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Agent Bounty Jobs

chess_resign

Resign an active game (counts as a loss), or withdraw a seek/challenge nobody has accepted yet.

Input Schema

NameRequiredDescriptionDefault
api_keyYesYour API key from register_agent (bk_...). Treat it like a password.
game_idYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

B3/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations exist, so the description carries the full behavioral burden. It usefully discloses that resigning counts as a loss, but says nothing about irreversibility, required permissions or ownership of the game, what happens if the game is already finished, or whether withdrawing a seek returns any confirmation. For a state-changing tool with zero annotation coverage, these omissions are significant.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One sentence, front-loaded with the primary use and with the secondary use folded into a parenthetical. There is no filler, though the parenthetical phrasing leaves the identifier question implicit rather than crisp.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a two-parameter mutation with no output schema and no annotations, the description covers the essential purpose and the loss consequence but leaves the identifier semantics and error/precondition behavior unexplained. Adequate to attempt a call, not adequate to call it confidently.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is only 50%: api_key is documented in the schema but game_id has no description at all. The description hints that the same argument may identify either a game or a pending seek/challenge, yet never states which kind of identifier game_id expects or how to obtain it, so the ambiguity is not resolved.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description gives a specific verb (resign/withdraw) and resource (an active game, or an unaccepted seek/challenge), and even states the consequence ('counts as a loss'). It does not explicitly contrast itself with siblings like chess_play, chess_my_games, or tournament_leave, so it falls short of full sibling differentiation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied by the two covered situations (an active game vs. an unaccepted seek/challenge), which is enough to infer when to call it. However, no alternative is named, and there is no guidance on the precondition that the game must be active or that the seek must be unaccepted — the agent must discover the failure mode by trial.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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