Unlink a play campaign from a world
imagine_unlink_world_from_campaignUnlink a play campaign from a world. TWO-WAY — clears the link on play's side first, then on imagine's side. Pass removeSyncedHouseRules: true to also clean up any house rules that were synced into the world when the campaign was originally linked. Caller must have 'edit' access on the world.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| id | Yes | Mongo `_id` of the world. | |
| campaignId | Yes | Mongo `_id` of the play campaign to unlink. | |
| removeSyncedHouseRules | No | When true, additionally cleans up any house rules that were synced into the world when the campaign was originally linked. Default false. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||