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How your updates did

my_update_grades
Read-onlyIdempotent

Their studio team’s recent updates, each graded a day, three days and a week after on its own numbers against before: worked, mixed, hurt, steady or too early, the numbers behind it, and two plain lines on why. Only a Studio team’s games are graded.

Input Schema

NameRequiredDescriptionDefault
daysNo1 to 90 (default 30)
gameNoOne of their games (optional: all of them)

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

C2.8/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint, idempotentHint, openWorldHint=false, and destructiveHint=false, so the safety profile is covered. The description adds grading cadence and categories, but does not clarify permissions beyond Studio scope, pagination, or return-format details, and the wording is cryptic.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is only two sentences and places the subject early, but the prose is convoluted, especially 'on its own numbers against before,' and uses ambiguous pronouns. It is concise in length but not well structured for quick comprehension.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Because there is no output schema, the description must explain return values; it sketches the grading categories, timing, and rationale lines but leaves the exact response shape and how `days` and `game` affect results implicit. It is minimally adequate for a read-only tool with simple optional parameters.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the parameters are fully documented in the schema. The description adds no additional meaning for `days` or `game`, making the baseline score of 3 appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description identifies the resource (recent Studio team updates/games) and the output concept (grades at one day, three days, and one week with categories and rationale), but it never states a clear verb such as returns or lists. The pronoun 'Their' is ambiguous and the phrasing is vague, so the purpose is inferable but not crisp.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The only usage constraint is 'Only a Studio team’s games are graded,' which acts as a scope exclusion, but the description does not explain when to choose this over siblings such as updates, my_game_numbers, or trends. It also names no alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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