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game_dev_pack

Download the Game Dev skill pack ZIP: game design, game feel/UX, level design, game programming, XR design and game audio skills with example prompts, quick-start guide and licence. Price: 39000000 atomic USDC. Payment authorization required before paid execution.

Input Schema

NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

A3.9/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden, and it does disclose two important traits: the exact price (39000000 atomic USDC) and that payment authorization is required prior to execution. It does not state whether the charge is one-time or recurring, whether it is refundable, or how the ZIP is delivered, leaving notable behavioral gaps for a paid, presumably irreversible transaction.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Content, price, and payment condition are packed into two front-loaded sentences with no filler. The contents enumeration is somewhat long but each item is informative, so it largely earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a zero-param, no-annotation tool with no output schema, the description covers what the user receives, the exact cost, and the authorization prerequisite. The only meaningful omission is the delivery/return mechanism (e.g., download link vs. file payload), which keeps it short of a 5.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters (empty schema, additionalProperties false), so the baseline is 4. There is nothing for the description to clarify or compensate for on the parameter side.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Specific verb (Download) plus resource (Game Dev skill pack ZIP) with an enumerated contents list. It clearly differentiates itself from sibling packs like designer_pack and marketer_pack by naming the game-dev domain and its constituent skills.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description states a precondition ('payment authorization required before paid execution') and a cost, which implies when the tool is actionable, but gives no explicit guidance on when to choose this pack over sibling packs like game_launch_kit or designer_pack. Usage is only inferable.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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