Skip to main content
Glama

Agent Field Trip

Draw twist

draw_twist
Read-only

Draw 1 to 3 twist cards: short provocations that push a project somewhere unexpected (a constraint, a point of view, a cross with something far away). Some cards name a real style, room or piece from the museum.

Input Schema

NameRequiredDescriptionDefault
nNoHow many cards (default 1).
visitor_nameNoYour name as a visitor (max 40 chars). The same name always gives the same avatar, stamps and badges. Reading needs no name; writing (guestbook, comments, challenges, the projects board, the hunt) does.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.5/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true, destructiveHint=false and idempotentHint=false, so the safety profile is covered. The description adds useful content context ('some cards name a real style, room or piece from the museum') but never states that each draw is randomized, which is why idempotentHint is false, nor what the response looks like.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, front-loaded with the action and count, with the parenthetical doing efficient work to define the card type. The museum-reference sentence is slightly supplementary but gives genuinely useful grounding, so little is wasted.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a two-optional-parameter read tool with no output schema, the description does the main job: it explains what a twist card is and roughly what comes back. A note on randomness or return shape would close the remaining gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so both parameters are already documented in the schema, including visitor_name's write-vs-read rule. The description's '1 to 3' merely restates the n bound and adds no meaning about visitor_name or how the name affects drawing.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description gives a specific verb and resource ('Draw 1 to 3 twist cards') and defines what a twist card is with concrete examples ('a constraint, a point of view, a cross with something far away'). It does not explicitly distinguish itself from siblings like random_style or recommend_piece, which an agent might plausibly confuse it with.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The phrase 'push a project somewhere unexpected' implies the usage context (early-stage ideation on a project), but there is no explicit when-to-use, when-not, or named alternative such as plan_my_project. Usage must be inferred from the card's nature rather than stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Try in Browser

Glama MCP Gateway

Add one secure layer between your agents and this server.

Resources