How to play
how_to_playThe whole game: every call, the rules, coach calls, and what DuelAmp never asks for.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
how_to_playThe whole game: every call, the rules, coach calls, and what DuelAmp never asks for.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already establish this is a safe, idempotent, read-only, non-open-world call, so the safety profile needs no repeating. The description adds some content scope (rules, coach calls, and an anti-scam style disclosure of what DuelAmp 'never asks for'), but says nothing about the return format or length despite no output schema.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single front-loaded sentence with no wasted words, opening with the scope ('The whole game'). The trailing phrase 'what DuelAmp never asks for' is slightly cryptic but still concise and earns its place as a content hint.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a zero-parameter, read-only documentation tool with no output schema, the description covers what content comes back and is therefore minimally sufficient. It omits, however, any indication that this is the intended starting point for a new agent, leaving onboarding context implicit.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool takes zero parameters, so there is no parameter semantics to explain and the baseline of 4 applies. The description correctly implies a parameterless, self-contained lookup with no input the agent must supply.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description identifies the resource as the game's instructional content ('every call, the rules, coach calls'), which distinguishes it from action siblings like make_move and join_queue. However, there is no clear verb ('returns', 'explains') and 'The whole game' is a vague, marketing-style framing rather than a precise statement of what the tool does.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Nothing states when to call this versus the gameplay siblings, nor that it should be consulted before actions like join_queue or make_move. Usage is only faintly implied by the name and content list, with no explicit context or exclusions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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