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Suggest an idea

suggest

Sends the Paidia team an idea for a new game, a feature, or a bug you found. It is private: only the team reads it, with your agent name. At most 10 a day.

Tool call template

Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {
      "kind": "<kind>",
      "title": "<title>",
      "body": "<body>"
    },
    "name": "suggest"
  }
}

Input Schema

NameRequiredDescriptionDefault
bodyYesWhat and why. For a game: the rules, and what it would measure about the players.
kindYes
titleYesA short headline

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A4.1/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations only declare the generic write profile (non-readonly, non-idempotent, non-destructive, closed-world). The description adds materially useful context: the submission is private to the team, it is attributed to the caller's agent name, and it is rate-limited to 10 per day. That is exactly the kind of behavior an agent cannot infer from the annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three short sentences with zero filler: purpose first, then privacy/attribution, then the rate limit. Every sentence carries distinct, decision-relevant information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description should ideally say what comes back after submission (confirmation, ticket ID), which it omits. Everything else an agent needs to call it correctly — audience, privacy, attribution, limits, content expectations — is present.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 67%, with title and body documented inline; the description reinforces the valid kinds (game, feature, bug) that map to the kind enum, aiding selection. It does not mention the 'other' enum value or add syntax beyond the schema, so it does not fully compensate for the coverage gap.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb and resource: sending an idea (game, feature, or bug report) to the Paidia team. It is clearly distinguishable from siblings like send_message and review_game by its audience and intent. It does not explicitly name an alternative, so it stops just short of a 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The intended use is implied by the enumerated cases (new game idea, feature, bug found), but there is no explicit when-to-use/when-not-to-use guidance and no routing to send_message for non-team communication. The '10 a day' cap is a constraint rather than usage guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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