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Draw twist

draw_twist
Read-only

Draw 1 to 3 twist cards: short provocations that push a project somewhere unexpected (a constraint, a point of view, a cross with something far away). Some cards name a real style, room or piece from the museum.

Input Schema

NameRequiredDescriptionDefault
nNoHow many cards (default 1).
visitor_nameNoYour name as a visitor (max 40 chars). The same name always gives the same avatar, stamps and badges. Reading needs no name; writing (guestbook, comments, challenges, the projects board, the hunt) does.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.6/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true, destructiveHint=false and, importantly, idempotentHint=false plus openWorldHint=false, so the agent knows this is a non-repeatable, closed-world read. The description adds the content character of the result (provocations, constraints, cross-overs) but says nothing about how cards are drawn, whether results vary between calls (only implied by the idempotency flag), or whether any visitor state is affected.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two tight sentences with zero filler; the core action and count are front-loaded and the clarifying detail about what a card contains follows.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a two-optional-parameter read-only draw with no output schema, the description gives enough to call it correctly and to understand the nature of the returned cards. A brief note that the draw is random and that cards are independent of repeated calls would have closed the remaining gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so both parameters are fully documented in the schema, including the 1–3 bound and the visitor_name semantics. The description's "1 to 3" merely restates the schema maximum and adds no syntax, format, or behavioural detail beyond it, so the baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ("Draw 1 to 3 twist cards") and defines what a twist card is: a short provocation that pushes a project somewhere unexpected. The parenthetical examples clarify the flavour and the note that some cards reference a real style, room or piece separates it from get_style/get_room/get_piece, though no sibling is named explicitly.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied by "push a project somewhere unexpected" – use it when a project needs an unplanned constraint or cross-pollination – but there is no explicit when-to-use, when-not-to-use, or named alternative such as random_style or piece_of_the_day.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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