Update a move
play_update_moveUpdate a move by id: name, description, number (game label), date, order (shelf position), sessionId (chapter; null detaches), parentId (child scene; null detaches; setting it clears the chapter), or playerIds (visibility; [] reopens to everyone). Only supplied fields are sent. GM-only. REQUIRES baseUpdatedAt: copy updatedAt from a fresh play_get_move read; a stale or fabricated value is rejected with OUT_OF_SYNC and nothing is written.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||