Capture a screenshot from a screen
capture_device_frameTake a screenshot of one screen now and return it as an image, to check what is actually on the panel. Sends a screenshot command to the player, waits up to about 5 seconds for the new frame, then returns the newest stored frame with fresh (true only when it was taken after this call), latestFrameAt, latestScreenshotId and latestFrameUrl. A slow or offline screen returns its last stored frame with fresh:false (no image if it never sent one); a frame over 2 MB comes back without the inline image. Use screen_health to explain WHY a screen shows something. Requires screen.edit.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| screenId | Yes | Screen to capture, e.g. scr_aurora_42; find ids with search_screens. One screen per call. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||