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eSoccer head-to-head

esoccer_head_to_head
Read-onlyIdempotent

Head-to-head record between two eSoccer (virtual football, EA FC) players: who wins more, draws, average goals per duel compared with their league, how many duels ended with 3, 4 or 5+ goals, how often both players scored, goals per player, most common score, current streak, the latest duels (with the clubs each one used) and their next scheduled duel. Answers questions like "who usually wins between X and Y", "X vs Y history", "cara a cara", "h2h", "how many goals in X vs Y", "do both usually score", "how did the last X vs Y end", "and in the last month?", "and when X plays with Real Madrid?". Filters: period, last_n (only the latest N duels) and clubs (club1/club2, or clubs_of_last_duel=true to keep only duels with the same clubs as their latest meeting). By default it uses the same window as the Bettrails page: the last 6 months when that leaves at least 10 duels, otherwise the full record. Statistics only: no odds, no betting advice.

Input Schema

NameRequiredDescriptionDefault
club1NoOnly duels where player1 used this club (partial name OK, e.g. "City").
club2NoOnly duels where player2 used this club.
last_nNoOnly the latest N duels (applied after the period).
leagueNoLeague. If omitted, the league where they have met most is used. gt = GTLeagues; adriatic = Adriatic League; valhalla = Valhalla League; valkyrie = Valkyrie League; ggleague = GG League; esportsbattle = EsportsBattle; erivals = eRivals; cyberlivearena = Cyber Live Arena; volta = EsportsBattle Volta.
periodNoTime window. auto (default) = like the Bettrails page; all = full record.
player1YesFirst player (nickname as on Bettrails, case does not matter).
player2YesSecond player.
languageNoLanguage of the bettrails.com links returned (normally the language of the conversation). Default: es.
clubs_of_last_duelNoOnly duels with the same clubs both used in their latest meeting.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A4.2/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The annotations already establish a safe, idempotent, non-destructive read (readOnlyHint, idempotentHint, destructiveHint=false), so the bar is lower. The description still adds real context beyond that: the default window resolution rule (last 6 months when it leaves >=10 duels, otherwise full record), the semantics of last_n being applied after period, and the scope limit 'statistics only: no odds, no betting advice'. Return format and pagination are not described, keeping it out of the top band.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Purpose and triggers are front-loaded, which is good, but the middle is a long comma-spliced enumeration of every computed statistic that reads more like a spec dump than selection guidance. It is defensible for a data-heavy tool, yet several clauses do not earn their place for the select-and-invoke decision.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

There is no output schema, so the description must carry return-value burden, and it largely does by listing the statistics returned and the default time-window behavior. It omits how results are structured (e.g. the bettrails.com links implied by the language param), leaving a small gap for a 9-parameter, no-output-schema tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3 and the schema already documents every parameter. The description adds value by explaining filter interactions the schema does not spell out as a set: the clubs filter (club1/club2 or clubs_of_last_duel=true keeping only duels with the latest meeting's clubs) and the fact that period/last_n compose. It does not add syntax beyond the schema, so 4 rather than 5.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names the exact resource (head-to-head record between two eSoccer players) and enumerates the concrete outputs it computes (win/draw splits, goal averages vs league, goal distribution, BTTS, streaks, latest and next duels). This is specific enough that an agent can separate it from esoccer_player (single-player) and search without opening either schema.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It supplies explicit trigger phrases the tool is meant to answer ('who usually wins between X and Y', 'h2h', 'how many goals in X vs Y', 'and in the last month?'), which is strong context for selection. It stops short of naming alternatives or stating when NOT to use it (e.g. vs esoccer_player for single-player questions), so it does not reach the top band.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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