Skip to main content
Glama

Update game settings

update_activity_settings
DestructiveIdempotent

Update game settings of an activity (time limit, attempts, shuffling...). Get the editable fields with get_activity_schema(include_settings: true).

Input Schema

NameRequiredDescriptionDefault
settingsYesObject with setting fields and their new values. Booleans as true/false.
activity_idYesId of the activity.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.9/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=false, destructiveHint=true, idempotentHint=true, and openWorldHint=false, so the safety profile is covered by structured data. The description adds the scope of mutable settings, but does not clarify the surprising destructiveHint=true implication — whether unspecified settings are preserved or reset — which is exactly the behavior an agent needs to know before calling.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two tight sentences with no filler, and the mutation scope is front-loaded ahead of the discovery instruction. Every clause earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a two-parameter, fully-described schema with annotations carrying the safety profile and no output schema, the description covers what changes and how to find valid fields. The remaining gap is the partial-versus-full update semantics implied by destructiveHint=true.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% so the two parameters are documented, but the settings object's schema description is generic ("Object with setting fields and their new values"). The description adds real value by pointing to get_activity_schema(include_settings: true) as the authoritative source for valid setting keys, going beyond what the nested schema conveys.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names a specific verb and resource ("Update game settings of an activity") and gives concrete examples of the affected fields (time limit, attempts, shuffling), which distinguishes it from the broader update_activity sibling. It stops short of explicitly contrasting itself with update_activity, but the scope is unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It gives an actionable prerequisite: call get_activity_schema(include_settings: true) to discover the editable fields before invoking this tool. That meaningfully routes the agent, though it offers no when-not guidance or explicit alternative for cases where the update should happen elsewhere.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Try in Browser

Glama MCP Gateway

Add one secure layer between your agents and this server.

Resources