Export model for target editor
export_modelExport mesh models for web/Godot (GLB), Unity/Unreal (FBX), USD (USDZ), or 3D printing (STL in millimeters). Reports axes, units, file size and material warnings. GLB/FBX/STL respect scene unit scale; USD currently requires unit scale 1 and refuses other scales. Scene transforms stay unchanged; verify the file in the destination editor. Existing destinations are refused.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"operation_name": "<operation_name>",
"target": "<target>"
},
"name": "export_model"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| target | Yes | Destination workflow: web/godot use GLB, unity/unreal use FBX, usd uses USDZ, print uses STL. | |
| filename | No | Output filename for this result; choose a name appropriate to the requested format. | |
| project_name | No | Project name used to organize this output in the receiving Desktop workspace. | |
| project_path | No | Absolute project folder only when the user explicitly supplied this external destination. Otherwise use Desktop’s configured workspace. | |
| selected_only | No | Export selected mesh objects when true instead of the full supported mesh selection. | |
| operation_name | Yes | Short, concrete history title in the user's language describing the requested operation. |