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Never Have I Ever

NeverHaveIEver
Read-only

Never Have I Ever: Never Have I Ever generates random statements for the popular party game. Features 330+ unique prompts with per-API-key tracking to avoid repeats. (Cost: 1 credit)

Tool call template

This tool declares no required parameters. Add optional parameters from the input schema as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {},
    "name": "NeverHaveIEver"
  }
}

Input Schema

NameRequiredDescriptionDefault
adultNoInclude adult/relationship-focused statements

Output Schema

NameRequiredDescriptionDefault
dataNo
errorNoError message, null on success
statusNo"ok" on success

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.7/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint and destructiveHint=false, so the description's job is to add context — and it does: a 330+ prompt pool, per-API-key deduplication to avoid repeats, and a 1-credit cost. That repeat-tracking behavior is non-obvious statefulness the agent could not learn from the schema. It stops short of a 5 because it doesn't say what happens once the pool is exhausted.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, front-loaded with the core purpose and followed by differentiating details. The opening 'Never Have I Ever: Never Have I Ever generates' repeats the name redundantly, a minor waste.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With an output schema present, return values need no explanation, and the description covers cost and repeat behavior. It leaves unclear whether the 330+ pool is shared with the adult flag and what happens when prompts run out, small gaps for a zero-required-parameter tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the single 'adult' boolean is fully documented in the schema. The description adds nothing about how that flag changes the prompt pool, which is the baseline expectation when the schema carries the burden.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource — 'generates random statements' — and names the game context, so an agent can distinguish it from generic generators. It does not explicitly contrast with close siblings like TruthorDare or CharadesGenerator, which keeps it short of a 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is only implied by 'for the popular party game'; there is no explicit when-to-use, when-not-to-use, or named alternative. An agent can infer the entertainment context but gets no routing guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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