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RoTerminal

Screener

screen
Read-onlyIdempotent

Screen the 600 most played Roblox games by their numbers: genre, a theme they’re about (a word in their names and descriptions, like horror, anime or tycoon), players now, change over 24 hours or 7 days, age and likes, sorted by what you pick.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sortNo
genreNoOnly one genre or subgenre, like Simulation, Tycoon, Tower Defense or Obby & Platformer (optional)
limitNo1 to 25 (default 10)
themeNoA word the games are about, like horror, anime, brainrot or obby (optional)
max_playingNo
min_playingNo
max_age_daysNoOnly games out within this many days
min_like_pctNoLike 90 for 90% likes or more
min_change_7dNoPercent, on a week ago
min_change_24hNoPercent, like 20 for up 20% or more on a day ago

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

B3.2/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint, idempotentHint, and destructiveHint=false, so the safety profile is covered. The description adds a genuinely useful scoping constraint (the universe is limited to the top 600 games by play count), but says nothing about return shape, pagination, or handling of the default limit.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single dense sentence that front-loads the verb and scope, and every clause maps to an actual filter parameter, so there is little wasted text. It is slightly run-on, which slightly hurts readability.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 10-parameter read-only tool with no output schema and good annotation coverage, the description covers the main filter concepts but leaves three parameters documented nowhere and gives no sibling differentiation. Adequate but with clear gaps.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 70%, so the baseline is 3. The description loosely echoes several filters (genre, theme, players, 24h/7d change, age, likes), but the sort enum and the max_playing/min_playing bounds have no description in either the schema or the prose, so it only partially compensates.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb (screen) and resource (the 600 most played Roblox games) and enumerates the filter dimensions, so the purpose is clear. However, it never distinguishes itself from heavily overlapping siblings like top, rising, trends, and search, which an agent would plausibly confuse it with.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no explicit when-to-use or when-not-to-use guidance and no named alternative. Sibling tools top, rising, trends, and genres cover very similar ground, so the agent has to guess which one fits a given query.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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