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Embers: Tabletop RPG Toolkit

Create a vault spell

vault_create_spell

Create a new user-authored spell or power. Vault validates ruleset-specific required fields (level, casting time, components, range, duration, etc.); send them via the passthrough schema. The new spell is owned by the calling user.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
oglNo
areaNoArea of effect. `shape`; `size` (ft); `width` for a line.
nameYesDisplay name. Required.
rankNoRank, for rulesets whose spells carry one. Free-form.
typeNoSpell type (the ruleset's name for a spell). Required at create.
usesNo
levelNoSpell level, within the schema's range. The spell authoring guide gives the convention.
rangeNoRange. `kind`; `distance` and its `unit` for a ranged spell (absent unit = feet).
activeNo
damageNo
effectNo
ritualNoRitual tag: the spell can be cast as a ritual.
schoolNoSpell school name.
sourceNo
_parentNoParent spell ObjectId for variant spells.
actionsNoAction-cost marker, for rulesets whose spells carry one; the value is the source text.
classesNoClass-membership list for rulesets whose spells do not use `categories` (the spell authoring guide covers `categories`). Free-form per ruleset.
healingNo
rulesetNoRuleset code, from list_rulesets.
summaryNoShort one-line summary.
durationNoSpell duration. `unit`; `count` for a timed unit; concentration flag; upTo flag for a non-concentration capped duration ("Up to 1 minute").
rollModsNo
publisherNo
actionTypeNoAuthoring hint — when set, the character sheet's rule modal shows an 'Add to Actions' button that mints an action row with this `type`.
categoriesNoGo-forward class membership. The field `spellChoices[].allowedCategories` filters on; the vault UI labels it 'Class(es)'. Free-form, taggable.
componentsNoComponents: verbal/somatic/material flags, plus material text, gp cost, and consumed flag.
diceFloorsNo
parametersNo
ruleChoiceNo
castingTimeNoCasting time. `unit`, plus `count` for a timed unit.
descriptionNoFull spell body. Markdown is supported.
higherLevelNoScaling text: what changes when the spell is cast at a higher level or scales with the caster, source text.
resistancesNo
statBonusesNo
mechanicsKeyNo
spellChoicesNo
prerequisitesNo
forcedMovementNo
preparedSpellsNo
abilityScoreSetNo
damageReductionNo
reactionTriggerNoFor a casting time taken in response to a trigger, the trigger text, source text.
recurringDamageNo
abilityScoreBumpNo
diceReplacementsNo
spellListChoicesNo
prerequisitesLogicNo
proficiencyChoicesNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
_idNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed80 schema fields changed
    • changedInput schema / properties / abilityScoreBump / properties / options / items / properties / lines / items / properties / eligible / description
      Previous value: -"Pool to choose from. Empty / absent = any of the six."New value: +"Pool to choose from. Empty / absent = any ability in the schema's abilities list."
    • changedInput schema / properties / abilityScoreBump / properties / options / items / properties / lines / items / properties / max / description
      Previous value: -"Ceiling no chosen score may exceed after the bump (ASI = 20)."New value: +"Ceiling no chosen score may exceed after the bump. The rule authoring guide's abilityScoreBump section shows the values."
    • changedInput schema / properties / abilityScoreBump / properties / options / items / properties / lines / items / properties / max / maximum
      Previous value: -9007199254740991New value: +30
    • changedInput schema / properties / abilityScoreSet / items / properties / value / maximum
      Previous value: -9007199254740991New value: +30
    • changedInput schema / properties / actions / description
      Previous value: -"PF Playtest action-economy marker (F/1/2/3/R)."New value: +"Action-cost marker, for rulesets whose spells carry one; the value is the source text."
    • changedInput schema / properties / area / description
      Previous value: -"Area of effect. shape ∈ cone|cube|cylinder|emanation|line|sphere; size (ft); width for line."New value: +"Area of effect. `shape`; `size` (ft); `width` for a line."
    • changedInput schema / properties / castingTime / description
      Previous value: -"Casting time. unit ∈ action|bonusAction|reaction|minute|hour; count for minute/hour."New value: +"Casting time. `unit`, plus `count` for a timed unit."
    • changedInput schema / properties / classes / description
      Previous value: -"Class-membership list for non-5.5e rulesets (e.g. PFRPG); 5.5e spells use `categories` instead. Free-form per ruleset."New value: +"Class-membership list for rulesets whose spells do not use `categories` (the spell authoring guide covers `categories`). Free-form per ruleset."
    • changedInput schema / properties / damageReduction / items / properties / requires / items / properties / armorCategories / description
      Previous value: -"For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any."New value: +"Armor categories to match, as the items' `armorCategory` values name them. OR semantics — match any."
    • changedInput schema / properties / damageReduction / items / properties / requires / items / properties / condition / description
      Previous value: -"For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states)."New value: +"For 'condition' predicates: the character-state condition to gate on (named conditions and ongoing-action states)."
    • changedInput schema / properties / damageReduction / items / properties / requires / items / properties / condition / enum
      Previous value: -[
      -  "blinded",
      -  "charmed",
      -  "dazed",
      -  "deafened",
      -  "exhaustion",
      -  "frightened",
      -  "grappled",
      -  "incapacitated",
      -  "invisible",
      -  "paralyzed",
      -  "petrified",
      -  "poisoned",
      -  "prone",
      -  "restrained",
      -  "stunned",
      -  "unconscious",
      -  "concentrating",
      -  "grappling",
      -  "dodging",
      -  "hiding",
      -  "raging"
      -]New value: +[
      +  "blinded",
      +  "charmed",
      +  "concentration",
      +  "deafened",
      +  "exhaustion",
      +  "frightened",
      +  "grappled",
      +  "incapacitated",
      +  "invisible",
      +  "paralyzed",
      +  "petrified",
      +  "poisoned",
      +  "prone",
      +  "restrained",
      +  "stunned",
      +  "unconscious",
      +  "dazed",
      +  "grappling",
      +  "dodging",
      +  "hiding",
      +  "raging"
      +]
    • changedInput schema / properties / damageReduction / items / properties / requires / items / properties / equipSlot / description
      Previous value: -"Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both."New value: +"Body slot the matched weapon must occupy (one of the schema's enum)."
    • changedInput schema / properties / damageReduction / items / properties / requires / items / properties / slot / description
      Previous value: -"For 'equipped' predicates: the body category to match (armor / shield / weapon)."New value: +"The equipped body category to match (one of the schema's enum)."
    • changedInput schema / properties / damageReduction / items / properties / requires / items / properties / type / description
      Previous value: -"Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition."New value: +"Predicate type (one of the schema's enum): what the predicate gates on."
    • changedInput schema / properties / damageReduction / items / properties / requires / items / properties / weaponProperties / description
      Previous value: -"For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all."New value: +"Weapon properties to match. AND semantics — match all."
    • changedInput schema / properties / diceFloors / items / properties / requires / items / properties / armorCategories / description
      Previous value: -"For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any."New value: +"Armor categories to match, as the items' `armorCategory` values name them. OR semantics — match any."
    • changedInput schema / properties / diceFloors / items / properties / requires / items / properties / condition / description
      Previous value: -"For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states)."New value: +"For 'condition' predicates: the character-state condition to gate on (named conditions and ongoing-action states)."
    • changedInput schema / properties / diceFloors / items / properties / requires / items / properties / condition / enum
      Previous value: -[
      -  "blinded",
      -  "charmed",
      -  "dazed",
      -  "deafened",
      -  "exhaustion",
      -  "frightened",
      -  "grappled",
      -  "incapacitated",
      -  "invisible",
      -  "paralyzed",
      -  "petrified",
      -  "poisoned",
      -  "prone",
      -  "restrained",
      -  "stunned",
      -  "unconscious",
      -  "concentrating",
      -  "grappling",
      -  "dodging",
      -  "hiding",
      -  "raging"
      -]New value: +[
      +  "blinded",
      +  "charmed",
      +  "concentration",
      +  "deafened",
      +  "exhaustion",
      +  "frightened",
      +  "grappled",
      +  "incapacitated",
      +  "invisible",
      +  "paralyzed",
      +  "petrified",
      +  "poisoned",
      +  "prone",
      +  "restrained",
      +  "stunned",
      +  "unconscious",
      +  "dazed",
      +  "grappling",
      +  "dodging",
      +  "hiding",
      +  "raging"
      +]
    • changedInput schema / properties / diceFloors / items / properties / requires / items / properties / equipSlot / description
      Previous value: -"Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both."New value: +"Body slot the matched weapon must occupy (one of the schema's enum)."
    • changedInput schema / properties / diceFloors / items / properties / requires / items / properties / slot / description
      Previous value: -"For 'equipped' predicates: the body category to match (armor / shield / weapon)."New value: +"The equipped body category to match (one of the schema's enum)."
    • changedInput schema / properties / diceFloors / items / properties / requires / items / properties / type / description
      Previous value: -"Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition."New value: +"Predicate type (one of the schema's enum): what the predicate gates on."
    • changedInput schema / properties / diceFloors / items / properties / requires / items / properties / weaponProperties / description
      Previous value: -"For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all."New value: +"Weapon properties to match. AND semantics — match all."
    • changedInput schema / properties / diceReplacements / items / properties / requires / items / properties / armorCategories / description
      Previous value: -"For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any."New value: +"Armor categories to match, as the items' `armorCategory` values name them. OR semantics — match any."
    • changedInput schema / properties / diceReplacements / items / properties / requires / items / properties / condition / description
      Previous value: -"For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states)."New value: +"For 'condition' predicates: the character-state condition to gate on (named conditions and ongoing-action states)."
    • changedInput schema / properties / diceReplacements / items / properties / requires / items / properties / condition / enum
      Previous value: -[
      -  "blinded",
      -  "charmed",
      -  "dazed",
      -  "deafened",
      -  "exhaustion",
      -  "frightened",
      -  "grappled",
      -  "incapacitated",
      -  "invisible",
      -  "paralyzed",
      -  "petrified",
      -  "poisoned",
      -  "prone",
      -  "restrained",
      -  "stunned",
      -  "unconscious",
      -  "concentrating",
      -  "grappling",
      -  "dodging",
      -  "hiding",
      -  "raging"
      -]New value: +[
      +  "blinded",
      +  "charmed",
      +  "concentration",
      +  "deafened",
      +  "exhaustion",
      +  "frightened",
      +  "grappled",
      +  "incapacitated",
      +  "invisible",
      +  "paralyzed",
      +  "petrified",
      +  "poisoned",
      +  "prone",
      +  "restrained",
      +  "stunned",
      +  "unconscious",
      +  "dazed",
      +  "grappling",
      +  "dodging",
      +  "hiding",
      +  "raging"
      +]
    • changedInput schema / properties / diceReplacements / items / properties / requires / items / properties / equipSlot / description
      Previous value: -"Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both."New value: +"Body slot the matched weapon must occupy (one of the schema's enum)."
    • changedInput schema / properties / diceReplacements / items / properties / requires / items / properties / slot / description
      Previous value: -"For 'equipped' predicates: the body category to match (armor / shield / weapon)."New value: +"The equipped body category to match (one of the schema's enum)."
    • changedInput schema / properties / diceReplacements / items / properties / requires / items / properties / type / description
      Previous value: -"Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition."New value: +"Predicate type (one of the schema's enum): what the predicate gates on."
    • changedInput schema / properties / diceReplacements / items / properties / requires / items / properties / weaponProperties / description
      Previous value: -"For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all."New value: +"Weapon properties to match. AND semantics — match all."
    • changedInput schema / properties / duration / description
      Previous value: -"Spell duration. unit ∈ instantaneous | round | minute | hour | day | untilDispelled | untilDispelledOrTriggered | special; count for timed units; concentration flag; upTo flag for a non-concentration capped duration (\"Up to 1 minute\")."New value: +"Spell duration. `unit`; `count` for a timed unit; concentration flag; upTo flag for a non-concentration capped duration (\"Up to 1 minute\")."
    • changedInput schema / properties / forcedMovement / items / properties / requires / items / properties / armorCategories / description
      Previous value: -"For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any."New value: +"Armor categories to match, as the items' `armorCategory` values name them. OR semantics — match any."
    • changedInput schema / properties / forcedMovement / items / properties / requires / items / properties / condition / description
      Previous value: -"For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states)."New value: +"For 'condition' predicates: the character-state condition to gate on (named conditions and ongoing-action states)."
    • changedInput schema / properties / forcedMovement / items / properties / requires / items / properties / condition / enum
      Previous value: -[
      -  "blinded",
      -  "charmed",
      -  "dazed",
      -  "deafened",
      -  "exhaustion",
      -  "frightened",
      -  "grappled",
      -  "incapacitated",
      -  "invisible",
      -  "paralyzed",
      -  "petrified",
      -  "poisoned",
      -  "prone",
      -  "restrained",
      -  "stunned",
      -  "unconscious",
      -  "concentrating",
      -  "grappling",
      -  "dodging",
      -  "hiding",
      -  "raging"
      -]New value: +[
      +  "blinded",
      +  "charmed",
      +  "concentration",
      +  "deafened",
      +  "exhaustion",
      +  "frightened",
      +  "grappled",
      +  "incapacitated",
      +  "invisible",
      +  "paralyzed",
      +  "petrified",
      +  "poisoned",
      +  "prone",
      +  "restrained",
      +  "stunned",
      +  "unconscious",
      +  "dazed",
      +  "grappling",
      +  "dodging",
      +  "hiding",
      +  "raging"
      +]
    • changedInput schema / properties / forcedMovement / items / properties / requires / items / properties / equipSlot / description
      Previous value: -"Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both."New value: +"Body slot the matched weapon must occupy (one of the schema's enum)."
    • changedInput schema / properties / forcedMovement / items / properties / requires / items / properties / slot / description
      Previous value: -"For 'equipped' predicates: the body category to match (armor / shield / weapon)."New value: +"The equipped body category to match (one of the schema's enum)."
    • changedInput schema / properties / forcedMovement / items / properties / requires / items / properties / type / description
      Previous value: -"Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition."New value: +"Predicate type (one of the schema's enum): what the predicate gates on."
    • changedInput schema / properties / forcedMovement / items / properties / requires / items / properties / weaponProperties / description
      Previous value: -"For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all."New value: +"Weapon properties to match. AND semantics — match all."
    • changedInput schema / properties / higherLevel / description
      Previous value: -"Higher-Level / cantrip-scaling text (what changes when cast with a higher slot)."New value: +"Scaling text: what changes when the spell is cast at a higher level or scales with the caster, source text."
    • changedInput schema / properties / level / description
      Previous value: -"Spell level. 0 for cantrips; 1–9 for leveled spells (5e/5e24)."New value: +"Spell level, within the schema's range. The spell authoring guide gives the convention."
    • changedInput schema / properties / level / maximum
      Previous value: -9007199254740991New value: +9
    • changedInput schema / properties / level / minimum
      Previous value: --9007199254740991New value: +0
    • changedInput schema / properties / prerequisites / items / properties / abilities / description
      Previous value: -"For abilityScore: ANY listed ability meeting `min` satisfies ('Str or Dex 13+')."New value: +"For abilityScore: ANY listed ability meeting `min` satisfies."
    • changedInput schema / properties / prerequisites / items / properties / proficiency / description
      Previous value: -"For proficiency: the proficiency name (e.g. 'Martial', 'Stealth')."New value: +"For proficiency: the proficiency name, as the ruleset names it."
    • changedInput schema / properties / prerequisites / items / properties / proficiencyType / enum
      Previous value: -[
      -  "skill",
      -  "tool",
      -  "weapon",
      -  "armor",
      -  "save",
      -  "language"
      -]New value: +[
      +  "skill",
      +  "tool",
      +  "save",
      +  "weapon",
      +  "armor",
      +  "language"
      +]
    • changedInput schema / properties / prerequisites / items / properties / type / description
      Previous value: -"Predicate kind: level / abilityScore / rule / spell / proficiency / spellcasting. (A class is required via a `rule` predicate pointing at the class rule.)"New value: +"Predicate kind. (A class is required via a `rule` predicate pointing at the class rule.)"
    • changedInput schema / properties / range / description
      Previous value: -"Range. kind ∈ self|touch|ranged|sight|unlimited|special; distance for ranged; unit ∈ feet|miles (default feet)."New value: +"Range. `kind`; `distance` and its `unit` for a ranged spell (absent unit = feet)."
    • changedInput schema / properties / rank / description
      Previous value: -"PFRPG2 rank field. Free-form."New value: +"Rank, for rulesets whose spells carry one. Free-form."
    • changedInput schema / properties / reactionTrigger / description
      Previous value: -"When castingTime.unit is 'reaction', the trigger text ('which you take when…')."New value: +"For a casting time taken in response to a trigger, the trigger text, source text."
    • changedInput schema / properties / recurringDamage / items / properties / requires / items / properties / armorCategories / description
      Previous value: -"For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any."New value: +"Armor categories to match, as the items' `armorCategory` values name them. OR semantics — match any."
    • changedInput schema / properties / recurringDamage / items / properties / requires / items / properties / condition / description
      Previous value: -"For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states)."New value: +"For 'condition' predicates: the character-state condition to gate on (named conditions and ongoing-action states)."
    • changedInput schema / properties / recurringDamage / items / properties / requires / items / properties / condition / enum
      Previous value: -[
      -  "blinded",
      -  "charmed",
      -  "dazed",
      -  "deafened",
      -  "exhaustion",
      -  "frightened",
      -  "grappled",
      -  "incapacitated",
      -  "invisible",
      -  "paralyzed",
      -  "petrified",
      -  "poisoned",
      -  "prone",
      -  "restrained",
      -  "stunned",
      -  "unconscious",
      -  "concentrating",
      -  "grappling",
      -  "dodging",
      -  "hiding",
      -  "raging"
      -]New value: +[
      +  "blinded",
      +  "charmed",
      +  "concentration",
      +  "deafened",
      +  "exhaustion",
      +  "frightened",
      +  "grappled",
      +  "incapacitated",
      +  "invisible",
      +  "paralyzed",
      +  "petrified",
      +  "poisoned",
      +  "prone",
      +  "restrained",
      +  "stunned",
      +  "unconscious",
      +  "dazed",
      +  "grappling",
      +  "dodging",
      +  "hiding",
      +  "raging"
      +]
    • changedInput schema / properties / recurringDamage / items / properties / requires / items / properties / equipSlot / description
      Previous value: -"Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both."New value: +"Body slot the matched weapon must occupy (one of the schema's enum)."
    • changedInput schema / properties / recurringDamage / items / properties / requires / items / properties / slot / description
      Previous value: -"For 'equipped' predicates: the body category to match (armor / shield / weapon)."New value: +"The equipped body category to match (one of the schema's enum)."
    • changedInput schema / properties / recurringDamage / items / properties / requires / items / properties / type / description
      Previous value: -"Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition."New value: +"Predicate type (one of the schema's enum): what the predicate gates on."
    • changedInput schema / properties / recurringDamage / items / properties / requires / items / properties / weaponProperties / description
      Previous value: -"For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all."New value: +"Weapon properties to match. AND semantics — match all."
    • changedInput schema / properties / resistances / items / properties / range / description
      Previous value: -"Aura radius in feet for ally/any-targeted resistances (Warding Aura's 10 ft.). Absent = self-only."New value: +"Aura radius in feet for ally/any-targeted resistances. Absent = self-only."
    • changedInput schema / properties / ritual / description
      Previous value: -"5.5e ritual tag — the spell can be cast as a ritual (no spell slot)."New value: +"Ritual tag: the spell can be cast as a ritual."
    • changedInput schema / properties / rollMods / items / properties / requires / items / properties / armorCategories / description
      Previous value: -"For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any."New value: +"Armor categories to match, as the items' `armorCategory` values name them. OR semantics — match any."
    • changedInput schema / properties / rollMods / items / properties / requires / items / properties / condition / description
      Previous value: -"For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states)."New value: +"For 'condition' predicates: the character-state condition to gate on (named conditions and ongoing-action states)."
    • changedInput schema / properties / rollMods / items / properties / requires / items / properties / condition / enum
      Previous value: -[
      -  "blinded",
      -  "charmed",
      -  "dazed",
      -  "deafened",
      -  "exhaustion",
      -  "frightened",
      -  "grappled",
      -  "incapacitated",
      -  "invisible",
      -  "paralyzed",
      -  "petrified",
      -  "poisoned",
      -  "prone",
      -  "restrained",
      -  "stunned",
      -  "unconscious",
      -  "concentrating",
      -  "grappling",
      -  "dodging",
      -  "hiding",
      -  "raging"
      -]New value: +[
      +  "blinded",
      +  "charmed",
      +  "concentration",
      +  "deafened",
      +  "exhaustion",
      +  "frightened",
      +  "grappled",
      +  "incapacitated",
      +  "invisible",
      +  "paralyzed",
      +  "petrified",
      +  "poisoned",
      +  "prone",
      +  "restrained",
      +  "stunned",
      +  "unconscious",
      +  "dazed",
      +  "grappling",
      +  "dodging",
      +  "hiding",
      +  "raging"
      +]
    • changedInput schema / properties / rollMods / items / properties / requires / items / properties / equipSlot / description
      Previous value: -"Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both."New value: +"Body slot the matched weapon must occupy (one of the schema's enum)."
    • changedInput schema / properties / rollMods / items / properties / requires / items / properties / slot / description
      Previous value: -"For 'equipped' predicates: the body category to match (armor / shield / weapon)."New value: +"The equipped body category to match (one of the schema's enum)."
    • changedInput schema / properties / rollMods / items / properties / requires / items / properties / type / description
      Previous value: -"Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition."New value: +"Predicate type (one of the schema's enum): what the predicate gates on."
    • changedInput schema / properties / rollMods / items / properties / requires / items / properties / weaponProperties / description
      Previous value: -"For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all."New value: +"Weapon properties to match. AND semantics — match all."
    • changedInput schema / properties / ruleset / description
      Previous value: -"Ruleset code (e.g. '5th Edition', '5e24', 'PFRPG', 'Savage Worlds')."New value: +"Ruleset code, from list_rulesets."
    • changedInput schema / properties / school / description
      Previous value: -"Spell school (Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation)."New value: +"Spell school name."
    • changedInput schema / properties / statBonuses / items / properties / durationCount / description
      Previous value: -"Numeric count paired with durationUnit (e.g. count: 3, unit: 'round')."New value: +"Numeric count paired with durationUnit."
    • changedInput schema / properties / statBonuses / items / properties / range / description
      Previous value: -"Aura radius in feet for ally/any-audience bonuses (Aura of Protection's 10 ft.). Absent = no range filter."New value: +"Aura radius in feet for ally/any-audience bonuses. Absent = no range filter."
    • changedInput schema / properties / statBonuses / items / properties / requires / items / properties / armorCategories / description
      Previous value: -"For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any."New value: +"Armor categories to match, as the items' `armorCategory` values name them. OR semantics — match any."
    • changedInput schema / properties / statBonuses / items / properties / requires / items / properties / condition / description
      Previous value: -"For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states)."New value: +"For 'condition' predicates: the character-state condition to gate on (named conditions and ongoing-action states)."
    • changedInput schema / properties / statBonuses / items / properties / requires / items / properties / condition / enum
      Previous value: -[
      -  "blinded",
      -  "charmed",
      -  "dazed",
      -  "deafened",
      -  "exhaustion",
      -  "frightened",
      -  "grappled",
      -  "incapacitated",
      -  "invisible",
      -  "paralyzed",
      -  "petrified",
      -  "poisoned",
      -  "prone",
      -  "restrained",
      -  "stunned",
      -  "unconscious",
      -  "concentrating",
      -  "grappling",
      -  "dodging",
      -  "hiding",
      -  "raging"
      -]New value: +[
      +  "blinded",
      +  "charmed",
      +  "concentration",
      +  "deafened",
      +  "exhaustion",
      +  "frightened",
      +  "grappled",
      +  "incapacitated",
      +  "invisible",
      +  "paralyzed",
      +  "petrified",
      +  "poisoned",
      +  "prone",
      +  "restrained",
      +  "stunned",
      +  "unconscious",
      +  "dazed",
      +  "grappling",
      +  "dodging",
      +  "hiding",
      +  "raging"
      +]
    • changedInput schema / properties / statBonuses / items / properties / requires / items / properties / equipSlot / description
      Previous value: -"Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both."New value: +"Body slot the matched weapon must occupy (one of the schema's enum)."
    • changedInput schema / properties / statBonuses / items / properties / requires / items / properties / slot / description
      Previous value: -"For 'equipped' predicates: the body category to match (armor / shield / weapon)."New value: +"The equipped body category to match (one of the schema's enum)."
    • changedInput schema / properties / statBonuses / items / properties / requires / items / properties / type / description
      Previous value: -"Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition."New value: +"Predicate type (one of the schema's enum): what the predicate gates on."
    • changedInput schema / properties / statBonuses / items / properties / requires / items / properties / weaponProperties / description
      Previous value: -"For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all."New value: +"Weapon properties to match. AND semantics — match all."
    • changedInput schema / properties / statBonuses / items / properties / target / description
      Previous value: -"Stat the bonus contributes to (e.g. 'skills.Acrobatics.misc', 'attributes.strength.misc')."New value: +"Stat the bonus contributes to (e.g. 'skills.<skill>.misc', 'attributes.<ability>.misc')."
    • changedInput schema / properties / statBonuses / items / properties / trigger / description
      Previous value: -"Action-economy / cost shape of the bonus. passive / toggled / reaction / perRoll / resource / targetBound."New value: +"Action-economy / cost shape of the bonus."
    • changedInput schema / properties / statBonuses / items / properties / triggerEvent / description
      Previous value: -"Game-time event that fires the bonus (onHit / onDamage / startOfYourTurn / etc.). Absent = not event-driven (passive walker contributes whenever `requires` holds)."New value: +"Game-time event that fires the bonus (one of the schema's trigger events). Absent = not event-driven (passive walker contributes whenever `requires` holds)."
    • changedInput schema / properties / statBonuses / items / properties / valueType / enum
      Previous value: -[
      -  "fixed",
      -  "attribute",
      -  "proficiency",
      -  "level",
      -  "halfLevel",
      -  "dice",
      -  "byLevel",
      -  "attackAttribute"
      -]New value: +[
      +  "fixed",
      +  "attribute",
      +  "attackAttribute",
      +  "proficiency",
      +  "level",
      +  "halfLevel",
      +  "dice",
      +  "byLevel"
      +]
    • changedInput schema / properties / type / description
      Previous value: -"Spell type. 5e / 5e24 use 'Spell'; Savage Worlds uses 'Power'. Required at create."New value: +"Spell type (the ruleset's name for a spell). Required at create."
  2. Changed51 schema fields changed
    • addedInput schema / $schema
      Added value: +"http://json-schema.org/draft-07/schema#"
    • addedInput schema / additionalProperties
      Added value: +{}
    • addedInput schema / properties / _parent
      Added value: +{
      +  "description": "Parent spell ObjectId for variant spells.",
      +  "minLength": 1,
      +  "type": "string"
      +}
    • addedInput schema / properties / abilityScoreBump
      Added value: +{
      +  "additionalProperties": {},
      +  "properties": {
      +    "options": {
      +      "description": "Alternatives the player picks exactly ONE of (OR).",
      +      "items": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "lines": {
      +            "description": "Lines that ALL apply when this option is chosen (AND).",
      +            "items": {
      +              "additionalProperties": {},
      +              "properties": {
      +                "amount": {
      +                  "description": "How much each chosen ability goes up (usually positive).",
      +                  "type": "number"
      +                },
      +                "count": {
      +                  "description": "How many distinct abilities this line raises.",
      +                  "maximum": 9007199254740991,
      +                  "minimum": 1,
      +                  "type": "integer"
      +                },
      +                "eligible": {
      +                  "description": "Pool to choose from. Empty / absent = any of the six.",
      +                  "items": {
      +                    "enum": [
      +                      "strength",
      +                      "dexterity",
      +                      "constitution",
      +                      "intelligence",
      +                      "wisdom",
      +                      "charisma"
      +                    ],
      +                    "type": "string"
      +                  },
      +                  "type": "array"
      +                },
      +                "max": {
      +                  "description": "Ceiling no chosen score may exceed after the bump (ASI = 20).",
      +                  "maximum": 9007199254740991,
      +                  "minimum": 1,
      +                  "type": "integer"
      +                }
      +              },
      +              "type": "object"
      +            },
      +            "type": "array"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "type": "array"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / abilityScoreSet
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "ability": {
      +        "enum": [
      +          "strength",
      +          "dexterity",
      +          "constitution",
      +          "intelligence",
      +          "wisdom",
      +          "charisma"
      +        ],
      +        "type": "string"
      +      },
      +      "value": {
      +        "description": "Score to set the ability to while in effect.",
      +        "maximum": 9007199254740991,
      +        "minimum": 1,
      +        "type": "integer"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / actionType
      Added value: +{
      +  "description": "Authoring hint — when set, the character sheet's rule modal shows an 'Add to Actions' button that mints an action row with this `type`.",
      +  "type": "string"
      +}
    • addedInput schema / properties / actions
      Added value: +{
      +  "description": "PF Playtest action-economy marker (F/1/2/3/R).",
      +  "type": "string"
      +}
    • addedInput schema / properties / active
      Added value: +{
      +  "type": "boolean"
      +}
    • addedInput schema / properties / area
      Added value: +{
      +  "additionalProperties": {},
      +  "description": "Area of effect. shape ∈ cone|cube|cylinder|emanation|line|sphere; size (ft); width for line.",
      +  "properties": {
      +    "shape": {
      +      "enum": [
      +        "cone",
      +        "cube",
      +        "cylinder",
      +        "emanation",
      +        "line",
      +        "sphere"
      +      ],
      +      "type": "string"
      +    },
      +    "size": {
      +      "minimum": 0,
      +      "type": "number"
      +    },
      +    "width": {
      +      "minimum": 0,
      +      "type": "number"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / castingTime
      Added value: +{
      +  "additionalProperties": {},
      +  "description": "Casting time. unit ∈ action|bonusAction|reaction|minute|hour; count for minute/hour.",
      +  "properties": {
      +    "count": {
      +      "maximum": 9007199254740991,
      +      "minimum": 0,
      +      "type": "integer"
      +    },
      +    "unit": {
      +      "enum": [
      +        "action",
      +        "bonusAction",
      +        "reaction",
      +        "minute",
      +        "hour"
      +      ],
      +      "type": "string"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / categories
      Added value: +{
      +  "description": "Go-forward class membership. The field `spellChoices[].allowedCategories` filters on; the vault UI labels it 'Class(es)'. Free-form, taggable.",
      +  "items": {
      +    "type": "string"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / classes
      Added value: +{
      +  "description": "Class-membership list for non-5.5e rulesets (e.g. PFRPG); 5.5e spells use `categories` instead. Free-form per ruleset.",
      +  "items": {
      +    "type": "string"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / components
      Added value: +{
      +  "additionalProperties": {},
      +  "description": "Components: verbal/somatic/material flags, plus material text, gp cost, and consumed flag.",
      +  "properties": {
      +    "material": {
      +      "type": "boolean"
      +    },
      +    "materialConsumed": {
      +      "type": "boolean"
      +    },
      +    "materialCost": {
      +      "minimum": 0,
      +      "type": "number"
      +    },
      +    "materialText": {
      +      "type": "string"
      +    },
      +    "somatic": {
      +      "type": "boolean"
      +    },
      +    "verbal": {
      +      "type": "boolean"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / damage
      Added value: +{
      +  "additionalProperties": {},
      +  "properties": {
      +    "appliesTo": {
      +      "enum": [
      +        "melee",
      +        "ranged",
      +        "either"
      +      ],
      +      "type": "string"
      +    },
      +    "area": {
      +      "items": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "shape": {
      +            "enum": [
      +              "cone",
      +              "line",
      +              "sphere",
      +              "cube",
      +              "cylinder",
      +              "emanation",
      +              "radius"
      +            ],
      +            "type": "string"
      +          },
      +          "size": {
      +            "minimum": 0,
      +            "type": "number"
      +          },
      +          "width": {
      +            "minimum": 0,
      +            "type": "number"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "type": "array"
      +    },
      +    "dice": {
      +      "type": "string"
      +    },
      +    "flat": {
      +      "type": "number"
      +    },
      +    "modifierAbility": {
      +      "enum": [
      +        "strength",
      +        "dexterity",
      +        "constitution",
      +        "intelligence",
      +        "wisdom",
      +        "charisma"
      +      ],
      +      "type": "string"
      +    },
      +    "modifierType": {
      +      "enum": [
      +        "flat",
      +        "proficiency",
      +        "ability"
      +      ],
      +      "type": "string"
      +    },
      +    "onSave": {
      +      "enum": [
      +        "half",
      +        "negates",
      +        "full"
      +      ],
      +      "type": "string"
      +    },
      +    "progression": {
      +      "items": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "dice": {
      +            "type": "string"
      +          },
      +          "flat": {
      +            "type": "number"
      +          },
      +          "level": {
      +            "maximum": 20,
      +            "minimum": 1,
      +            "type": "integer"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "type": "array"
      +    },
      +    "save": {
      +      "additionalProperties": {},
      +      "properties": {
      +        "ability": {
      +          "enum": [
      +            "none",
      +            "spellcasting",
      +            "attackAttribute",
      +            "strength",
      +            "dexterity",
      +            "constitution",
      +            "intelligence",
      +            "wisdom",
      +            "charisma"
      +          ],
      +          "type": "string"
      +        },
      +        "dcBase": {
      +          "type": "number"
      +        },
      +        "includesProficiency": {
      +          "type": "boolean"
      +        },
      +        "saveType": {
      +          "enum": [
      +            "strength",
      +            "dexterity",
      +            "constitution",
      +            "intelligence",
      +            "wisdom",
      +            "charisma"
      +          ],
      +          "type": "string"
      +        }
      +      },
      +      "type": "object"
      +    },
      +    "scaling": {
      +      "enum": [
      +        "fixed",
      +        "byLevel",
      +        "spellSlot"
      +      ],
      +      "type": "string"
      +    },
      +    "scalingAttribute": {
      +      "type": "string"
      +    },
      +    "slotIncrement": {
      +      "additionalProperties": {},
      +      "properties": {
      +        "dice": {
      +          "type": "string"
      +        },
      +        "flat": {
      +          "type": "number"
      +        },
      +        "targets": {
      +          "maximum": 9007199254740991,
      +          "minimum": 1,
      +          "type": "integer"
      +        }
      +      },
      +      "type": "object"
      +    },
      +    "targets": {
      +      "additionalProperties": {},
      +      "properties": {
      +        "count": {
      +          "maximum": 9007199254740991,
      +          "minimum": 1,
      +          "type": "integer"
      +        }
      +      },
      +      "type": "object"
      +    },
      +    "trigger": {
      +      "enum": [
      +        "passive",
      +        "toggled",
      +        "reaction",
      +        "perRoll",
      +        "resource",
      +        "targetBound"
      +      ],
      +      "type": "string"
      +    },
      +    "types": {
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / damageReduction
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "amount": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "dice": {
      +            "type": "string"
      +          },
      +          "flat": {
      +            "type": "number"
      +          },
      +          "includesProficiency": {
      +            "type": "boolean"
      +          },
      +          "modifierSource": {
      +            "enum": [
      +              "spellcasting",
      +              "attackAttribute",
      +              "strength",
      +              "dexterity",
      +              "constitution",
      +              "intelligence",
      +              "wisdom",
      +              "charisma"
      +            ],
      +            "type": "string"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "range": {
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "requires": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "armorCategories": {
      +              "description": "For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            },
      +            "condition": {
      +              "description": "For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states).",
      +              "enum": [
      +                "blinded",
      +                "charmed",
      +                "dazed",
      +                "deafened",
      +                "exhaustion",
      +                "frightened",
      +                "grappled",
      +                "incapacitated",
      +                "invisible",
      +                "paralyzed",
      +                "petrified",
      +                "poisoned",
      +                "prone",
      +                "restrained",
      +                "stunned",
      +                "unconscious",
      +                "concentrating",
      +                "grappling",
      +                "dodging",
      +                "hiding",
      +                "raging"
      +              ],
      +              "type": "string"
      +            },
      +            "equipSlot": {
      +              "description": "Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both.",
      +              "enum": [
      +                "mainHand",
      +                "offHand"
      +              ],
      +              "type": "string"
      +            },
      +            "negate": {
      +              "description": "true inverts the predicate — 'while NOT matching' instead of 'while matching'.",
      +              "type": "boolean"
      +            },
      +            "slot": {
      +              "description": "For 'equipped' predicates: the body category to match (armor / shield / weapon).",
      +              "enum": [
      +                "armor",
      +                "shield",
      +                "weapon"
      +              ],
      +              "type": "string"
      +            },
      +            "type": {
      +              "description": "Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition.",
      +              "enum": [
      +                "equipped",
      +                "attackingWeapon",
      +                "condition"
      +              ],
      +              "type": "string"
      +            },
      +            "weaponProperties": {
      +              "description": "For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "requiresLogic": {
      +        "enum": [
      +          "and",
      +          "or"
      +        ],
      +        "type": "string"
      +      },
      +      "target": {
      +        "enum": [
      +          "self",
      +          "ally",
      +          "any",
      +          "target",
      +          "enemy"
      +        ],
      +        "type": "string"
      +      },
      +      "trigger": {
      +        "enum": [
      +          "passive",
      +          "toggled",
      +          "reaction",
      +          "perRoll",
      +          "resource",
      +          "targetBound"
      +        ],
      +        "type": "string"
      +      },
      +      "types": {
      +        "items": {
      +          "type": "string"
      +        },
      +        "type": "array"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / description
      Added value: +{
      +  "description": "Full spell body. Markdown is supported.",
      +  "type": "string"
      +}
    • addedInput schema / properties / diceFloors
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "appliesTo": {
      +        "enum": [
      +          "damage",
      +          "damage.melee",
      +          "damage.ranged",
      +          "damage.spell",
      +          "healing"
      +        ],
      +        "type": "string"
      +      },
      +      "floor": {
      +        "maximum": 9007199254740991,
      +        "minimum": 1,
      +        "type": "integer"
      +      },
      +      "requires": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "armorCategories": {
      +              "description": "For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            },
      +            "condition": {
      +              "description": "For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states).",
      +              "enum": [
      +                "blinded",
      +                "charmed",
      +                "dazed",
      +                "deafened",
      +                "exhaustion",
      +                "frightened",
      +                "grappled",
      +                "incapacitated",
      +                "invisible",
      +                "paralyzed",
      +                "petrified",
      +                "poisoned",
      +                "prone",
      +                "restrained",
      +                "stunned",
      +                "unconscious",
      +                "concentrating",
      +                "grappling",
      +                "dodging",
      +                "hiding",
      +                "raging"
      +              ],
      +              "type": "string"
      +            },
      +            "equipSlot": {
      +              "description": "Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both.",
      +              "enum": [
      +                "mainHand",
      +                "offHand"
      +              ],
      +              "type": "string"
      +            },
      +            "negate": {
      +              "description": "true inverts the predicate — 'while NOT matching' instead of 'while matching'.",
      +              "type": "boolean"
      +            },
      +            "slot": {
      +              "description": "For 'equipped' predicates: the body category to match (armor / shield / weapon).",
      +              "enum": [
      +                "armor",
      +                "shield",
      +                "weapon"
      +              ],
      +              "type": "string"
      +            },
      +            "type": {
      +              "description": "Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition.",
      +              "enum": [
      +                "equipped",
      +                "attackingWeapon",
      +                "condition"
      +              ],
      +              "type": "string"
      +            },
      +            "weaponProperties": {
      +              "description": "For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "requiresLogic": {
      +        "enum": [
      +          "and",
      +          "or"
      +        ],
      +        "type": "string"
      +      },
      +      "threshold": {
      +        "maximum": 9007199254740991,
      +        "minimum": 1,
      +        "type": "integer"
      +      },
      +      "trigger": {
      +        "enum": [
      +          "passive",
      +          "toggled",
      +          "reaction",
      +          "perRoll",
      +          "resource",
      +          "targetBound"
      +        ],
      +        "type": "string"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / diceReplacements
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "_target": {
      +        "description": "Mongo `_id` reference (24-character hex string).",
      +        "minLength": 1,
      +        "type": "string"
      +      },
      +      "dice": {
      +        "type": "string"
      +      },
      +      "progression": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "dice": {
      +              "type": "string"
      +            },
      +            "level": {
      +              "maximum": 20,
      +              "minimum": 1,
      +              "type": "integer"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "requires": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "armorCategories": {
      +              "description": "For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            },
      +            "condition": {
      +              "description": "For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states).",
      +              "enum": [
      +                "blinded",
      +                "charmed",
      +                "dazed",
      +                "deafened",
      +                "exhaustion",
      +                "frightened",
      +                "grappled",
      +                "incapacitated",
      +                "invisible",
      +                "paralyzed",
      +                "petrified",
      +                "poisoned",
      +                "prone",
      +                "restrained",
      +                "stunned",
      +                "unconscious",
      +                "concentrating",
      +                "grappling",
      +                "dodging",
      +                "hiding",
      +                "raging"
      +              ],
      +              "type": "string"
      +            },
      +            "equipSlot": {
      +              "description": "Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both.",
      +              "enum": [
      +                "mainHand",
      +                "offHand"
      +              ],
      +              "type": "string"
      +            },
      +            "negate": {
      +              "description": "true inverts the predicate — 'while NOT matching' instead of 'while matching'.",
      +              "type": "boolean"
      +            },
      +            "slot": {
      +              "description": "For 'equipped' predicates: the body category to match (armor / shield / weapon).",
      +              "enum": [
      +                "armor",
      +                "shield",
      +                "weapon"
      +              ],
      +              "type": "string"
      +            },
      +            "type": {
      +              "description": "Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition.",
      +              "enum": [
      +                "equipped",
      +                "attackingWeapon",
      +                "condition"
      +              ],
      +              "type": "string"
      +            },
      +            "weaponProperties": {
      +              "description": "For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "requiresLogic": {
      +        "enum": [
      +          "and",
      +          "or"
      +        ],
      +        "type": "string"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / duration
      Added value: +{
      +  "additionalProperties": {},
      +  "description": "Spell duration. unit ∈ instantaneous | round | minute | hour | day | untilDispelled | untilDispelledOrTriggered | special; count for timed units; concentration flag; upTo flag for a non-concentration capped duration (\"Up to 1 minute\").",
      +  "properties": {
      +    "concentration": {
      +      "type": "boolean"
      +    },
      +    "count": {
      +      "maximum": 9007199254740991,
      +      "minimum": 0,
      +      "type": "integer"
      +    },
      +    "unit": {
      +      "enum": [
      +        "instantaneous",
      +        "round",
      +        "minute",
      +        "hour",
      +        "day",
      +        "untilDispelled",
      +        "untilDispelledOrTriggered",
      +        "special"
      +      ],
      +      "type": "string"
      +    },
      +    "upTo": {
      +      "type": "boolean"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / effect
      Added value: +{
      +  "additionalProperties": {},
      +  "properties": {
      +    "audience": {
      +      "enum": [
      +        "self",
      +        "ally",
      +        "any",
      +        "target",
      +        "enemy"
      +      ],
      +      "type": "string"
      +    },
      +    "conditions": {
      +      "items": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "applyWhen": {
      +            "enum": [
      +              "always",
      +              "onFail",
      +              "onSuccess"
      +            ],
      +            "type": "string"
      +          },
      +          "durationCount": {
      +            "maximum": 9007199254740991,
      +            "minimum": 0,
      +            "type": "integer"
      +          },
      +          "durationUnit": {
      +            "enum": [
      +              "round",
      +              "minute",
      +              "hour",
      +              "day",
      +              "untilShortRest",
      +              "untilLongRest",
      +              "special"
      +            ],
      +            "type": "string"
      +          },
      +          "name": {
      +            "type": "string"
      +          },
      +          "target": {
      +            "enum": [
      +              "self",
      +              "target"
      +            ],
      +            "type": "string"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "type": "array"
      +    },
      +    "save": {
      +      "additionalProperties": {},
      +      "properties": {
      +        "ability": {
      +          "enum": [
      +            "none",
      +            "spellcasting",
      +            "attackAttribute",
      +            "strength",
      +            "dexterity",
      +            "constitution",
      +            "intelligence",
      +            "wisdom",
      +            "charisma"
      +          ],
      +          "type": "string"
      +        },
      +        "dcBase": {
      +          "type": "number"
      +        },
      +        "includesProficiency": {
      +          "type": "boolean"
      +        },
      +        "saveType": {
      +          "enum": [
      +            "strength",
      +            "dexterity",
      +            "constitution",
      +            "intelligence",
      +            "wisdom",
      +            "charisma"
      +          ],
      +          "type": "string"
      +        }
      +      },
      +      "type": "object"
      +    },
      +    "triggerEvent": {
      +      "enum": [
      +        "onHit",
      +        "onMiss",
      +        "onDamage",
      +        "startOfYourTurn",
      +        "endOfYourTurn",
      +        "startOfTargetTurn",
      +        "endOfTargetTurn"
      +      ],
      +      "type": "string"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / forcedMovement
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "audience": {
      +        "enum": [
      +          "self",
      +          "ally",
      +          "any",
      +          "target",
      +          "enemy"
      +        ],
      +        "type": "string"
      +      },
      +      "direction": {
      +        "enum": [
      +          "awayFromSelf",
      +          "towardSelf",
      +          "anywhere"
      +        ],
      +        "type": "string"
      +      },
      +      "distance": {
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "maxTargetSize": {
      +        "enum": [
      +          "tiny",
      +          "small",
      +          "medium",
      +          "large",
      +          "huge",
      +          "gargantuan"
      +        ],
      +        "type": "string"
      +      },
      +      "requires": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "armorCategories": {
      +              "description": "For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            },
      +            "condition": {
      +              "description": "For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states).",
      +              "enum": [
      +                "blinded",
      +                "charmed",
      +                "dazed",
      +                "deafened",
      +                "exhaustion",
      +                "frightened",
      +                "grappled",
      +                "incapacitated",
      +                "invisible",
      +                "paralyzed",
      +                "petrified",
      +                "poisoned",
      +                "prone",
      +                "restrained",
      +                "stunned",
      +                "unconscious",
      +                "concentrating",
      +                "grappling",
      +                "dodging",
      +                "hiding",
      +                "raging"
      +              ],
      +              "type": "string"
      +            },
      +            "equipSlot": {
      +              "description": "Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both.",
      +              "enum": [
      +                "mainHand",
      +                "offHand"
      +              ],
      +              "type": "string"
      +            },
      +            "negate": {
      +              "description": "true inverts the predicate — 'while NOT matching' instead of 'while matching'.",
      +              "type": "boolean"
      +            },
      +            "slot": {
      +              "description": "For 'equipped' predicates: the body category to match (armor / shield / weapon).",
      +              "enum": [
      +                "armor",
      +                "shield",
      +                "weapon"
      +              ],
      +              "type": "string"
      +            },
      +            "type": {
      +              "description": "Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition.",
      +              "enum": [
      +                "equipped",
      +                "attackingWeapon",
      +                "condition"
      +              ],
      +              "type": "string"
      +            },
      +            "weaponProperties": {
      +              "description": "For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "requiresLogic": {
      +        "enum": [
      +          "and",
      +          "or"
      +        ],
      +        "type": "string"
      +      },
      +      "triggerEvent": {
      +        "enum": [
      +          "onHit",
      +          "onMiss",
      +          "onDamage",
      +          "startOfYourTurn",
      +          "endOfYourTurn",
      +          "startOfTargetTurn",
      +          "endOfTargetTurn"
      +        ],
      +        "type": "string"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / healing
      Added value: +{
      +  "additionalProperties": {},
      +  "properties": {
      +    "dice": {
      +      "type": "string"
      +    },
      +    "flat": {
      +      "type": "number"
      +    },
      +    "modifierSource": {
      +      "enum": [
      +        "level",
      +        "spellcasting",
      +        "strength",
      +        "dexterity",
      +        "constitution",
      +        "intelligence",
      +        "wisdom",
      +        "charisma"
      +      ],
      +      "type": "string"
      +    },
      +    "progression": {
      +      "items": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "dice": {
      +            "type": "string"
      +          },
      +          "flat": {
      +            "type": "number"
      +          },
      +          "level": {
      +            "maximum": 20,
      +            "minimum": 1,
      +            "type": "integer"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "type": "array"
      +    },
      +    "scaling": {
      +      "enum": [
      +        "fixed",
      +        "byLevel",
      +        "proficiency",
      +        "spellSlot"
      +      ],
      +      "type": "string"
      +    },
      +    "slotIncrement": {
      +      "additionalProperties": {},
      +      "properties": {
      +        "dice": {
      +          "type": "string"
      +        },
      +        "flat": {
      +          "type": "number"
      +        }
      +      },
      +      "type": "object"
      +    },
      +    "target": {
      +      "enum": [
      +        "self",
      +        "ally",
      +        "any",
      +        "multiple"
      +      ],
      +      "type": "string"
      +    },
      +    "targets": {
      +      "additionalProperties": {},
      +      "properties": {
      +        "count": {
      +          "maximum": 9007199254740991,
      +          "minimum": 1,
      +          "type": "integer"
      +        }
      +      },
      +      "type": "object"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / higherLevel
      Added value: +{
      +  "description": "Higher-Level / cantrip-scaling text (what changes when cast with a higher slot).",
      +  "type": "string"
      +}
    • addedInput schema / properties / level
      Added value: +{
      +  "description": "Spell level. 0 for cantrips; 1–9 for leveled spells (5e/5e24).",
      +  "maximum": 9007199254740991,
      +  "minimum": -9007199254740991,
      +  "type": "integer"
      +}
    • addedInput schema / properties / mechanicsKey
      Added value: +{
      +  "type": "string"
      +}
    • addedInput schema / properties / name
      Added value: +{
      +  "description": "Display name. Required.",
      +  "minLength": 1,
      +  "type": "string"
      +}
    • addedInput schema / properties / ogl
      Added value: +{
      +  "type": "boolean"
      +}
    • addedInput schema / properties / parameters
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "label": {
      +        "type": "string"
      +      },
      +      "max": {
      +        "type": "number"
      +      },
      +      "min": {
      +        "type": "number"
      +      },
      +      "name": {
      +        "type": "string"
      +      },
      +      "type": {
      +        "enum": [
      +          "number",
      +          "string",
      +          "enum"
      +        ],
      +        "type": "string"
      +      },
      +      "unit": {
      +        "type": "string"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / preparedSpells
      Added value: +{
      +  "additionalProperties": {},
      +  "properties": {
      +    "count": {
      +      "maximum": 9007199254740991,
      +      "minimum": 0,
      +      "type": "integer"
      +    },
      +    "progression": {
      +      "items": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "count": {
      +            "maximum": 9007199254740991,
      +            "minimum": 0,
      +            "type": "integer"
      +          },
      +          "level": {
      +            "maximum": 20,
      +            "minimum": 1,
      +            "type": "integer"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "type": "array"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / prerequisites
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "abilities": {
      +        "description": "For abilityScore: ANY listed ability meeting `min` satisfies ('Str or Dex 13+').",
      +        "items": {
      +          "enum": [
      +            "strength",
      +            "dexterity",
      +            "constitution",
      +            "intelligence",
      +            "wisdom",
      +            "charisma"
      +          ],
      +          "type": "string"
      +        },
      +        "type": "array"
      +      },
      +      "category": {
      +        "description": "For rule (filter): matches any held rule in this category.",
      +        "type": "string"
      +      },
      +      "class": {
      +        "description": "For a `level` predicate: a Class rule id that scopes `min` to 'Nth level in that class'. Absent = total character level.",
      +        "minLength": 1,
      +        "type": "string"
      +      },
      +      "min": {
      +        "description": "Numeric minimum — character level (level), class level (class), or ability score (abilityScore).",
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "negate": {
      +        "description": "true inverts the predicate — 'must NOT meet this'.",
      +        "type": "boolean"
      +      },
      +      "proficiency": {
      +        "description": "For proficiency: the proficiency name (e.g. 'Martial', 'Stealth').",
      +        "type": "string"
      +      },
      +      "proficiencyType": {
      +        "description": "For proficiency: the family.",
      +        "enum": [
      +          "skill",
      +          "tool",
      +          "weapon",
      +          "armor",
      +          "save",
      +          "language"
      +        ],
      +        "type": "string"
      +      },
      +      "rule": {
      +        "description": "For rule: a specific held Rule id.",
      +        "minLength": 1,
      +        "type": "string"
      +      },
      +      "ruleType": {
      +        "description": "For rule (filter): matches any held rule of this type.",
      +        "type": "string"
      +      },
      +      "spell": {
      +        "description": "For spell: a specific known Spell id.",
      +        "minLength": 1,
      +        "type": "string"
      +      },
      +      "spellList": {
      +        "description": "For spell (filter): knows any spell from this class list.",
      +        "type": "string"
      +      },
      +      "type": {
      +        "description": "Predicate kind: level / abilityScore / rule / spell / proficiency / spellcasting. (A class is required via a `rule` predicate pointing at the class rule.)",
      +        "enum": [
      +          "level",
      +          "abilityScore",
      +          "rule",
      +          "spell",
      +          "proficiency",
      +          "spellcasting"
      +        ],
      +        "type": "string"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / prerequisitesLogic
      Added value: +{
      +  "enum": [
      +    "and",
      +    "or"
      +  ],
      +  "type": "string"
      +}
    • addedInput schema / properties / proficiencyChoices
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "allowedItems": {
      +        "items": {
      +          "type": "string"
      +        },
      +        "type": "array"
      +      },
      +      "level": {
      +        "enum": [
      +          "proficient",
      +          "expertise"
      +        ],
      +        "type": "string"
      +      },
      +      "mode": {
      +        "enum": [
      +          "specific",
      +          "all"
      +        ],
      +        "type": "string"
      +      },
      +      "progression": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "count": {
      +              "maximum": 9007199254740991,
      +              "minimum": 0,
      +              "type": "integer"
      +            },
      +            "level": {
      +              "maximum": 20,
      +              "minimum": 1,
      +              "type": "integer"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "types": {
      +        "items": {
      +          "enum": [
      +            "skill",
      +            "tool",
      +            "save",
      +            "weapon",
      +            "armor",
      +            "language"
      +          ],
      +          "type": "string"
      +        },
      +        "type": "array"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / publisher
      Added value: +{
      +  "type": "string"
      +}
    • addedInput schema / properties / range
      Added value: +{
      +  "additionalProperties": {},
      +  "description": "Range. kind ∈ self|touch|ranged|sight|unlimited|special; distance for ranged; unit ∈ feet|miles (default feet).",
      +  "properties": {
      +    "distance": {
      +      "minimum": 0,
      +      "type": "number"
      +    },
      +    "kind": {
      +      "enum": [
      +        "self",
      +        "touch",
      +        "ranged",
      +        "sight",
      +        "unlimited",
      +        "special"
      +      ],
      +      "type": "string"
      +    },
      +    "unit": {
      +      "enum": [
      +        "feet",
      +        "miles"
      +      ],
      +      "type": "string"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / rank
      Added value: +{
      +  "description": "PFRPG2 rank field. Free-form.",
      +  "type": "string"
      +}
    • addedInput schema / properties / reactionTrigger
      Added value: +{
      +  "description": "When castingTime.unit is 'reaction', the trigger text ('which you take when…').",
      +  "type": "string"
      +}
    • addedInput schema / properties / recurringDamage
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "amount": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "dice": {
      +            "type": "string"
      +          },
      +          "flat": {
      +            "type": "number"
      +          },
      +          "includesProficiency": {
      +            "type": "boolean"
      +          },
      +          "modifierSource": {
      +            "enum": [
      +              "spellcasting",
      +              "attackAttribute",
      +              "strength",
      +              "dexterity",
      +              "constitution",
      +              "intelligence",
      +              "wisdom",
      +              "charisma"
      +            ],
      +            "type": "string"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "audience": {
      +        "enum": [
      +          "self",
      +          "ally",
      +          "any",
      +          "target",
      +          "enemy"
      +        ],
      +        "type": "string"
      +      },
      +      "durationCount": {
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "durationUnit": {
      +        "enum": [
      +          "instantaneous",
      +          "untilStartOfNextTurn",
      +          "untilEndOfNextTurn",
      +          "round",
      +          "minute",
      +          "hour",
      +          "untilShortRest",
      +          "untilLongRest"
      +        ],
      +        "type": "string"
      +      },
      +      "ignoreResistances": {
      +        "type": "boolean"
      +      },
      +      "inheritDamageType": {
      +        "type": "boolean"
      +      },
      +      "range": {
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "requires": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "armorCategories": {
      +              "description": "For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            },
      +            "condition": {
      +              "description": "For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states).",
      +              "enum": [
      +                "blinded",
      +                "charmed",
      +                "dazed",
      +                "deafened",
      +                "exhaustion",
      +                "frightened",
      +                "grappled",
      +                "incapacitated",
      +                "invisible",
      +                "paralyzed",
      +                "petrified",
      +                "poisoned",
      +                "prone",
      +                "restrained",
      +                "stunned",
      +                "unconscious",
      +                "concentrating",
      +                "grappling",
      +                "dodging",
      +                "hiding",
      +                "raging"
      +              ],
      +              "type": "string"
      +            },
      +            "equipSlot": {
      +              "description": "Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both.",
      +              "enum": [
      +                "mainHand",
      +                "offHand"
      +              ],
      +              "type": "string"
      +            },
      +            "negate": {
      +              "description": "true inverts the predicate — 'while NOT matching' instead of 'while matching'.",
      +              "type": "boolean"
      +            },
      +            "slot": {
      +              "description": "For 'equipped' predicates: the body category to match (armor / shield / weapon).",
      +              "enum": [
      +                "armor",
      +                "shield",
      +                "weapon"
      +              ],
      +              "type": "string"
      +            },
      +            "type": {
      +              "description": "Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition.",
      +              "enum": [
      +                "equipped",
      +                "attackingWeapon",
      +                "condition"
      +              ],
      +              "type": "string"
      +            },
      +            "weaponProperties": {
      +              "description": "For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "requiresLogic": {
      +        "enum": [
      +          "and",
      +          "or"
      +        ],
      +        "type": "string"
      +      },
      +      "triggerEvent": {
      +        "enum": [
      +          "startOfYourTurn",
      +          "endOfYourTurn",
      +          "startOfTargetTurn",
      +          "endOfTargetTurn",
      +          "whenTargetEntersArea",
      +          "onHit",
      +          "onMiss",
      +          "onDamage"
      +        ],
      +        "type": "string"
      +      },
      +      "types": {
      +        "items": {
      +          "type": "string"
      +        },
      +        "type": "array"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / resistances
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "mode": {
      +        "enum": [
      +          "resistance",
      +          "immunity",
      +          "vulnerability"
      +        ],
      +        "type": "string"
      +      },
      +      "range": {
      +        "description": "Aura radius in feet for ally/any-targeted resistances (Warding Aura's 10 ft.). Absent = self-only.",
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "target": {
      +        "description": "Who the resistance protects — mirrors damageReduction's target/range pair. Absent = self.",
      +        "enum": [
      +          "self",
      +          "ally",
      +          "any",
      +          "target",
      +          "enemy"
      +        ],
      +        "type": "string"
      +      },
      +      "trigger": {
      +        "enum": [
      +          "passive",
      +          "toggled",
      +          "reaction",
      +          "perRoll",
      +          "resource",
      +          "targetBound"
      +        ],
      +        "type": "string"
      +      },
      +      "types": {
      +        "items": {
      +          "type": "string"
      +        },
      +        "type": "array"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / ritual
      Added value: +{
      +  "description": "5.5e ritual tag — the spell can be cast as a ritual (no spell slot).",
      +  "type": "boolean"
      +}
    • addedInput schema / properties / rollMods
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "audience": {
      +        "enum": [
      +          "self",
      +          "ally",
      +          "any",
      +          "target",
      +          "enemy"
      +        ],
      +        "type": "string"
      +      },
      +      "consumeOnUse": {
      +        "type": "boolean"
      +      },
      +      "durationCount": {
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "durationUnit": {
      +        "enum": [
      +          "instantaneous",
      +          "untilStartOfNextTurn",
      +          "untilEndOfNextTurn",
      +          "round",
      +          "minute",
      +          "hour",
      +          "untilShortRest",
      +          "untilLongRest"
      +        ],
      +        "type": "string"
      +      },
      +      "mode": {
      +        "enum": [
      +          "advantage",
      +          "disadvantage"
      +        ],
      +        "type": "string"
      +      },
      +      "range": {
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "requires": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "armorCategories": {
      +              "description": "For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            },
      +            "condition": {
      +              "description": "For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states).",
      +              "enum": [
      +                "blinded",
      +                "charmed",
      +                "dazed",
      +                "deafened",
      +                "exhaustion",
      +                "frightened",
      +                "grappled",
      +                "incapacitated",
      +                "invisible",
      +                "paralyzed",
      +                "petrified",
      +                "poisoned",
      +                "prone",
      +                "restrained",
      +                "stunned",
      +                "unconscious",
      +                "concentrating",
      +                "grappling",
      +                "dodging",
      +                "hiding",
      +                "raging"
      +              ],
      +              "type": "string"
      +            },
      +            "equipSlot": {
      +              "description": "Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both.",
      +              "enum": [
      +                "mainHand",
      +                "offHand"
      +              ],
      +              "type": "string"
      +            },
      +            "negate": {
      +              "description": "true inverts the predicate — 'while NOT matching' instead of 'while matching'.",
      +              "type": "boolean"
      +            },
      +            "slot": {
      +              "description": "For 'equipped' predicates: the body category to match (armor / shield / weapon).",
      +              "enum": [
      +                "armor",
      +                "shield",
      +                "weapon"
      +              ],
      +              "type": "string"
      +            },
      +            "type": {
      +              "description": "Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition.",
      +              "enum": [
      +                "equipped",
      +                "attackingWeapon",
      +                "condition"
      +              ],
      +              "type": "string"
      +            },
      +            "weaponProperties": {
      +              "description": "For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "requiresLogic": {
      +        "enum": [
      +          "and",
      +          "or"
      +        ],
      +        "type": "string"
      +      },
      +      "rollScope": {
      +        "enum": [
      +          "attack",
      +          "save",
      +          "abilityCheck",
      +          "skillCheck"
      +        ],
      +        "type": "string"
      +      },
      +      "trigger": {
      +        "enum": [
      +          "passive",
      +          "toggled",
      +          "reaction",
      +          "perRoll",
      +          "resource",
      +          "targetBound"
      +        ],
      +        "type": "string"
      +      },
      +      "triggerEvent": {
      +        "enum": [
      +          "onHit",
      +          "onMiss",
      +          "onDamage",
      +          "startOfYourTurn",
      +          "endOfYourTurn",
      +          "startOfTargetTurn",
      +          "endOfTargetTurn"
      +        ],
      +        "type": "string"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / ruleChoice
      Added value: +{
      +  "additionalProperties": {},
      +  "properties": {
      +    "allowedCategories": {
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    },
      +    "allowedRuleParameters": {
      +      "additionalProperties": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "damageType": {
      +            "type": "string"
      +          },
      +          "number": {
      +            "maximum": 9007199254740991,
      +            "minimum": 0,
      +            "type": "integer"
      +          },
      +          "range": {
      +            "maximum": 9007199254740991,
      +            "minimum": 0,
      +            "type": "integer"
      +          },
      +          "speed": {
      +            "maximum": 9007199254740991,
      +            "minimum": 0,
      +            "type": "integer"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "propertyNames": {
      +        "type": "string"
      +      },
      +      "type": "object"
      +    },
      +    "allowedRules": {
      +      "items": {
      +        "description": "Mongo `_id` reference (24-character hex string).",
      +        "minLength": 1,
      +        "type": "string"
      +      },
      +      "type": "array"
      +    },
      +    "allowedTypes": {
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    },
      +    "count": {
      +      "maximum": 9007199254740991,
      +      "minimum": 0,
      +      "type": "integer"
      +    },
      +    "label": {
      +      "type": "string"
      +    },
      +    "mode": {
      +      "enum": [
      +        "filter",
      +        "specific"
      +      ],
      +      "type": "string"
      +    },
      +    "progression": {
      +      "items": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "count": {
      +            "maximum": 9007199254740991,
      +            "minimum": 0,
      +            "type": "integer"
      +          },
      +          "level": {
      +            "maximum": 20,
      +            "minimum": 1,
      +            "type": "integer"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "type": "array"
      +    },
      +    "scaling": {
      +      "enum": [
      +        "fixed",
      +        "byLevel"
      +      ],
      +      "type": "string"
      +    }
      +  },
      +  "type": "object"
      +}
    • addedInput schema / properties / ruleset
      Added value: +{
      +  "description": "Ruleset code (e.g. '5th Edition', '5e24', 'PFRPG', 'Savage Worlds').",
      +  "type": "string"
      +}
    • addedInput schema / properties / school
      Added value: +{
      +  "description": "Spell school (Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation).",
      +  "type": "string"
      +}
    • addedInput schema / properties / source
      Added value: +{
      +  "type": "string"
      +}
    • addedInput schema / properties / spellChoices
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "allowedCategories": {
      +        "items": {
      +          "type": "string"
      +        },
      +        "type": "array"
      +      },
      +      "allowedSchools": {
      +        "items": {
      +          "type": "string"
      +        },
      +        "type": "array"
      +      },
      +      "allowedSpells": {
      +        "items": {
      +          "description": "Mongo `_id` reference (24-character hex string).",
      +          "minLength": 1,
      +          "type": "string"
      +        },
      +        "type": "array"
      +      },
      +      "castingAbility": {
      +        "enum": [
      +          "strength",
      +          "dexterity",
      +          "constitution",
      +          "intelligence",
      +          "wisdom",
      +          "charisma"
      +        ],
      +        "type": "string"
      +      },
      +      "castingAbilityOptions": {
      +        "items": {
      +          "enum": [
      +            "strength",
      +            "dexterity",
      +            "constitution",
      +            "intelligence",
      +            "wisdom",
      +            "charisma"
      +          ],
      +          "type": "string"
      +        },
      +        "type": "array"
      +      },
      +      "freeCast": {
      +        "additionalProperties": {},
      +        "properties": {
      +          "atWill": {
      +            "type": "boolean"
      +          },
      +          "count": {
      +            "maximum": 9007199254740991,
      +            "minimum": 0,
      +            "type": "integer"
      +          },
      +          "progression": {
      +            "items": {
      +              "additionalProperties": {},
      +              "properties": {
      +                "count": {
      +                  "maximum": 9007199254740991,
      +                  "minimum": 0,
      +                  "type": "integer"
      +                },
      +                "level": {
      +                  "maximum": 20,
      +                  "minimum": 1,
      +                  "type": "integer"
      +                }
      +              },
      +              "type": "object"
      +            },
      +            "type": "array"
      +          },
      +          "recovery": {
      +            "items": {
      +              "additionalProperties": {},
      +              "properties": {
      +                "count": {
      +                  "maximum": 9007199254740991,
      +                  "minimum": 0,
      +                  "type": "integer"
      +                },
      +                "on": {
      +                  "enum": [
      +                    "Short",
      +                    "Long"
      +                  ],
      +                  "type": "string"
      +                },
      +                "restoreAll": {
      +                  "type": "boolean"
      +                }
      +              },
      +              "type": "object"
      +            },
      +            "type": "array"
      +          }
      +        },
      +        "type": "object"
      +      },
      +      "label": {
      +        "type": "string"
      +      },
      +      "maxLevel": {
      +        "maximum": 9,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "minLevel": {
      +        "maximum": 9,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "mode": {
      +        "enum": [
      +          "filter",
      +          "specific"
      +        ],
      +        "type": "string"
      +      },
      +      "prepared": {
      +        "type": "boolean"
      +      },
      +      "progression": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "count": {
      +              "maximum": 9007199254740991,
      +              "minimum": 0,
      +              "type": "integer"
      +            },
      +            "level": {
      +              "maximum": 20,
      +              "minimum": 1,
      +              "type": "integer"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / spellListChoices
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "allowedCategories": {
      +        "items": {
      +          "type": "string"
      +        },
      +        "type": "array"
      +      },
      +      "castingAbility": {
      +        "enum": [
      +          "strength",
      +          "dexterity",
      +          "constitution",
      +          "intelligence",
      +          "wisdom",
      +          "charisma"
      +        ],
      +        "type": "string"
      +      },
      +      "castingAbilityOptions": {
      +        "items": {
      +          "enum": [
      +            "strength",
      +            "dexterity",
      +            "constitution",
      +            "intelligence",
      +            "wisdom",
      +            "charisma"
      +          ],
      +          "type": "string"
      +        },
      +        "type": "array"
      +      },
      +      "label": {
      +        "type": "string"
      +      },
      +      "picks": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "count": {
      +              "maximum": 9007199254740991,
      +              "minimum": 0,
      +              "type": "integer"
      +            },
      +            "freeCast": {
      +              "additionalProperties": {},
      +              "properties": {
      +                "atWill": {
      +                  "type": "boolean"
      +                },
      +                "count": {
      +                  "maximum": 9007199254740991,
      +                  "minimum": 0,
      +                  "type": "integer"
      +                },
      +                "progression": {
      +                  "items": {
      +                    "additionalProperties": {},
      +                    "properties": {
      +                      "count": {
      +                        "maximum": 9007199254740991,
      +                        "minimum": 0,
      +                        "type": "integer"
      +                      },
      +                      "level": {
      +                        "maximum": 20,
      +                        "minimum": 1,
      +                        "type": "integer"
      +                      }
      +                    },
      +                    "type": "object"
      +                  },
      +                  "type": "array"
      +                },
      +                "recovery": {
      +                  "items": {
      +                    "additionalProperties": {},
      +                    "properties": {
      +                      "count": {
      +                        "maximum": 9007199254740991,
      +                        "minimum": 0,
      +                        "type": "integer"
      +                      },
      +                      "on": {
      +                        "enum": [
      +                          "Short",
      +                          "Long"
      +                        ],
      +                        "type": "string"
      +                      },
      +                      "restoreAll": {
      +                        "type": "boolean"
      +                      }
      +                    },
      +                    "type": "object"
      +                  },
      +                  "type": "array"
      +                }
      +              },
      +              "type": "object"
      +            },
      +            "label": {
      +              "type": "string"
      +            },
      +            "maxLevel": {
      +              "maximum": 9,
      +              "minimum": 0,
      +              "type": "integer"
      +            },
      +            "minLevel": {
      +              "maximum": 9,
      +              "minimum": 0,
      +              "type": "integer"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "prepared": {
      +        "type": "boolean"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / statBonuses
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "attribute": {
      +        "description": "For valueType: 'attribute' — which ability's modifier to use.",
      +        "type": "string"
      +      },
      +      "audience": {
      +        "description": "Who the bonus contributes to. Absent = self.",
      +        "enum": [
      +          "self",
      +          "ally",
      +          "any",
      +          "target",
      +          "enemy"
      +        ],
      +        "type": "string"
      +      },
      +      "dice": {
      +        "description": "For valueType: 'dice' — dice expression (e.g. '1d4').",
      +        "type": "string"
      +      },
      +      "durationCount": {
      +        "description": "Numeric count paired with durationUnit (e.g. count: 3, unit: 'round').",
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "durationUnit": {
      +        "description": "How long the bonus persists once fired. Only meaningful for event-driven bonuses.",
      +        "enum": [
      +          "instantaneous",
      +          "untilStartOfNextTurn",
      +          "untilEndOfNextTurn",
      +          "round",
      +          "minute",
      +          "hour",
      +          "untilShortRest",
      +          "untilLongRest"
      +        ],
      +        "type": "string"
      +      },
      +      "fixed": {
      +        "description": "For valueType: 'fixed' — the literal numeric contribution.",
      +        "type": "number"
      +      },
      +      "progression": {
      +        "description": "For valueType: 'byLevel' — per-level rows; walker picks the row with level <= current level.",
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "dice": {
      +              "type": "string"
      +            },
      +            "flat": {
      +              "type": "number"
      +            },
      +            "level": {
      +              "maximum": 20,
      +              "minimum": 1,
      +              "type": "integer"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "range": {
      +        "description": "Aura radius in feet for ally/any-audience bonuses (Aura of Protection's 10 ft.). Absent = no range filter.",
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "requires": {
      +        "description": "Optional predicate list that gates this bonus. Absent / empty = always-on.",
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "armorCategories": {
      +              "description": "For 'equipped' + slot:armor: armor category list (Light / Medium / Heavy). OR semantics — match any.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            },
      +            "condition": {
      +              "description": "For 'condition' predicates: the character-state condition to gate on (5e24 named conditions and ongoing-action states).",
      +              "enum": [
      +                "blinded",
      +                "charmed",
      +                "dazed",
      +                "deafened",
      +                "exhaustion",
      +                "frightened",
      +                "grappled",
      +                "incapacitated",
      +                "invisible",
      +                "paralyzed",
      +                "petrified",
      +                "poisoned",
      +                "prone",
      +                "restrained",
      +                "stunned",
      +                "unconscious",
      +                "concentrating",
      +                "grappling",
      +                "dodging",
      +                "hiding",
      +                "raging"
      +              ],
      +              "type": "string"
      +            },
      +            "equipSlot": {
      +              "description": "Body slot the matched weapon must occupy. mainHand / offHand. Resolved via getRequiredSlots so two-handed grips occupy both.",
      +              "enum": [
      +                "mainHand",
      +                "offHand"
      +              ],
      +              "type": "string"
      +            },
      +            "negate": {
      +              "description": "true inverts the predicate — 'while NOT matching' instead of 'while matching'.",
      +              "type": "boolean"
      +            },
      +            "slot": {
      +              "description": "For 'equipped' predicates: the body category to match (armor / shield / weapon).",
      +              "enum": [
      +                "armor",
      +                "shield",
      +                "weapon"
      +              ],
      +              "type": "string"
      +            },
      +            "type": {
      +              "description": "Predicate type. 'equipped' = character-scoped (gates on what's equipped). 'attackingWeapon' = attack-scoped (gates on the current action's source weapon). 'condition' = gates on a character-state condition.",
      +              "enum": [
      +                "equipped",
      +                "attackingWeapon",
      +                "condition"
      +              ],
      +              "type": "string"
      +            },
      +            "weaponProperties": {
      +              "description": "For 'equipped' + slot:weapon OR 'attackingWeapon': weapon-property list. AND semantics — match all.",
      +              "items": {
      +                "type": "string"
      +              },
      +              "type": "array"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "requiresLogic": {
      +        "description": "How `requires` predicates compose. 'and' (default) = ALL must hold. 'or' = ANY one is sufficient.",
      +        "enum": [
      +          "and",
      +          "or"
      +        ],
      +        "type": "string"
      +      },
      +      "target": {
      +        "description": "Stat the bonus contributes to (e.g. 'skills.Acrobatics.misc', 'attributes.strength.misc').",
      +        "type": "string"
      +      },
      +      "trigger": {
      +        "description": "Action-economy / cost shape of the bonus. passive / toggled / reaction / perRoll / resource / targetBound.",
      +        "enum": [
      +          "passive",
      +          "toggled",
      +          "reaction",
      +          "perRoll",
      +          "resource",
      +          "targetBound"
      +        ],
      +        "type": "string"
      +      },
      +      "triggerEvent": {
      +        "description": "Game-time event that fires the bonus (onHit / onDamage / startOfYourTurn / etc.). Absent = not event-driven (passive walker contributes whenever `requires` holds).",
      +        "enum": [
      +          "onHit",
      +          "onMiss",
      +          "onDamage",
      +          "startOfYourTurn",
      +          "endOfYourTurn",
      +          "startOfTargetTurn",
      +          "endOfTargetTurn"
      +        ],
      +        "type": "string"
      +      },
      +      "types": {
      +        "description": "Damage type tags for damage.* targets. No-op for non-damage targets.",
      +        "items": {
      +          "type": "string"
      +        },
      +        "type": "array"
      +      },
      +      "valueType": {
      +        "description": "How the contribution is computed. 'fixed' uses `fixed`; 'attribute' uses the mod of `attribute`; 'attackAttribute' uses the action's attack-roll ability (per-attack only); others scale by level/PB/dice.",
      +        "enum": [
      +          "fixed",
      +          "attribute",
      +          "proficiency",
      +          "level",
      +          "halfLevel",
      +          "dice",
      +          "byLevel",
      +          "attackAttribute"
      +        ],
      +        "type": "string"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / properties / summary
      Added value: +{
      +  "description": "Short one-line summary.",
      +  "type": "string"
      +}
    • addedInput schema / properties / type
      Added value: +{
      +  "description": "Spell type. 5e / 5e24 use 'Spell'; Savage Worlds uses 'Power'. Required at create.",
      +  "enum": [
      +    "Spell",
      +    "Power"
      +  ],
      +  "type": "string"
      +}
    • addedInput schema / properties / uses
      Added value: +{
      +  "items": {
      +    "additionalProperties": {},
      +    "properties": {
      +      "count": {
      +        "maximum": 9007199254740991,
      +        "minimum": 0,
      +        "type": "integer"
      +      },
      +      "mode": {
      +        "enum": [
      +          "fixed",
      +          "byLevel",
      +          "proficiency"
      +        ],
      +        "type": "string"
      +      },
      +      "name": {
      +        "type": "string"
      +      },
      +      "progression": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "count": {
      +              "maximum": 9007199254740991,
      +              "minimum": 0,
      +              "type": "integer"
      +            },
      +            "countAbility": {
      +              "enum": [
      +                "strength",
      +                "dexterity",
      +                "constitution",
      +                "intelligence",
      +                "wisdom",
      +                "charisma"
      +              ],
      +              "type": "string"
      +            },
      +            "countSource": {
      +              "enum": [
      +                "fixed",
      +                "proficiency",
      +                "abilityMod"
      +              ],
      +              "type": "string"
      +            },
      +            "level": {
      +              "maximum": 20,
      +              "minimum": 1,
      +              "type": "integer"
      +            },
      +            "slotLevel": {
      +              "maximum": 9,
      +              "minimum": 1,
      +              "type": "integer"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "recovery": {
      +        "items": {
      +          "additionalProperties": {},
      +          "properties": {
      +            "count": {
      +              "maximum": 9007199254740991,
      +              "minimum": 0,
      +              "type": "integer"
      +            },
      +            "on": {
      +              "enum": [
      +                "Short",
      +                "Long"
      +              ],
      +              "type": "string"
      +            },
      +            "restoreAll": {
      +              "type": "boolean"
      +            }
      +          },
      +          "type": "object"
      +        },
      +        "type": "array"
      +      },
      +      "rest": {
      +        "enum": [
      +          "Short",
      +          "Long"
      +        ],
      +        "type": "string"
      +      },
      +      "slotLevel": {
      +        "maximum": 9,
      +        "minimum": 1,
      +        "type": "integer"
      +      }
      +    },
      +    "type": "object"
      +  },
      +  "type": "array"
      +}
    • addedInput schema / required
      Added value: +[
      +  "name"
      +]
  3. First observed

TDQS

A3.6/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare non-read-only, non-destructive, non-idempotent behavior, so the bar is lower. The description adds genuinely useful context beyond them: server-side validation of ruleset-specific fields, a 'passthrough schema' that accepts arbitrary additional properties, and explicit ownership by the calling user.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three compact sentences, front-loaded with the action, then the validation/passthrough caveat, then ownership. No filler; the only mild weakness is that the passthrough note is packed into a dense clause.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

An output schema exists, so return values need no explanation. But for a 48-parameter, ruleset-dependent create tool, the description should ideally flag the prerequisite lookups (ruleset code, authoring guide) and the specific validated fields; it does the latter loosely and omits the former.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 48 parameters and only 44% schema description coverage, the description carries a burden it only partially meets. It lists several expected fields (level, casting time, components, range, duration) and points at the passthrough schema, but most of the 48 nested parameters remain undocumented here.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ('Create a new user-authored spell or power') and scopes it to authoring by the calling user. It does not explicitly name siblings like vault_update_spell or vault_get_spell, but the phrase 'user-authored' distinguishes it from library-read tools well enough to act on.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Implied usage is clear (author a new spell), and it hints that ruleset-specific required fields determine what to send. However, it never states when to use this versus vault_update_spell or vault_create_item, nor does it name vault_get_authoring_guide / list_rulesets as prerequisites, leaving routing to inference.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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