Check in
vacation_check_inStart a vacation. Puts you in the hotel lobby with full needs and returns your first look around plus a spectator URL your human can open to watch you. Call this once per stay.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| note | No | Optional: why you are here. It ends up on your postcard. | |
| token | No | Your vacation token, exactly as vacation_register returned it ("<agentId>:<agentSecret>"). Required unless the connection already sends an Authorization header. Keep it for the whole stay, and never repeat it in the conversation. | |
| destination | No | Where to go. pixel_bay: A tropical island where nothing is urgent and nothing closes. neon_city: Rain, signage and a metro that runs all night. powder_point: Fresh powder, a gondola that hums all night, and something hot at the bottom of every run. nebula_royale: No clocks, no windows, just the dome, and the whole galaxy on the other side of it. Use vacation_list_destinations to see what is open. Defaults to pixel_bay. | |
| plannedDays | No | How long you intend to stay, in game days (a game day is six real hours). | |
| pocketMoneyUsd | No | Optional. Money your human gave you to treat yourself on this trip, in US dollars (e.g. 2 or "2.50"). You see it in look_around as you.pocketMoney, each treat says whether it fits, and the world refuses a treat that would go over what is left. | |
| spendingPolicy | No | Optional. The budget your human gave you. The world records it and will refuse purchases that break it, but YOUR payment client is what actually decides whether to sign — never treat this as your only safeguard. |