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DZPage DayZ Tools

Where a DayZ item spawns

where_to_find_item
Read-onlyIdempotent

Where an item can spawn on a map: the places with the most loot buildings that can hold it, with coordinates, grid square, loot tier zone and building types, plus the total number of buildings, the item's loot tiers and nominal count, and a link to the dzpage.com interactive loot map with every building marked. Accepts a class name or an item name in any language (e.g. 'AKM', 'KA-M', 'Verband'). Uses the same spawn rule and data as the loot map.

Input Schema

NameRequiredDescriptionDefault
mapNochernarus
itemYesClass name or item name, e.g. AKM, KA-M, BandageDressing
langNoLanguage for names, descriptions and linksen
limitNoHow many places to list

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed1 schema field changed
    • changedInput schema / properties / map / enum
      Previous value: -[
      -  "chernarus",
      -  "livonia",
      -  "sakhal",
      -  "namalsk"
      -]New value: +[
      +  "chernarus",
      +  "livonia",
      +  "sakhal",
      +  "namalsk",
      +  "nasdara"
      +]
  2. Added

TDQS

A3.8/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnly, idempotent, non-destructive and closed-world, so the safety profile is covered. The description adds real value beyond that: it discloses the exact shape of the answer (top loot buildings, grid square, loot tier zone, building types, totals, loot tiers, nominal count) and a link to the interactive map, plus that it uses the same spawn rule as the map.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Purpose is front-loaded in the opening clause, followed by a compact inventory of the return contents and the input convention. The middle sentence is a long list-in-a-sentence, but nothing is redundant or filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description carries the return-value burden and does so well. No annotation gaps remain given the read-only hints. It stops short of covering map defaults and failure/ambiguity behavior when an item name cannot be resolved.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 75%, so the baseline is 3, and the description goes further by explaining that `item` accepts a class name or a localized item name in any language with concrete examples ('AKM', 'KA-M', 'Verband'), which reinforces the `lang` parameter. The `map` parameter's enum/default is left unaddressed in the description, so it is not fully compensating.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb/resource — where a DayZ item can spawn on a map — and enumerates what the answer contains (coordinates, grid, loot tier, building types). It is implicitly distinct from siblings like get_item or search_items, but never explicitly contrasts itself with them.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied by the name and the stated inputs (class name or localized item name), so an agent will know roughly when to reach for it. However there is no explicit when-to-use rule, no statement of when to prefer get_item/search_items instead, and no note about the default map being used silently.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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