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game_launch_kit

Build an original game planning bundle from a supplied brief. No competitor facts are invented. Price: 20000 atomic USDC. Payment authorization required before paid execution.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
toneYes
genreYes
titleYes
platformYes
core_loopYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

B3/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden, and it does disclose two meaningful traits: no competitor facts are invented, and execution is paid (20000 atomic USDC, authorization required). That is genuinely useful behavioral context. It still omits what the bundle contains, whether generation is idempotent, what happens on payment failure, and any refund/retry semantics.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three short sentences, front-loaded with the core action and then the guarantees and cost. No filler. Minor room for improvement: the payment sentence could be tightened, but it is efficient overall.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

There is no output schema and no annotations, so the description is the only source of behavior. It covers cost and originality but never says what the 'planning bundle' actually contains or in what form it is returned, which matters for a five-required-parameter paid generator.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0% across 5 required parameters (title, genre, platform, tone, core_loop), so the description must compensate and it does not. It only refers vaguely to 'a supplied brief' without mapping or explaining any field, leaving length limits and semantics entirely to the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource: 'Build an original game planning bundle from a supplied brief.' An agent can tell it is a generation tool. It does not, however, differentiate itself from the siblings ship_gate_audit or store_art_prompt_pack, so it stops short of a 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no statement of when to use this tool versus alternatives, nor any prerequisite beyond the payment note. 'From a supplied brief' implies the required input shape but gives no conditions or exclusions for selecting this tool.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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