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CrystlQuant

Find a game

find_game
Read-onlyIdempotent

CrystlQuant's pick and win chance for one upcoming game (today or tomorrow), found by a team or fighter name, for example 'Chiefs', 'Arsenal' or 'Pereira', with a link to the game's page, where the market's chance and the gap are.

Input Schema

NameRequiredDescriptionDefault
teamYesA team or fighter name, or part of one (3 letters or more).

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.9/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnly, idempotent, non-destructive and openWorldHint=false, so safety is covered. The description adds real context beyond that: the result set is limited to games happening today or tomorrow and the payload includes a page link, the market chance and the gap. It does not say what happens with ambiguous or zero matches, which is the main remaining gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

It is a single front-loaded sentence that leads with what is returned and immediately follows with the lookup key, with no filler. The trailing clause 'where the market's chance and the gap are' is grammatically awkward and slightly slows comprehension, which keeps it off a 5.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a one-parameter read-only lookup with a fully described schema and no output schema, the description covers scope (single game, today/tomorrow), input semantics, and even the shape of the return (page link, market chance, gap). The only unstated behavior, ambiguity and no-match handling, is minor relative to how simple this tool is.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3, but the description earns a bump by supplying concrete examples ('Chiefs', 'Arsenal', 'Pereira') that demonstrate the accepted name formats span both team sports and fighter names. The partial-name matching rule itself is already documented in the schema, so no higher credit is due.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names a concrete resource (one upcoming game's pick and win chance) and its lookup key (team or fighter name), plus what the result links to. It does not name any sibling tool, so the agent must infer that todays_board or rankings cover the multi-game cases, but the single-game scope is unmistakable.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied by the 'today or tomorrow' window and the single-name lookup, which tells an agent this is for one specific matchup rather than a slate. There is no explicit when-not-to-use guidance or pointer to the alternatives (todays_board, biggest_gaps) when the agent actually wants a list or a ranking.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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