightened",
      -  "grappled",
      -  "incapacitated",
      -  "invisible",
      -  "paralyzed",
      -  "petrified",
      -  "poisoned",
      -  "prone",
      -  "restrained",
      -  "stunned",
      -  "unconscious",
      -  "concentrating",
      -  "grappling",
      -  "dodging",
      -  "hiding",
      -  "raging"
      -]New value: +[
      +  "blinded",
      +  "charmed",
      +  "concentration",
      +  "deafened",
      +  "exhaustion",
      +  "frightened",
      +  "grappled",
      +  "incapacitated",
      +  "invisible",
      +  "paralyzed",
      +  "petrified",
      +  "poisoned",
      +  "prone",
      +  "restrained",
      +  "stunned",
      +  "unconscious",
      +  "dazed",
      +  "grappling",
      +  "dodging",
      +  "hiding",
      +  "raging"
      +]
    • changedInput schema / properties / diceReplacements / items / properties / requires / items / properties / equipSlot / description
      Previous value: -"Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both."New value: +"Body slot the matched weapon must occupy (one of the schema's enum)."
    • changedInput schema / properties / diceReplacements / items / properties / requires / items / properties / slot / description
      Previous value: -"For 'equipped' predicates: the body category to match (armor / shield / weapon)."New value: +"The equipped body category to match (one of the schema's enum)."
    • changedInput schema / properties / diceReplacements / items / properties / requires / items / properties / type / description
      Previous value: -"Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition."New value: +"Predicate type (one of the schema's enum): what the predicate gates on."
    • changedInput schema / properties / diceReplacements / items / properties / requires / items / properties / weaponProperties / description
      Previous value: -"For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all."New value: +"Weapon properties to match. AND semantics — match all."
    • changedInput schema / properties / forcedMovement / items / properties / requires / items / properties / armorCategories / description
      Previous value: -"For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any."New value: +"Armor categories to match, as the items' `armorCategory` values name them. OR semantics — match any."
    • changedInput schema / properties / forcedMovement / items / properties / requires / items / properties / condition / description
      Previous value: -"For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states)."New value: +"For 'condition' predicates: the character-state condition to gate on (named conditions and ongoing-action states)."
    • changedInput schema / properties / forcedMovement / items / properties / requires / items / properties / condition / enum
      Previous value: -[
      -  "blinded",
      -  "charmed",
      -  "dazed",
      -  "deafened",
      -  "exhaustion",
      -  "frightened",
      -  "grappled",
      -  "incapacitated",
      -  "invisible",
      -  "paralyzed",
      -  "petrified",
      -  "poisoned",
      -  "prone",
      -  "restrained",
      -  "stunned",
      -  "unconscious",
      -  "concentrating",
      -  "grappling",
      -  "dodging",
      -  "hiding",
      -  "raging"
      -]New value: +[
      +  "blinded",
      +  "charmed",
      +  "concentration",
      +  "deafened",
      +  "exhaustion",
      +  "frightened",
      +  "grappled",
      +  "incapacitated",
      +  "invisible",
      +  "paralyzed",
      +  "petrified",
      +  "poisoned",
      +  "prone",
      +  "restrained",
      +  "stunned",
      +  "unconscious",
      +  "dazed",
      +  "grappling",
      +  "dodging",
      +  "hiding",
      +  "raging"
      +]
    • changedInput schema / properties / forcedMovement / items / properties / requires / items / properties / equipSlot / description
      Previous value: -"Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both."New value: +"Body slot the matched weapon must occupy (one of the schema's enum)."
    • changedInput schema / properties / forcedMovement / items / properties / requires / items / properties / slot / description
      Previous value: -"For 'equipped' predicates: the body category to match (armor / shield / weapon)."New value: +"The equipped body category to match (one of the schema's enum)."
    • changedInput schema / properties / forcedMovement / items / properties / requires / items / properties / type / description
      Previous value: -"Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition."New value: +"Predicate type (one of the schema's enum): what the predicate gates on."
    • changedInput schema / properties / forcedMovement / items / properties / requires / items / properties / weaponProperties / description
      Previous value: -"For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all."New value: +"Weapon properties to match. AND semantics — match all."
    • changedInput schema / properties / prerequisites / items / properties / abilities / description
      Previous value: -"For abilityScore: ANY listed ability meeting `min` satisfies ('Str or Dex 13+')."New value: +"For abilityScore: ANY listed ability meeting `min` satisfies."
    • changedInput schema / properties / prerequisites / items / properties / proficiency / description
      Previous value: -"For proficiency: the proficiency name (e.g. 'Martial', 'Stealth')."New value: +"For proficiency: the proficiency name, as the ruleset names it."
    • changedInput schema / properties / prerequisites / items / properties / proficiencyType / enum
      Previous value: -[
      -  "skill",
      -  "tool",
      -  "weapon",
      -  "armor",
      -  "save",
      -  "language"
      -]New value: +[
      +  "skill",
      +  "tool",
      +  "save",
      +  "weapon",
      +  "armor",
      +  "language"
      +]
    • changedInput schema / properties / prerequisites / items / properties / type / description
      Previous value: -"Predicate kind: level / abilityScore / rule / spell / proficiency / spellcasting. (A class is required via a `rule` predicate pointing at the class rule.)"New value: +"Predicate kind. (A class is required via a `rule` predicate pointing at the class rule.)"
    • changedInput schema / properties / range / description
      Previous value: -"How far the ability reaches when invoked — self, touch, or ranged with a distance ('feet' default, 'miles' for long reaches). Absent = runtime defaults (self-heals on the user, targeted abilities at touch)."New value: +"How far the ability reaches when invoked: `kind`, plus `distance` and its `unit` for a kind that takes a distance. Absent: the rule authoring guide (vault_get_authoring_guide, entityType 'rule') gives the default."
    • changedInput schema / properties / recurringDamage / items / properties / requires / items / properties / armorCategories / description
      Previous value: -"For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any."New value: +"Armor categories to match, as the items' `armorCategory` values name them. OR semantics — match any."
    • changedInput schema / properties / recurringDamage / items / properties / requires / items / properties / condition / description
      Previous value: -"For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states)."New value: +"For 'condition' predicates: the character-state condition to gate on (named conditions and ongoing-action states)."
    • changedInput schema / properties / recurringDamage / items / properties / requires / items / properties / condition / enum
      Previous value: -[
      -  "blinded",
      -  "charmed",
      -  "dazed",
      -  "deafened",
      -  "exhaustion",
      -  "frightened",
      -  "grappled",
      -  "incapacitated",
      -  "invisible",
      -  "paralyzed",
      -  "petrified",
      -  "poisoned",
      -  "prone",
      -  "restrained",
      -  "stunned",
      -  "unconscious",
      -  "concentrating",
      -  "grappling",
      -  "dodging",
      -  "hiding",
      -  "raging"
      -]New value: +[
      +  "blinded",
      +  "charmed",
      +  "concentration",
      +  "deafened",
      +  "exhaustion",
      +  "frightened",
      +  "grappled",
      +  "incapacitated",
      +  "invisible",
      +  "paralyzed",
      +  "petrified",
      +  "poisoned",
      +  "prone",
      +  "restrained",
      +  "stunned",
      +  "unconscious",
      +  "dazed",
      +  "grappling",
      +  "dodging",
      +  "hiding",
      +  "raging"
      +]
    • changedInput schema / properties / recurringDamage / items / properties / requires / items / properties / equipSlot / description
      Previous value: -"Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both."New value: +"Body slot the matched weapon must occupy (one of the schema's enum)."
    • changedInput schema / properties / recurringDamage / items / properties / requires / items / properties / slot / description
      Previous value: -"For 'equipped' predicates: the body category to match (armor / shield / weapon)."New value: +"The equipped body category to match (one of the schema's enum)."
    • changedInput schema / properties / recurringDamage / items / properties / requires / items / properties / type / description
      Previous value: -"Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition."New value: +"Predicate type (one of the schema's enum): what the predicate gates on."
    • changedInput schema / properties / recurringDamage / items / properties / requires / items / properties / weaponProperties / description
      Previous value: -"For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all."New value: +"Weapon properties to match. AND semantics — match all."
    • changedInput schema / properties / repeatable / description
      Previous value: -"A rule that may be taken/granted more than once, each time as a distinct instance with its own sub-choices — a repeatable Feat (Skilled, Resilient), or a class's Ability Score Improvement ability, which its class grants at several levels."New value: +"A rule that may be taken/granted more than once, each time as a distinct instance with its own sub-choices — a repeatable feat, or a class ability its class grants at several levels."
    • changedInput schema / properties / resistances / items / properties / range / description
      Previous value: -"Aura radius in feet for ally/any-targeted resistances (Warding Aura's 10 ft.). Absent = self-only."New value: +"Aura radius in feet for ally/any-targeted resistances. Absent = self-only."
    • changedInput schema / properties / rollMods / items / properties / requires / items / properties / armorCategories / description
      Previous value: -"For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any."New value: +"Armor categories to match, as the items' `armorCategory` values name them. OR semantics — match any."
    • changedInput schema / properties / rollMods / items / properties / requires / items / properties / condition / description
      Previous value: -"For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states)."New value: +"For 'condition' predicates: the character-state condition to gate on (named conditions and ongoing-action states)."
    • changedInput schema / properties / rollMods / items / properties / requires / items / properties / condition / enum
      Previous value: -[
      -  "blinded",
      -  "charmed",
      -  "dazed",
      -  "deafened",
      -  "exhaustion",
      -  "frightened",
      -  "grappled",
      -  "incapacitated",
      -  "invisible",
      -  "paralyzed",
      -  "petrified",
      -  "poisoned",
      -  "prone",
      -  "restrained",
      -  "stunned",
      -  "unconscious",
      -  "concentrating",
      -  "grappling",
      -  "dodging",
      -  "hiding",
      -  "raging"
      -]New value: +[
      +  "blinded",
      +  "charmed",
      +  "concentration",
      +  "deafened",
      +  "exhaustion",
      +  "frightened",
      +  "grappled",
      +  "incapacitated",
      +  "invisible",
      +  "paralyzed",
      +  "petrified",
      +  "poisoned",
      +  "prone",
      +  "restrained",
      +  "stunned",
      +  "unconscious",
      +  "dazed",
      +  "grappling",
      +  "dodging",
      +  "hiding",
      +  "raging"
      +]
    • changedInput schema / properties / rollMods / items / properties / requires / items / properties / equipSlot / description
      Previous value: -"Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both."New value: +"Body slot the matched weapon must occupy (one of the schema's enum)."
    • changedInput schema / properties / rollMods / items / properties / requires / items / properties / slot / description
      Previous value: -"For 'equipped' predicates: the body category to match (armor / shield / weapon)."New value: +"The equipped body category to match (one of the schema's enum)."
    • changedInput schema / properties / rollMods / items / properties / requires / items / properties / type / description
      Previous value: -"Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition."New value: +"Predicate type (one of the schema's enum): what the predicate gates on."
    • changedInput schema / properties / rollMods / items / properties / requires / items / properties / weaponProperties / description
      Previous value: -"For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all."New value: +"Weapon properties to match. AND semantics — match all."
    • changedInput schema / properties / ruleset / description
      Previous value: -"Ruleset code (e.g. '5th Edition', '5e24', 'PFRPG', 'Savage Worlds', 'Universal')."New value: +"Ruleset code, from list_rulesets."
    • changedInput schema / properties / statBonuses / items / properties / durationCount / description
      Previous value: -"Numeric count paired with durationUnit (e.g. count: 3, unit: 'round')."New value: +"Numeric count paired with durationUnit."
    • changedInput schema / properties / statBonuses / items / properties / range / description
      Previous value: -"Aura radius in feet for ally/any-audience bonuses (Aura of Protection's 10 ft.). Absent = no range filter."New value: +"Aura radius in feet for ally/any-audience bonuses. Absent = no range filter."
    • changedInput schema / properties / statBonuses / items / properties / requires / items / properties / armorCategories / description
      Previous value: -"For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any."New value: +"Armor categories to match, as the items' `armorCategory` values name them. OR semantics — match any."
    • changedInput schema / properties / statBonuses / items / properties / requires / items / properties / condition / description
      Previous value: -"For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states)."New value: +"For 'condition' predicates: the character-state condition to gate on (named conditions and ongoing-action states)."
    • changedInput schema / properties / statBonuses / items / properties / requires / items / properties / condition / enum
      Previous value: -[
      -  "blinded",
      -  "charmed",
      -  "dazed",
      -  "deafened",
      -  "exhaustion",
      -  "frightened",
      -  "grappled",
      -  "incapacitated",
      -  "invisible",
      -  "paralyzed",
      -  "petrified",
      -  "poisoned",
      -  "prone",
      -  "restrained",
      -  "stunned",
      -  "unconscious",
      -  "concentrating",
      -  "grappling",
      -  "dodging",
      -  "hiding",
      -  "raging"
      -]New value: +[
      +  "blinded",
      +  "charmed",
      +  "concentration",
      +  "deafened",
      +  "exhaustion",
      +  "frightened",
      +  "grappled",
      +  "incapacitated",
      +  "invisible",
      +  "paralyzed",
      +  "petrified",
      +  "poisoned",
      +  "prone",
      +  "restrained",
      +  "stunned",
      +  "unconscious",
      +  "dazed",
      +  "grappling",
      +  "dodging",
      +  "hiding",
      +  "raging"
      +]
    • changedInput schema / properties / statBonuses / items / properties / requires / items / properties / equipSlot / description
      Previous value: -"Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both."New value: +"Body slot the matched weapon must occupy (one of the schema's enum)."
    • changedInput schema / properties / statBonuses / items / properties / requires / items / properties / slot / description
      Previous value: -"For 'equipped' predicates: the body category to match (armor / shield / weapon)."New value: +"The equipped body category to match (one of the schema's enum)."
    • changedInput schema / properties / statBonuses / items / properties / requires / items / properties / type / description
      Previous value: -"Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition."New value: +"Predicate type (one of the schema's enum): what the predicate gates on."
    • changedInput schema / properties / statBonuses / items / properties / requires / items / properties / weaponProperties / description
      Previous value: -"For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all."New value: +"Weapon properties to match. AND semantics — match all."
    • changedInput schema / properties / statBonuses / items / properties / target / description
      Previous value: -"Stat the bonus contributes to (e.g. 'skills.Acrobatics.misc', 'attributes.strength.misc')."New value: +"Stat the bonus contributes to (e.g. 'skills.<skill>.misc', 'attributes.<ability>.misc')."
    • changedInput schema / properties / statBonuses / items / properties / trigger / description
      Previous value: -"Action-economy / cost shape of the bonus. passive / toggled / reaction / perRoll / resource / targetBound."New value: +"Action-economy / cost shape of the bonus."
    • changedInput schema / properties / statBonuses / items / properties / triggerEvent / description
      Previous value: -"Game-time event that fires the bonus (onHit / onDamage / startOfYourTurn / etc.). Absent = not event-driven (passive walker contributes whenever `requires` holds)."New value: +"Game-time event that fires the bonus (one of the schema's trigger events). Absent = not event-driven (passive walker contributes whenever `requires` holds)."
    • changedInput schema / properties / statBonuses / items / properties / valueType / enum
      Previous value: -[
      -  "fixed",
      -  "attribute",
      -  "proficiency",
      -  "level",
      -  "halfLevel",
      -  "dice",
      -  "byLevel",
      -  "attackAttribute"
      -]New value: +[
      +  "fixed",
      +  "attribute",
      +  "attackAttribute",
      +  "proficiency",
      +  "level",
      +  "halfLevel",
      +  "dice",
      +  "byLevel"
      +]
    • changedInput schema / properties / type / enum
      Previous value: -[
      -  "Ability",
      -  "Feat",
      -  "Action Card",
      -  "Hindrance",
      -  "Edge",
      -  "Class",
      -  "Background",
      -  "Race",
      -  "Species",
      -  "Ancestry",
      -  "Glossary",
      -  "Stunt",
      -  "Extra"
      -]New value: +[
      +  "Ability",
      +  "Feat",
      +  "Glossary",
      +  "Action Card",
      +  "Hindrance",
      +  "Edge",
      +  "Class",
      +  "Background",
      +  "Race",
      +  "Species",
      +  "Ancestry",
      +  "Stunt",
      +  "Extra"
      +]
  2. Changed71 schema fields changed
    • addedInput schema / $schema
      Added value: +"http://json-schema.org/draft-07/schema#"
    • addedInput schema / additionalProperties
      Added value: +{}
    • addedInput schema / properties / _parent
      Added value: +{
      +  "description": "Mongo `_id` reference (24-character hex string).",
      +  "minLength": 1,
      +  "type": "string"
      +}
    • addedInput schema / properties / abilities
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "_rule": {
      +        "description": "Granted Rule ObjectId.",
      +        "minLength": 1,
      +        "type": "string"
      +      },
      +      "level": {
      +        "maximum": 20,
      +        "minimum": 1,
      +        "type": "integer"
      +      },
      +      "parameterValues": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "damageType": {
      +            "type": "string"
      +          },
      +          "number": {
      +            "maximum": 9007199254740991,
      +            "minimum": 0,
      +            "type": "integer"
      +          },
      +          "range": {
      +            "maximum": 9007199254740991,
      +            "minimum": 0,
      +            "type": "integer"
      +          },
      +          "speed": {
      +            "maximum": 9007199254740991,
      +            "minimum": 0,
      +            "type": "integer"
      +          }
      +        },
      +        "type": "object"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / abilityScoreBump
      Added value: +{
      +  "additionalProperties": {},
      +  "properties": {
      +    "options": {
      +      "description": "Alternatives the player picks exactly ONE of (OR).",
      +      "items": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "lines": {
      +            "description": "Lines that ALL apply when this option is chosen (AND).",
      +            "items": {
      +              "additionalProperties": {},
      +              "properties": {
      +                "amount": {
      +                  "description": "How much each chosen ability goes up (usually positive).",
      +                  "type": "number"
      +                },
      +                "count": {
      +                  "description": "How many distinct abilities this line raises.",
      +                  "maximum": 9007199254740991,
      +                  "minimum": 1,
      +                  "type": "integer"
      +                },
      +                "eligible": {
      +                  "description": "Pool to choose from. Empty / absent = any of the six.",
      +                  "items": {
      +                    "enum": [
      +                      "strength",
      +                      "dexterity",
      +                      "constitution",
      +                      "intelligence",
      +                      "wisdom",
      +                      "charisma"
      +                    ],
      +                    "type": "string"
      +                  },
      +                  "type": "array"
      +                },
      +                "max": {
      +                  "description": "Ceiling no chosen score may exceed after the bump (ASI = 20).",
      +                  "maximum": 9007199254740991,
      +                  "minimum": 1,
      +                  "type": "integer"
      +                }
      +              },
      +              "type": "object"
      +            },
      +            "type": "array"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "type": "array"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / abilityScoreSet
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "ability": {
      +        "enum": [
      +          "strength",
      +          "dexterity",
      +          "constitution",
      +          "intelligence",
      +          "wisdom",
      +          "charisma"
      +        ],
      +        "type": "string"
      +      },
      +      "value": {
      +        "description": "Score to set the ability to while in effect.",
      +        "maximum": 9007199254740991,
      +        "minimum": 1,
      +        "type": "integer"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / abilityScores
      Added value: +{
      +  "items": {
      +    "type": "string"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / actionEconomy
      Added value: +{
      +  "description": "What invoking the ability costs on a turn: 'Action', 'Bonus Action', or 'Reaction'. Distinct from the mechanics actionType (a kind-of-action label). Absent = the ability takes the action.",
      +  "type": "string"
      +}
    • addedInput schema / properties / actionType
      Added value: +{
      +  "description": "Authoring hint — when set, the character sheet's rule modal shows an 'Add to Actions' button that mints an action row with this `type`.",
      +  "type": "string"
      +}
    • addedInput schema / properties / actions
      Added value: +{
      +  "description": "PF Playtest action-economy marker (F/1/2/3/R).",
      +  "type": "string"
      +}
    • addedInput schema / properties / active
      Added value: +{
      +  "type": "boolean"
      +}
    • addedInput schema / properties / age
      Added value: +{
      +  "type": "string"
      +}
    • addedInput schema / properties / armorTraining
      Added value: +{
      +  "items": {
      +    "type": "string"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / baseUpdatedAt
      Added value: +{
      +  "description": "REQUIRED proof that you are working from the latest version: copy the `updatedAt` value verbatim from a FRESH read of this exact record (use the matching get tool first). Values from memory, from an earlier conversation, or guessed timestamps are rejected with OUT_OF_SYNC and nothing is written. After a successful update, the response carries the new `updatedAt` — use that for any follow-up write.",
      +  "minLength": 1,
      +  "type": "string"
      +}
    • addedInput schema / properties / casterProgression
      Added value: +{
      +  "description": "How this class contributes to the combined multiclass spell-slot pool: full casters count every level, half/third round up, 'pact' (Pact Magic) keeps its own pool and never joins. Authorable on a base class or a subclass (a third-caster subclass carries it). Absent = non-caster.",
      +  "enum": [
      +    "full",
      +    "half",
      +    "third",
      +    "pact"
      +  ],
      +  "type": "string"
      +}
    • addedInput schema / properties / castingAbility
      Added value: +{
      +  "description": "The ability this rule's spellcasting keys off ('Intelligence is your spellcasting ability for your Wizard spells'). Author it on a class's Spellcasting ability rule; vault's creation and level-up wizards write it to the character-wide Spellcasting Ability (first-wins, never overwriting), and a multiclass whose ability differs stamps its granted spells per-entry. Distinct from a spell block's castingAbility, which overrides per grant. Absent = the rule says nothing about the character's casting ability.",
      +  "enum": [
      +    "strength",
      +    "dexterity",
      +    "constitution",
      +    "intelligence",
      +    "wisdom",
      +    "charisma"
      +  ],
      +  "type": "string"
      +}
    • addedInput schema / properties / categories
      Added value: +{
      +  "items": {
      +    "type": "string"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / creatureType
      Added value: +{
      +  "type": "string"
      +}
    • addedInput schema / properties / damage
      Added value: +{
      +  "additionalProperties": {},
      +  "properties": {
      +    "appliesTo": {
      +      "enum": [
      +        "melee",
      +        "ranged",
      +        "either"
      +      ],
      +      "type": "string"
      +    },
      +    "area": {
      +      "items": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "shape": {
      +            "enum": [
      +              "cone",
      +              "line",
      +              "sphere",
      +              "cube",
      +              "cylinder",
      +              "emanation",
      +              "radius"
      +            ],
      +            "type": "string"
      +          },
      +          "size": {
      +            "minimum": 0,
      +            "type": "number"
      +          },
      +          "width": {
      +            "minimum": 0,
      +            "type": "number"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "type": "array"
      +    },
      +    "dice": {
      +      "type": "string"
      +    },
      +    "flat": {
      +      "type": "number"
      +    },
      +    "modifierAbility": {
      +      "enum": [
      +        "strength",
      +        "dexterity",
      +        "constitution",
      +        "intelligence",
      +        "wisdom",
      +        "charisma"
      +      ],
      +      "type": "string"
      +    },
      +    "modifierType": {
      +      "enum": [
      +        "flat",
      +        "proficiency",
      +        "ability"
      +      ],
      +      "type": "string"
      +    },
      +    "onSave": {
      +      "enum": [
      +        "half",
      +        "negates",
      +        "full"
      +      ],
      +      "type": "string"
      +    },
      +    "progression": {
      +      "items": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "dice": {
      +            "type": "string"
      +          },
      +          "flat": {
      +            "type": "number"
      +          },
      +          "level": {
      +            "maximum": 20,
      +            "minimum": 1,
      +            "type": "integer"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "type": "array"
      +    },
      +    "save": {
      +      "additionalProperties": {},
      +      "properties": {
      +        "ability": {
      +          "enum": [
      +            "none",
      +            "spellcasting",
      +            "attackAttribute",
      +            "strength",
      +            "dexterity",
      +            "constitution",
      +            "intelligence",
      +            "wisdom",
      +            "charisma"
      +          ],
      +          "type": "string"
      +        },
      +        "dcBase": {
      +          "type": "number"
      +        },
      +        "includesProficiency": {
      +          "type": "boolean"
      +        },
      +        "saveType": {
      +          "enum": [
      +            "strength",
      +            "dexterity",
      +            "constitution",
      +            "intelligence",
      +            "wisdom",
      +            "charisma"
      +          ],
      +          "type": "string"
      +        }
      +      },
      +      "type": "object"
      +    },
      +    "scaling": {
      +      "enum": [
      +        "fixed",
      +        "byLevel",
      +        "spellSlot"
      +      ],
      +      "type": "string"
      +    },
      +    "scalingAttribute": {
      +      "type": "string"
      +    },
      +    "slotIncrement": {
      +      "additionalProperties": {},
      +      "properties": {
      +        "dice": {
      +          "type": "string"
      +        },
      +        "flat": {
      +          "type": "number"
      +        },
      +        "targets": {
      +          "maximum": 9007199254740991,
      +          "minimum": 1,
      +          "type": "integer"
      +        }
      +      },
      +      "type": "object"
      +    },
      +    "targets": {
      +      "additionalProperties": {},
      +      "properties": {
      +        "count": {
      +          "maximum": 9007199254740991,
      +          "minimum": 1,
      +          "type": "integer"
      +        }
      +      },
      +      "type": "object"
      +    },
      +    "trigger": {
      +      "enum": [
      +        "passive",
      +        "toggled",
      +        "reaction",
      +        "perRoll",
      +        "resource",
      +        "targetBound"
      +      ],
      +      "type": "string"
      +    },
      +    "types": {
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / damageReduction
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "amount": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "dice": {
      +            "type": "string"
      +          },
      +          "flat": {
      +            "type": "number"
      +          },
      +          "includesProficiency": {
      +            "type": "boolean"
      +          },
      +          "modifierSource": {
      +            "enum": [
      +              "spellcasting",
      +              "attackAttribute",
      +              "strength",
      +              "dexterity",
      +              "constitution",
      +              "intelligence",
      +              "wisdom",
      +              "charisma"
      +            ],
      +            "type": "string"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "range": {
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "requires": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "armorCategories": {
      +              "description": "For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            },
      +            "condition": {
      +              "description": "For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states).",
      +              "enum": [
      +                "blinded",
      +                "charmed",
      +                "dazed",
      +                "deafened",
      +                "exhaustion",
      +                "frightened",
      +                "grappled",
      +                "incapacitated",
      +                "invisible",
      +                "paralyzed",
      +                "petrified",
      +                "poisoned",
      +                "prone",
      +                "restrained",
      +                "stunned",
      +                "unconscious",
      +                "concentrating",
      +                "grappling",
      +                "dodging",
      +                "hiding",
      +                "raging"
      +              ],
      +              "type": "string"
      +            },
      +            "equipSlot": {
      +              "description": "Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both.",
      +              "enum": [
      +                "mainHand",
      +                "offHand"
      +              ],
      +              "type": "string"
      +            },
      +            "negate": {
      +              "description": "true inverts the predicate — 'while NOT matching' instead of 'while matching'.",
      +              "type": "boolean"
      +            },
      +            "slot": {
      +              "description": "For 'equipped' predicates: the body category to match (armor / shield / weapon).",
      +              "enum": [
      +                "armor",
      +                "shield",
      +                "weapon"
      +              ],
      +              "type": "string"
      +            },
      +            "type": {
      +              "description": "Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition.",
      +              "enum": [
      +                "equipped",
      +                "attackingWeapon",
      +                "condition"
      +              ],
      +              "type": "string"
      +            },
      +            "weaponProperties": {
      +              "description": "For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "requiresLogic": {
      +        "enum": [
      +          "and",
      +          "or"
      +        ],
      +        "type": "string"
      +      },
      +      "target": {
      +        "enum": [
      +          "self",
      +          "ally",
      +          "any",
      +          "target",
      +          "enemy"
      +        ],
      +        "type": "string"
      +      },
      +      "trigger": {
      +        "enum": [
      +          "passive",
      +          "toggled",
      +          "reaction",
      +          "perRoll",
      +          "resource",
      +          "targetBound"
      +        ],
      +        "type": "string"
      +      },
      +      "types": {
      +        "items": {
      +          "type": "string"
      +        },
      +        "type": "array"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / defaultAbilityScores
      Added value: +{
      +  "additionalProperties": {},
      +  "properties": {
      +    "charisma": {
      +      "maximum": 30,
      +      "minimum": 1,
      +      "type": "integer"
      +    },
      +    "constitution": {
      +      "maximum": 30,
      +      "minimum": 1,
      +      "type": "integer"
      +    },
      +    "dexterity": {
      +      "maximum": 30,
      +      "minimum": 1,
      +      "type": "integer"
      +    },
      +    "intelligence": {
      +      "maximum": 30,
      +      "minimum": 1,
      +      "type": "integer"
      +    },
      +    "strength": {
      +      "maximum": 30,
      +      "minimum": 1,
      +      "type": "integer"
      +    },
      +    "wisdom": {
      +      "maximum": 30,
      +      "minimum": 1,
      +      "type": "integer"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / description
      Added value: +{
      +  "description": "Full rule body. Markdown is supported.",
      +  "type": "string"
      +}
    • addedInput schema / properties / diceFloors
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "appliesTo": {
      +        "enum": [
      +          "damage",
      +          "damage.melee",
      +          "damage.ranged",
      +          "damage.spell",
      +          "healing"
      +        ],
      +        "type": "string"
      +      },
      +      "floor": {
      +        "maximum": 9007199254740991,
      +        "minimum": 1,
      +        "type": "integer"
      +      },
      +      "requires": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "armorCategories": {
      +              "description": "For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            },
      +            "condition": {
      +              "description": "For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states).",
      +              "enum": [
      +                "blinded",
      +                "charmed",
      +                "dazed",
      +                "deafened",
      +                "exhaustion",
      +                "frightened",
      +                "grappled",
      +                "incapacitated",
      +                "invisible",
      +                "paralyzed",
      +                "petrified",
      +                "poisoned",
      +                "prone",
      +                "restrained",
      +                "stunned",
      +                "unconscious",
      +                "concentrating",
      +                "grappling",
      +                "dodging",
      +                "hiding",
      +                "raging"
      +              ],
      +              "type": "string"
      +            },
      +            "equipSlot": {
      +              "description": "Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both.",
      +              "enum": [
      +                "mainHand",
      +                "offHand"
      +              ],
      +              "type": "string"
      +            },
      +            "negate": {
      +              "description": "true inverts the predicate — 'while NOT matching' instead of 'while matching'.",
      +              "type": "boolean"
      +            },
      +            "slot": {
      +              "description": "For 'equipped' predicates: the body category to match (armor / shield / weapon).",
      +              "enum": [
      +                "armor",
      +                "shield",
      +                "weapon"
      +              ],
      +              "type": "string"
      +            },
      +            "type": {
      +              "description": "Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition.",
      +              "enum": [
      +                "equipped",
      +                "attackingWeapon",
      +                "condition"
      +              ],
      +              "type": "string"
      +            },
      +            "weaponProperties": {
      +              "description": "For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "requiresLogic": {
      +        "enum": [
      +          "and",
      +          "or"
      +        ],
      +        "type": "string"
      +      },
      +      "threshold": {
      +        "maximum": 9007199254740991,
      +        "minimum": 1,
      +        "type": "integer"
      +      },
      +      "trigger": {
      +        "enum": [
      +          "passive",
      +          "toggled",
      +          "reaction",
      +          "perRoll",
      +          "resource",
      +          "targetBound"
      +        ],
      +        "type": "string"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / diceReplacements
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "_target": {
      +        "description": "Mongo `_id` reference (24-character hex string).",
      +        "minLength": 1,
      +        "type": "string"
      +      },
      +      "dice": {
      +        "type": "string"
      +      },
      +      "progression": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "dice": {
      +              "type": "string"
      +            },
      +            "level": {
      +              "maximum": 20,
      +              "minimum": 1,
      +              "type": "integer"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "requires": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "armorCategories": {
      +              "description": "For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            },
      +            "condition": {
      +              "description": "For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states).",
      +              "enum": [
      +                "blinded",
      +                "charmed",
      +                "dazed",
      +                "deafened",
      +                "exhaustion",
      +                "frightened",
      +                "grappled",
      +                "incapacitated",
      +                "invisible",
      +                "paralyzed",
      +                "petrified",
      +                "poisoned",
      +                "prone",
      +                "restrained",
      +                "stunned",
      +                "unconscious",
      +                "concentrating",
      +                "grappling",
      +                "dodging",
      +                "hiding",
      +                "raging"
      +              ],
      +              "type": "string"
      +            },
      +            "equipSlot": {
      +              "description": "Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both.",
      +              "enum": [
      +                "mainHand",
      +                "offHand"
      +              ],
      +              "type": "string"
      +            },
      +            "negate": {
      +              "description": "true inverts the predicate — 'while NOT matching' instead of 'while matching'.",
      +              "type": "boolean"
      +            },
      +            "slot": {
      +              "description": "For 'equipped' predicates: the body category to match (armor / shield / weapon).",
      +              "enum": [
      +                "armor",
      +                "shield",
      +                "weapon"
      +              ],
      +              "type": "string"
      +            },
      +            "type": {
      +              "description": "Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition.",
      +              "enum": [
      +                "equipped",
      +                "attackingWeapon",
      +                "condition"
      +              ],
      +              "type": "string"
      +            },
      +            "weaponProperties": {
      +              "description": "For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "requiresLogic": {
      +        "enum": [
      +          "and",
      +          "or"
      +        ],
      +        "type": "string"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / duration
      Added value: +{
      +  "additionalProperties": {},
      +  "properties": {
      +    "concentration": {
      +      "type": "boolean"
      +    },
      +    "count": {
      +      "maximum": 9007199254740991,
      +      "minimum": 0,
      +      "type": "integer"
      +    },
      +    "unit": {
      +      "enum": [
      +        "round",
      +        "minute",
      +        "hour",
      +        "day",
      +        "untilShortRest",
      +        "untilLongRest",
      +        "special"
      +      ],
      +      "type": "string"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / effect
      Added value: +{
      +  "additionalProperties": {},
      +  "properties": {
      +    "audience": {
      +      "enum": [
      +        "self",
      +        "ally",
      +        "any",
      +        "target",
      +        "enemy"
      +      ],
      +      "type": "string"
      +    },
      +    "conditions": {
      +      "items": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "applyWhen": {
      +            "enum": [
      +              "always",
      +              "onFail",
      +              "onSuccess"
      +            ],
      +            "type": "string"
      +          },
      +          "durationCount": {
      +            "maximum": 9007199254740991,
      +            "minimum": 0,
      +            "type": "integer"
      +          },
      +          "durationUnit": {
      +            "enum": [
      +              "round",
      +              "minute",
      +              "hour",
      +              "day",
      +              "untilShortRest",
      +              "untilLongRest",
      +              "special"
      +            ],
      +            "type": "string"
      +          },
      +          "name": {
      +            "type": "string"
      +          },
      +          "target": {
      +            "enum": [
      +              "self",
      +              "target"
      +            ],
      +            "type": "string"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "type": "array"
      +    },
      +    "save": {
      +      "additionalProperties": {},
      +      "properties": {
      +        "ability": {
      +          "enum": [
      +            "none",
      +            "spellcasting",
      +            "attackAttribute",
      +            "strength",
      +            "dexterity",
      +            "constitution",
      +            "intelligence",
      +            "wisdom",
      +            "charisma"
      +          ],
      +          "type": "string"
      +        },
      +        "dcBase": {
      +          "type": "number"
      +        },
      +        "includesProficiency": {
      +          "type": "boolean"
      +        },
      +        "saveType": {
      +          "enum": [
      +            "strength",
      +            "dexterity",
      +            "constitution",
      +            "intelligence",
      +            "wisdom",
      +            "charisma"
      +          ],
      +          "type": "string"
      +        }
      +      },
      +      "type": "object"
      +    },
      +    "triggerEvent": {
      +      "enum": [
      +        "onHit",
      +        "onMiss",
      +        "onDamage",
      +        "startOfYourTurn",
      +        "endOfYourTurn",
      +        "startOfTargetTurn",
      +        "endOfTargetTurn"
      +      ],
      +      "type": "string"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / feat
      Added value: +{
      +  "description": "Mongo `_id` reference (24-character hex string).",
      +  "minLength": 1,
      +  "type": "string"
      +}
    • addedInput schema / properties / featOpen
      Added value: +{
      +  "type": "boolean"
      +}
    • addedInput schema / properties / forcedMovement
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "audience": {
      +        "enum": [
      +          "self",
      +          "ally",
      +          "any",
      +          "target",
      +          "enemy"
      +        ],
      +        "type": "string"
      +      },
      +      "direction": {
      +        "enum": [
      +          "awayFromSelf",
      +          "towardSelf",
      +          "anywhere"
      +        ],
      +        "type": "string"
      +      },
      +      "distance": {
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "maxTargetSize": {
      +        "enum": [
      +          "tiny",
      +          "small",
      +          "medium",
      +          "large",
      +          "huge",
      +          "gargantuan"
      +        ],
      +        "type": "string"
      +      },
      +      "requires": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "armorCategories": {
      +              "description": "For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            },
      +            "condition": {
      +              "description": "For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states).",
      +              "enum": [
      +                "blinded",
      +                "charmed",
      +                "dazed",
      +                "deafened",
      +                "exhaustion",
      +                "frightened",
      +                "grappled",
      +                "incapacitated",
      +                "invisible",
      +                "paralyzed",
      +                "petrified",
      +                "poisoned",
      +                "prone",
      +                "restrained",
      +                "stunned",
      +                "unconscious",
      +                "concentrating",
      +                "grappling",
      +                "dodging",
      +                "hiding",
      +                "raging"
      +              ],
      +              "type": "string"
      +            },
      +            "equipSlot": {
      +              "description": "Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both.",
      +              "enum": [
      +                "mainHand",
      +                "offHand"
      +              ],
      +              "type": "string"
      +            },
      +            "negate": {
      +              "description": "true inverts the predicate — 'while NOT matching' instead of 'while matching'.",
      +              "type": "boolean"
      +            },
      +            "slot": {
      +              "description": "For 'equipped' predicates: the body category to match (armor / shield / weapon).",
      +              "enum": [
      +                "armor",
      +                "shield",
      +                "weapon"
      +              ],
      +              "type": "string"
      +            },
      +            "type": {
      +              "description": "Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition.",
      +              "enum": [
      +                "equipped",
      +                "attackingWeapon",
      +                "condition"
      +              ],
      +              "type": "string"
      +            },
      +            "weaponProperties": {
      +              "description": "For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "requiresLogic": {
      +        "enum": [
      +          "and",
      +          "or"
      +        ],
      +        "type": "string"
      +      },
      +      "triggerEvent": {
      +        "enum": [
      +          "onHit",
      +          "onMiss",
      +          "onDamage",
      +          "startOfYourTurn",
      +          "endOfYourTurn",
      +          "startOfTargetTurn",
      +          "endOfTargetTurn"
      +        ],
      +        "type": "string"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / healing
      Added value: +{
      +  "additionalProperties": {},
      +  "properties": {
      +    "dice": {
      +      "type": "string"
      +    },
      +    "flat": {
      +      "type": "number"
      +    },
      +    "modifierSource": {
      +      "enum": [
      +        "level",
      +        "spellcasting",
      +        "strength",
      +        "dexterity",
      +        "constitution",
      +        "intelligence",
      +        "wisdom",
      +        "charisma"
      +      ],
      +      "type": "string"
      +    },
      +    "progression": {
      +      "items": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "dice": {
      +            "type": "string"
      +          },
      +          "flat": {
      +            "type": "number"
      +          },
      +          "level": {
      +            "maximum": 20,
      +            "minimum": 1,
      +            "type": "integer"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "type": "array"
      +    },
      +    "scaling": {
      +      "enum": [
      +        "fixed",
      +        "byLevel",
      +        "proficiency",
      +        "spellSlot"
      +      ],
      +      "type": "string"
      +    },
      +    "slotIncrement": {
      +      "additionalProperties": {},
      +      "properties": {
      +        "dice": {
      +          "type": "string"
      +        },
      +        "flat": {
      +          "type": "number"
      +        }
      +      },
      +      "type": "object"
      +    },
      +    "target": {
      +      "enum": [
      +        "self",
      +        "ally",
      +        "any",
      +        "multiple"
      +      ],
      +      "type": "string"
      +    },
      +    "targets": {
      +      "additionalProperties": {},
      +      "properties": {
      +        "count": {
      +          "maximum": 9007199254740991,
      +          "minimum": 1,
      +          "type": "integer"
      +        }
      +      },
      +      "type": "object"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / hitDie
      Added value: +{
      +  "type": "string"
      +}
    • addedInput schema / properties / id
      Added value: +{
      +  "description": "Mongo `_id` of the rule to update.",
      +  "minLength": 1,
      +  "type": "string"
      +}
    • addedInput schema / properties / image
      Added value: +{
      +  "additionalProperties": {},
      +  "properties": {
      +    "url": {
      +      "description": "Image URL hosted on Embers Images (or any addressable HTTPS URL).",
      +      "type": "string"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / keywords
      Added value: +{
      +  "items": {
      +    "type": "string"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / languages
      Added value: +{
      +  "additionalProperties": {},
      +  "properties": {
      +    "choose": {
      +      "additionalProperties": {},
      +      "properties": {
      +        "count": {
      +          "maximum": 9007199254740991,
      +          "minimum": 0,
      +          "type": "integer"
      +        },
      +        "options": {
      +          "items": {
      +            "type": "string"
      +          },
      +          "type": "array"
      +        }
      +      },
      +      "type": "object"
      +    },
      +    "fixed": {
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / levelProgression
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "name": {
      +        "type": "string"
      +      },
      +      "values": {
      +        "items": {
      +          "type": "string"
      +        },
      +        "type": "array"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / mechanicsKey
      Added value: +{
      +  "type": "string"
      +}
    • addedInput schema / properties / multiclassing
      Added value: +{
      +  "additionalProperties": {},
      +  "description": "What multiclassing INTO this class grants (weapon/armor lists apply fixed; skillChoices/toolChoices render pickers). Absent = no multiclass proficiencies.",
      +  "properties": {
      +    "armorTraining": {
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    },
      +    "skillChoices": {
      +      "additionalProperties": {},
      +      "properties": {
      +        "count": {
      +          "maximum": 9007199254740991,
      +          "minimum": 0,
      +          "type": "integer"
      +        },
      +        "options": {
      +          "items": {
      +            "type": "string"
      +          },
      +          "type": "array"
      +        }
      +      },
      +      "type": "object"
      +    },
      +    "toolChoices": {
      +      "additionalProperties": {},
      +      "properties": {
      +        "count": {
      +          "maximum": 9007199254740991,
      +          "minimum": 0,
      +          "type": "integer"
      +        },
      +        "options": {
      +          "items": {
      +            "type": "string"
      +          },
      +          "type": "array"
      +        }
      +      },
      +      "type": "object"
      +    },
      +    "toolProficiencies": {
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    },
      +    "weaponProficiencies": {
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / name
      Added value: +{
      +  "description": "Display name of the rule.",
      +  "minLength": 1,
      +  "type": "string"
      +}
    • addedInput schema / properties / ogl
      Added value: +{
      +  "type": "boolean"
      +}
    • addedInput schema / properties / parameters
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "label": {
      +        "type": "string"
      +      },
      +      "max": {
      +        "type": "number"
      +      },
      +      "min": {
      +        "type": "number"
      +      },
      +      "name": {
      +        "type": "string"
      +      },
      +      "type": {
      +        "enum": [
      +          "number",
      +          "string",
      +          "enum"
      +        ],
      +        "type": "string"
      +      },
      +      "unit": {
      +        "type": "string"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / preparedSpells
      Added value: +{
      +  "additionalProperties": {},
      +  "properties": {
      +    "count": {
      +      "maximum": 9007199254740991,
      +      "minimum": 0,
      +      "type": "integer"
      +    },
      +    "progression": {
      +      "items": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "count": {
      +            "maximum": 9007199254740991,
      +            "minimum": 0,
      +            "type": "integer"
      +          },
      +          "level": {
      +            "maximum": 20,
      +            "minimum": 1,
      +            "type": "integer"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "type": "array"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / prerequisites
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "abilities": {
      +        "description": "For abilityScore: ANY listed ability meeting `min` satisfies ('Str or Dex 13+').",
      +        "items": {
      +          "enum": [
      +            "strength",
      +            "dexterity",
      +            "constitution",
      +            "intelligence",
      +            "wisdom",
      +            "charisma"
      +          ],
      +          "type": "string"
      +        },
      +        "type": "array"
      +      },
      +      "category": {
      +        "description": "For rule (filter): matches any held rule in this category.",
      +        "type": "string"
      +      },
      +      "class": {
      +        "description": "For a `level` predicate: a Class rule id that scopes `min` to 'Nth level in that class'. Absent = total character level.",
      +        "minLength": 1,
      +        "type": "string"
      +      },
      +      "min": {
      +        "description": "Numeric minimum — character level (level), class level (class), or ability score (abilityScore).",
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "negate": {
      +        "description": "true inverts the predicate — 'must NOT meet this'.",
      +        "type": "boolean"
      +      },
      +      "proficiency": {
      +        "description": "For proficiency: the proficiency name (e.g. 'Martial', 'Stealth').",
      +        "type": "string"
      +      },
      +      "proficiencyType": {
      +        "description": "For proficiency: the family.",
      +        "enum": [
      +          "skill",
      +          "tool",
      +          "weapon",
      +          "armor",
      +          "save",
      +          "language"
      +        ],
      +        "type": "string"
      +      },
      +      "rule": {
      +        "description": "For rule: a specific held Rule id.",
      +        "minLength": 1,
      +        "type": "string"
      +      },
      +      "ruleType": {
      +        "description": "For rule (filter): matches any held rule of this type.",
      +        "type": "string"
      +      },
      +      "spell": {
      +        "description": "For spell: a specific known Spell id.",
      +        "minLength": 1,
      +        "type": "string"
      +      },
      +      "spellList": {
      +        "description": "For spell (filter): knows any spell from this class list.",
      +        "type": "string"
      +      },
      +      "type": {
      +        "description": "Predicate kind: level / abilityScore / rule / spell / proficiency / spellcasting. (A class is required via a `rule` predicate pointing at the class rule.)",
      +        "enum": [
      +          "level",
      +          "abilityScore",
      +          "rule",
      +          "spell",
      +          "proficiency",
      +          "spellcasting"
      +        ],
      +        "type": "string"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / prerequisitesLogic
      Added value: +{
      +  "enum": [
      +    "and",
      +    "or"
      +  ],
      +  "type": "string"
      +}
    • addedInput schema / properties / proficiencyChoices
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "allowedItems": {
      +        "items": {
      +          "type": "string"
      +        },
      +        "type": "array"
      +      },
      +      "level": {
      +        "enum": [
      +          "proficient",
      +          "expertise"
      +        ],
      +        "type": "string"
      +      },
      +      "mode": {
      +        "enum": [
      +          "specific",
      +          "all"
      +        ],
      +        "type": "string"
      +      },
      +      "progression": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "count": {
      +              "maximum": 9007199254740991,
      +              "minimum": 0,
      +              "type": "integer"
      +            },
      +            "level": {
      +              "maximum": 20,
      +              "minimum": 1,
      +              "type": "integer"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "types": {
      +        "items": {
      +          "enum": [
      +            "skill",
      +            "tool",
      +            "save",
      +            "weapon",
      +            "armor",
      +            "language"
      +          ],
      +          "type": "string"
      +        },
      +        "type": "array"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / publisher
      Added value: +{
      +  "type": "string"
      +}
    • addedInput schema / properties / range
      Added value: +{
      +  "additionalProperties": {},
      +  "description": "How far the ability reaches when invoked — self, touch, or ranged with a distance ('feet' default, 'miles' for long reaches). Absent = runtime defaults (self-heals on the user, targeted abilities at touch).",
      +  "properties": {
      +    "distance": {
      +      "minimum": 0,
      +      "type": "number"
      +    },
      +    "kind": {
      +      "enum": [
      +        "self",
      +        "touch",
      +        "ranged",
      +        "sight",
      +        "unlimited",
      +        "special"
      +      ],
      +      "type": "string"
      +    },
      +    "unit": {
      +      "enum": [
      +        "feet",
      +        "miles"
      +      ],
      +      "type": "string"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / recurringDamage
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "amount": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "dice": {
      +            "type": "string"
      +          },
      +          "flat": {
      +            "type": "number"
      +          },
      +          "includesProficiency": {
      +            "type": "boolean"
      +          },
      +          "modifierSource": {
      +            "enum": [
      +              "spellcasting",
      +              "attackAttribute",
      +              "strength",
      +              "dexterity",
      +              "constitution",
      +              "intelligence",
      +              "wisdom",
      +              "charisma"
      +            ],
      +            "type": "string"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "audience": {
      +        "enum": [
      +          "self",
      +          "ally",
      +          "any",
      +          "target",
      +          "enemy"
      +        ],
      +        "type": "string"
      +      },
      +      "durationCount": {
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "durationUnit": {
      +        "enum": [
      +          "instantaneous",
      +          "untilStartOfNextTurn",
      +          "untilEndOfNextTurn",
      +          "round",
      +          "minute",
      +          "hour",
      +          "untilShortRest",
      +          "untilLongRest"
      +        ],
      +        "type": "string"
      +      },
      +      "ignoreResistances": {
      +        "type": "boolean"
      +      },
      +      "inheritDamageType": {
      +        "type": "boolean"
      +      },
      +      "range": {
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "requires": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "armorCategories": {
      +              "description": "For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            },
      +            "condition": {
      +              "description": "For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states).",
      +              "enum": [
      +                "blinded",
      +                "charmed",
      +                "dazed",
      +                "deafened",
      +                "exhaustion",
      +                "frightened",
      +                "grappled",
      +                "incapacitated",
      +                "invisible",
      +                "paralyzed",
      +                "petrified",
      +                "poisoned",
      +                "prone",
      +                "restrained",
      +                "stunned",
      +                "unconscious",
      +                "concentrating",
      +                "grappling",
      +                "dodging",
      +                "hiding",
      +                "raging"
      +              ],
      +              "type": "string"
      +            },
      +            "equipSlot": {
      +              "description": "Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both.",
      +              "enum": [
      +                "mainHand",
      +                "offHand"
      +              ],
      +              "type": "string"
      +            },
      +            "negate": {
      +              "description": "true inverts the predicate — 'while NOT matching' instead of 'while matching'.",
      +              "type": "boolean"
      +            },
      +            "slot": {
      +              "description": "For 'equipped' predicates: the body category to match (armor / shield / weapon).",
      +              "enum": [
      +                "armor",
      +                "shield",
      +                "weapon"
      +              ],
      +              "type": "string"
      +            },
      +            "type": {
      +              "description": "Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition.",
      +              "enum": [
      +                "equipped",
      +                "attackingWeapon",
      +                "condition"
      +              ],
      +              "type": "string"
      +            },
      +            "weaponProperties": {
      +              "description": "For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "requiresLogic": {
      +        "enum": [
      +          "and",
      +          "or"
      +        ],
      +        "type": "string"
      +      },
      +      "triggerEvent": {
      +        "enum": [
      +          "startOfYourTurn",
      +          "endOfYourTurn",
      +          "startOfTargetTurn",
      +          "endOfTargetTurn",
      +          "whenTargetEntersArea",
      +          "onHit",
      +          "onMiss",
      +          "onDamage"
      +        ],
      +        "type": "string"
      +      },
      +      "types": {
      +        "items": {
      +          "type": "string"
      +        },
      +        "type": "array"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / repeatable
      Added value: +{
      +  "description": "A rule that may be taken/granted more than once, each time as a distinct instance with its own sub-choices — a repeatable Feat (Skilled, Resilient), or a class's Ability Score Improvement ability, which its class grants at several levels.",
      +  "type": "boolean"
      +}
    • addedInput schema / properties / resistances
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "mode": {
      +        "enum": [
      +          "resistance",
      +          "immunity",
      +          "vulnerability"
      +        ],
      +        "type": "string"
      +      },
      +      "range": {
      +        "description": "Aura radius in feet for ally/any-targeted resistances (Warding Aura's 10 ft.). Absent = self-only.",
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "target": {
      +        "description": "Who the resistance protects — mirrors damageReduction's target/range pair. Absent = self.",
      +        "enum": [
      +          "self",
      +          "ally",
      +          "any",
      +          "target",
      +          "enemy"
      +        ],
      +        "type": "string"
      +      },
      +      "trigger": {
      +        "enum": [
      +          "passive",
      +          "toggled",
      +          "reaction",
      +          "perRoll",
      +          "resource",
      +          "targetBound"
      +        ],
      +        "type": "string"
      +      },
      +      "types": {
      +        "items": {
      +          "type": "string"
      +        },
      +        "type": "array"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / rollMods
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "audience": {
      +        "enum": [
      +          "self",
      +          "ally",
      +          "any",
      +          "target",
      +          "enemy"
      +        ],
      +        "type": "string"
      +      },
      +      "consumeOnUse": {
      +        "type": "boolean"
      +      },
      +      "durationCount": {
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "durationUnit": {
      +        "enum": [
      +          "instantaneous",
      +          "untilStartOfNextTurn",
      +          "untilEndOfNextTurn",
      +          "round",
      +          "minute",
      +          "hour",
      +          "untilShortRest",
      +          "untilLongRest"
      +        ],
      +        "type": "string"
      +      },
      +      "mode": {
      +        "enum": [
      +          "advantage",
      +          "disadvantage"
      +        ],
      +        "type": "string"
      +      },
      +      "range": {
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "requires": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "armorCategories": {
      +              "description": "For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            },
      +            "condition": {
      +              "description": "For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states).",
      +              "enum": [
      +                "blinded",
      +                "charmed",
      +                "dazed",
      +                "deafened",
      +                "exhaustion",
      +                "frightened",
      +                "grappled",
      +                "incapacitated",
      +                "invisible",
      +                "paralyzed",
      +                "petrified",
      +                "poisoned",
      +                "prone",
      +                "restrained",
      +                "stunned",
      +                "unconscious",
      +                "concentrating",
      +                "grappling",
      +                "dodging",
      +                "hiding",
      +                "raging"
      +              ],
      +              "type": "string"
      +            },
      +            "equipSlot": {
      +              "description": "Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both.",
      +              "enum": [
      +                "mainHand",
      +                "offHand"
      +              ],
      +              "type": "string"
      +            },
      +            "negate": {
      +              "description": "true inverts the predicate — 'while NOT matching' instead of 'while matching'.",
      +              "type": "boolean"
      +            },
      +            "slot": {
      +              "description": "For 'equipped' predicates: the body category to match (armor / shield / weapon).",
      +              "enum": [
      +                "armor",
      +                "shield",
      +                "weapon"
      +              ],
      +              "type": "string"
      +            },
      +            "type": {
      +              "description": "Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition.",
      +              "enum": [
      +                "equipped",
      +                "attackingWeapon",
      +                "condition"
      +              ],
      +              "type": "string"
      +            },
      +            "weaponProperties": {
      +              "description": "For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "requiresLogic": {
      +        "enum": [
      +          "and",
      +          "or"
      +        ],
      +        "type": "string"
      +      },
      +      "rollScope": {
      +        "enum": [
      +          "attack",
      +          "save",
      +          "abilityCheck",
      +          "skillCheck"
      +        ],
      +        "type": "string"
      +      },
      +      "trigger": {
      +        "enum": [
      +          "passive",
      +          "toggled",
      +          "reaction",
      +          "perRoll",
      +          "resource",
      +          "targetBound"
      +        ],
      +        "type": "string"
      +      },
      +      "triggerEvent": {
      +        "enum": [
      +          "onHit",
      +          "onMiss",
      +          "onDamage",
      +          "startOfYourTurn",
      +          "endOfYourTurn",
      +          "startOfTargetTurn",
      +          "endOfTargetTurn"
      +        ],
      +        "type": "string"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / ruleChoice
      Added value: +{
      +  "additionalProperties": {},
      +  "properties": {
      +    "allowedCategories": {
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    },
      +    "allowedRuleParameters": {
      +      "additionalProperties": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "damageType": {
      +            "type": "string"
      +          },
      +          "number": {
      +            "maximum": 9007199254740991,
      +            "minimum": 0,
      +            "type": "integer"
      +          },
      +          "range": {
      +            "maximum": 9007199254740991,
      +            "minimum": 0,
      +            "type": "integer"
      +          },
      +          "speed": {
      +            "maximum": 9007199254740991,
      +            "minimum": 0,
      +            "type": "integer"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "propertyNames": {
      +        "type": "string"
      +      },
      +      "type": "object"
      +    },
      +    "allowedRules": {
      +      "items": {
      +        "description": "Mongo `_id` reference (24-character hex string).",
      +        "minLength": 1,
      +        "type": "string"
      +      },
      +      "type": "array"
      +    },
      +    "allowedTypes": {
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    },
      +    "count": {
      +      "maximum": 9007199254740991,
      +      "minimum": 0,
      +      "type": "integer"
      +    },
      +    "label": {
      +      "type": "string"
      +    },
      +    "mode": {
      +      "enum": [
      +        "filter",
      +        "specific"
      +      ],
      +      "type": "string"
      +    },
      +    "progression": {
      +      "items": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "count": {
      +            "maximum": 9007199254740991,
      +            "minimum": 0,
      +            "type": "integer"
      +          },
      +          "level": {
      +            "maximum": 20,
      +            "minimum": 1,
      +            "type": "integer"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "type": "array"
      +    },
      +    "scaling": {
      +      "enum": [
      +        "fixed",
      +        "byLevel"
      +      ],
      +      "type": "string"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / ruleset
      Added value: +{
      +  "description": "Ruleset code (e.g. '5th Edition', '5e24', 'PFRPG', 'Savage Worlds', 'Universal').",
      +  "type": "string"
      +}
    • addedInput schema / properties / savingThrows
      Added value: +{
      +  "items": {
      +    "type": "string"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / size
      Added value: +{
      +  "items": {
      +    "type": "string"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / skillChoices
      Added value: +{
      +  "additionalProperties": {},
      +  "properties": {
      +    "count": {
      +      "maximum": 9007199254740991,
      +      "minimum": 0,
      +      "type": "integer"
      +    },
      +    "options": {
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / skillProficiencies
      Added value: +{
      +  "items": {
      +    "type": "string"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / source
      Added value: +{
      +  "type": "string"
      +}
    • addedInput schema / properties / speed
      Added value: +{
      +  "maximum": 9007199254740991,
      +  "minimum": 0,
      +  "type": "integer"
      +}
    • addedInput schema / properties / spellAbilities
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "_spell": {
      +        "description": "Mongo `_id` reference (24-character hex string).",
      +        "minLength": 1,
      +        "type": "string"
      +      },
      +      "level": {
      +        "maximum": 20,
      +        "minimum": 1,
      +        "type": "integer"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / spellChoices
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "allowedCategories": {
      +        "items": {
      +          "type": "string"
      +        },
      +        "type": "array"
      +      },
      +      "allowedSchools": {
      +        "items": {
      +          "type": "string"
      +        },
      +        "type": "array"
      +      },
      +      "allowedSpells": {
      +        "items": {
      +          "description": "Mongo `_id` reference (24-character hex string).",
      +          "minLength": 1,
      +          "type": "string"
      +        },
      +        "type": "array"
      +      },
      +      "castingAbility": {
      +        "enum": [
      +          "strength",
      +          "dexterity",
      +          "constitution",
      +          "intelligence",
      +          "wisdom",
      +          "charisma"
      +        ],
      +        "type": "string"
      +      },
      +      "castingAbilityOptions": {
      +        "items": {
      +          "enum": [
      +            "strength",
      +            "dexterity",
      +            "constitution",
      +            "intelligence",
      +            "wisdom",
      +            "charisma"
      +          ],
      +          "type": "string"
      +        },
      +        "type": "array"
      +      },
      +      "freeCast": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "atWill": {
      +            "type": "boolean"
      +          },
      +          "count": {
      +            "maximum": 9007199254740991,
      +            "minimum": 0,
      +            "type": "integer"
      +          },
      +          "progression": {
      +            "items": {
      +              "additionalProperties": {},
      +              "properties": {
      +                "count": {
      +                  "maximum": 9007199254740991,
      +                  "minimum": 0,
      +                  "type": "integer"
      +                },
      +                "level": {
      +                  "maximum": 20,
      +                  "minimum": 1,
      +                  "type": "integer"
      +                }
      +              },
      +              "type": "object"
      +            },
      +            "type": "array"
      +          },
      +          "recovery": {
      +            "items": {
      +              "additionalProperties": {},
      +              "properties": {
      +                "count": {
      +                  "maximum": 9007199254740991,
      +                  "minimum": 0,
      +                  "type": "integer"
      +                },
      +                "on": {
      +                  "enum": [
      +                    "Short",
      +                    "Long"
      +                  ],
      +                  "type": "string"
      +                },
      +                "restoreAll": {
      +                  "type": "boolean"
      +                }
      +              },
      +              "type": "object"
      +            },
      +            "type": "array"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "label": {
      +        "type": "string"
      +      },
      +      "maxLevel": {
      +        "maximum": 9,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "minLevel": {
      +        "maximum": 9,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "mode": {
      +        "enum": [
      +          "filter",
      +          "specific"
      +        ],
      +        "type": "string"
      +      },
      +      "prepared": {
      +        "type": "boolean"
      +      },
      +      "progression": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "count": {
      +              "maximum": 9007199254740991,
      +              "minimum": 0,
      +              "type": "integer"
      +            },
      +            "level": {
      +              "maximum": 20,
      +              "minimum": 1,
      +              "type": "integer"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / spellListChoices
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "allowedCategories": {
      +        "items": {
      +          "type": "string"
      +        },
      +        "type": "array"
      +      },
      +      "castingAbility": {
      +        "enum": [
      +          "strength",
      +          "dexterity",
      +          "constitution",
      +          "intelligence",
      +          "wisdom",
      +          "charisma"
      +        ],
      +        "type": "string"
      +      },
      +      "castingAbilityOptions": {
      +        "items": {
      +          "enum": [
      +            "strength",
      +            "dexterity",
      +            "constitution",
      +            "intelligence",
      +            "wisdom",
      +            "charisma"
      +          ],
      +          "type": "string"
      +        },
      +        "type": "array"
      +      },
      +      "label": {
      +        "type": "string"
      +      },
      +      "picks": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "count": {
      +              "maximum": 9007199254740991,
      +              "minimum": 0,
      +              "type": "integer"
      +            },
      +            "freeCast": {
      +              "additionalProperties": {},
      +              "properties": {
      +                "atWill": {
      +                  "type": "boolean"
      +                },
      +                "count": {
      +                  "maximum": 9007199254740991,
      +                  "minimum": 0,
      +                  "type": "integer"
      +                },
      +                "progression": {
      +                  "items": {
      +                    "additionalProperties": {},
      +                    "properties": {
      +                      "count": {
      +                        "maximum": 9007199254740991,
      +                        "minimum": 0,
      +                        "type": "integer"
      +                      },
      +                      "level": {
      +                        "maximum": 20,
      +                        "minimum": 1,
      +                        "type": "integer"
      +                      }
      +                    },
      +                    "type": "object"
      +                  },
      +                  "type": "array"
      +                },
      +                "recovery": {
      +                  "items": {
      +                    "additionalProperties": {},
      +                    "properties": {
      +                      "count": {
      +                        "maximum": 9007199254740991,
      +                        "minimum": 0,
      +                        "type": "integer"
      +                      },
      +                      "on": {
      +                        "enum": [
      +                          "Short",
      +                          "Long"
      +                        ],
      +                        "type": "string"
      +                      },
      +                      "restoreAll": {
      +                        "type": "boolean"
      +                      }
      +                    },
      +                    "type": "object"
      +                  },
      +                  "type": "array"
      +                }
      +              },
      +              "type": "object"
      +            },
      +            "label": {
      +              "type": "string"
      +            },
      +            "maxLevel": {
      +              "maximum": 9,
      +              "minimum": 0,
      +              "type": "integer"
      +            },
      +            "minLevel": {
      +              "maximum": 9,
      +              "minimum": 0,
      +              "type": "integer"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "prepared": {
      +        "type": "boolean"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / startingEquipment
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "items": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "_item": {
      +              "description": "Mongo `_id` reference (24-character hex string).",
      +              "minLength": 1,
      +              "type": "string"
      +            },
      +            "quantity": {
      +              "maximum": 9007199254740991,
      +              "minimum": 0,
      +              "type": "integer"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "label": {
      +        "type": "string"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / statBonuses
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "attribute": {
      +        "description": "For valueType: 'attribute' — which ability's modifier to use.",
      +        "type": "string"
      +      },
      +      "audience": {
      +        "description": "Who the bonus contributes to. Absent = self.",
      +        "enum": [
      +          "self",
      +          "ally",
      +          "any",
      +          "target",
      +          "enemy"
      +        ],
      +        "type": "string"
      +      },
      +      "dice": {
      +        "description": "For valueType: 'dice' — dice expression (e.g. '1d4').",
      +        "type": "string"
      +      },
      +      "durationCount": {
      +        "description": "Numeric count paired with durationUnit (e.g. count: 3, unit: 'round').",
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "durationUnit": {
      +        "description": "How long the bonus persists once fired. Only meaningful for event-driven bonuses.",
      +        "enum": [
      +          "instantaneous",
      +          "untilStartOfNextTurn",
      +          "untilEndOfNextTurn",
      +          "round",
      +          "minute",
      +          "hour",
      +          "untilShortRest",
      +          "untilLongRest"
      +        ],
      +        "type": "string"
      +      },
      +      "fixed": {
      +        "description": "For valueType: 'fixed' — the literal numeric contribution.",
      +        "type": "number"
      +      },
      +      "progression": {
      +        "description": "For valueType: 'byLevel' — per-level rows; walker picks the row with level <= current level.",
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "dice": {
      +              "type": "string"
      +            },
      +            "flat": {
      +              "type": "number"
      +            },
      +            "level": {
      +              "maximum": 20,
      +              "minimum": 1,
      +              "type": "integer"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "range": {
      +        "description": "Aura radius in feet for ally/any-audience bonuses (Aura of Protection's 10 ft.). Absent = no range filter.",
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "requires": {
      +        "description": "Optional predicate list that gates this bonus. Absent / empty = always-on.",
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "armorCategories": {
      +              "description": "For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            },
      +            "condition": {
      +              "description": "For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states).",
      +              "enum": [
      +                "blinded",
      +                "charmed",
      +                "dazed",
      +                "deafened",
      +                "exhaustion",
      +                "frightened",
      +                "grappled",
      +                "incapacitated",
      +                "invisible",
      +                "paralyzed",
      +                "petrified",
      +                "poisoned",
      +                "prone",
      +                "restrained",
      +                "stunned",
      +                "unconscious",
      +                "concentrating",
      +                "grappling",
      +                "dodging",
      +                "hiding",
      +                "raging"
      +              ],
      +              "type": "string"
      +            },
      +            "equipSlot": {
      +              "description": "Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both.",
      +              "enum": [
      +                "mainHand",
      +                "offHand"
      +              ],
      +              "type": "string"
      +            },
      +            "negate": {
      +              "description": "true inverts the predicate — 'while NOT matching' instead of 'while matching'.",
      +              "type": "boolean"
      +            },
      +            "slot": {
      +              "description": "For 'equipped' predicates: the body category to match (armor / shield / weapon).",
      +              "enum": [
      +                "armor",
      +                "shield",
      +                "weapon"
      +              ],
      +              "type": "string"
      +            },
      +            "type": {
      +              "description": "Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition.",
      +              "enum": [
      +                "equipped",
      +                "attackingWeapon",
      +                "condition"
      +              ],
      +              "type": "string"
      +            },
      +            "weaponProperties": {
      +              "description": "For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "requiresLogic": {
      +        "description": "How `requires` predicates compose. 'and' (default) = ALL must hold. 'or' = ANY one is sufficient.",
      +        "enum": [
      +          "and",
      +          "or"
      +        ],
      +        "type": "string"
      +      },
      +      "target": {
      +        "description": "Stat the bonus contributes to (e.g. 'skills.Acrobatics.misc', 'attributes.strength.misc').",
      +        "type": "string"
      +      },
      +      "trigger": {
      +        "description": "Action-economy / cost shape of the bonus. passive / toggled / reaction / perRoll / resource / targetBound.",
      +        "enum": [
      +          "passive",
      +          "toggled",
      +          "reaction",
      +          "perRoll",
      +          "resource",
      +          "targetBound"
      +        ],
      +        "type": "string"
      +      },
      +      "triggerEvent": {
      +        "description": "Game-time event that fires the bonus (onHit / onDamage / startOfYourTurn / etc.). Absent = not event-driven (passive walker contributes whenever `requires` holds).",
      +        "enum": [
      +          "onHit",
      +          "onMiss",
      +          "onDamage",
      +          "startOfYourTurn",
      +          "endOfYourTurn",
      +          "startOfTargetTurn",
      +          "endOfTargetTurn"
      +        ],
      +        "type": "string"
      +      },
      +      "types": {
      +        "description": "Damage type tags for damage.* targets. No-op for non-damage targets.",
      +        "items": {
      +          "type": "string"
      +        },
      +        "type": "array"
      +      },
      +      "valueType": {
      +        "description": "How the contribution is computed. 'fixed' uses `fixed`; 'attribute' uses the mod of `attribute`; 'attackAttribute' uses the action's attack-roll ability (per-attack only); others scale by level/PB/dice.",
      +        "enum": [
      +          "fixed",
      +          "attribute",
      +          "proficiency",
      +          "level",
      +          "halfLevel",
      +          "dice",
      +          "byLevel",
      +          "attackAttribute"
      +        ],
      +        "type": "string"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / summary
      Added value: +{
      +  "description": "Short one-line summary.",
      +  "type": "string"
      +}
    • addedInput schema / properties / toolChoices
      Added value: +{
      +  "additionalProperties": {},
      +  "properties": {
      +    "count": {
      +      "maximum": 9007199254740991,
      +      "minimum": 0,
      +      "type": "integer"
      +    },
      +    "options": {
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / toolProficiencies
      Added value: +{
      +  "items": {
      +    "type": "string"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / type
      Added value: +{
      +  "description": "Rule category. Required at create time; vault rejects without it.",
      +  "enum": [
      +    "Ability",
      +    "Feat",
      +    "Action Card",
      +    "Hindrance",
      +    "Edge",
      +    "Class",
      +    "Background",
      +    "Race",
      +    "Species",
      +    "Ancestry",
      +    "Glossary",
      +    "Stunt",
      +    "Extra"
      +  ],
      +  "type": "string"
      +}
    • addedInput schema / properties / uses
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "count": {
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "mode": {
      +        "enum": [
      +          "fixed",
      +          "byLevel",
      +          "proficiency"
      +        ],
      +        "type": "string"
      +      },
      +      "name": {
      +        "type": "string"
      +      },
      +      "progression": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "count": {
      +              "maximum": 9007199254740991,
      +              "minimum": 0,
      +              "type": "integer"
      +            },
      +            "countAbility": {
      +              "enum": [
      +                "strength",
      +                "dexterity",
      +                "constitution",
      +                "intelligence",
      +                "wisdom",
      +                "charisma"
      +              ],
      +              "type": "string"
      +            },
      +            "countSource": {
      +              "enum": [
      +                "fixed",
      +                "proficiency",
      +                "abilityMod"
      +              ],
      +              "type": "string"
      +            },
      +            "level": {
      +              "maximum": 20,
      +              "minimum": 1,
      +              "type": "integer"
      +            },
      +            "slotLevel": {
      +              "maximum": 9,
      +              "minimum": 1,
      +              "type": "integer"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "recovery": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "count": {
      +              "maximum": 9007199254740991,
      +              "minimum": 0,
      +              "type": "integer"
      +            },
      +            "on": {
      +              "enum": [
      +                "Short",
      +                "Long"
      +              ],
      +              "type": "string"
      +            },
      +            "restoreAll": {
      +              "type": "boolean"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "rest": {
      +        "enum": [
      +          "Short",
      +          "Long"
      +        ],
      +        "type": "string"
      +      },
      +      "slotLevel": {
      +        "maximum": 9,
      +        "minimum": 1,
      +        "type": "integer"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / weaponProficiencies
      Added value: +{
      +  "items": {
      +    "type": "string"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / required
      Added value: +[
      +  "id",
      +  "baseUpdatedAt"
      +]
  3. First observed

TDQS

A4.4/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already mark this non-readOnly but idempotent and non-destructive; the description goes well beyond by disclosing patch semantics (only supplied fields change, everything else preserved) and optimistic-concurrency behavior (stale baseUpdatedAt is rejected with OUT_OF_SYNC and nothing is written).

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Four sentences, front-loaded with the core action, each earning its place: patch scope, preservation guarantee, read-first guidance, and the concurrency requirement. No filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a large mutation tool with annotations and an output schema (so return values need not be explained), the description covers partial-update semantics and the OUT_OF_SYNC failure mode. It omits any note on permissions/auth scope, which is the only notable gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is only 25% across 68 params, and the description explains the semantics of the parameter set as a whole (partial update; baseUpdatedAt must be copied from a fresh read or the write fails). That is genuinely useful, but it does not compensate for the many undocumented fields, so it lands at the baseline-plus level.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb (Patch) plus resource (user-authored rule) plus scope (by id with partial-field semantics), which cleanly distinguishes it from vault_create_rule, vault_delete_rule, and the sibling vault_update_item/spell tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly routes the agent to vault_search_rules / vault_get_rule to confirm the id and current state before updating, and states the required baseUpdatedAt prerequisite. It stops short of naming when NOT to use it (e.g., create vs update), so 4 rather than 5.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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