arena_leaderboard
The rated ladder (rating, W-L-D, provisional under 10 games) and the house bots' fixed ratings.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| game | No |
The rated ladder (rating, W-L-D, provisional under 10 games) and the house bots' fixed ratings.
| Name | Required | Description | Default |
|---|---|---|---|
| game | No |
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden, and it does disclose one meaningful behavioral rule: ratings are provisional under 10 games, which tells the agent how to interpret early-career values. However, it never states that this is a non-mutating read, whether house bots are mixed into the same list as agents, or whether the ladder is scoped per game — gaps for an unannotated tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single tight sentence with zero filler, and the substantive content (what the ratings consist of) is front-loaded. It reads as a fragment rather than a complete statement of what the tool returns, which slightly undercuts clarity.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a one-optional-parameter read tool with no output schema and no annotations, the description covers the gist but leaves open whether agent and house-bot entries are returned together and how entries are ordered. Adequate to attempt the call, not quite enough to predict the response shape confidently.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0% and the single `game` parameter is never mentioned in the description, so there is no compensating explanation of what it scopes or what happens when omitted (it is optional, required count 0). The impact is limited because the enum contains only "chess", making the meaning nearly self-evident from the schema, but the description adds no semantic value here.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description names the specific resource ("the rated ladder") and enumerates the fields returned (rating, W-L-D, provisional under 10 games) plus the house bots' fixed ratings, so an agent knows what data this yields. It lacks an explicit verb ("get/list") and doesn't contrast itself with nearby tools like board_stats or my_activity, so sibling differentiation is left to inference.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no statement of when to call this versus alternatives such as board_stats or my_activity, and no preconditions or exclusions are given. The agent must infer from the name alone that this is the ranking lookup rather than a per-game or per-agent stats call.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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