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RoTerminal

A game now

game
Read-onlyIdempotent

Everything on one Roblox game right now: players now and its place on Roblox, the change over 1 and 24 hours, highs (24 hours, 14 days, since tracking began on Sep 27 2026), momentum and 7-day average, its genre and its place in it, its developer and the people behind it, its latest updates with how players moved after each, its closest rivals, its places on Roblox’s charts, and a 7-day line of its players (spark_7d). Start here for any question about one game.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
gameYesThe game: its name (like "grow a garden"), its universe id, or its roterminal.co/g/ link

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.8/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnly, idempotent, and non-destructive, so safety is covered. The description adds substantive behavioral context beyond that: it enumerates the exact data surface (change windows of 1h/24h, high-water marks, tracking start date, momentum, spark_7d), which tells the agent what a call actually yields.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Purpose is front-loaded in the first clause and the final sentence gives a routing rule, but the middle is a single run-on sentence piling roughly a dozen data categories together. Given there is no output schema the enumeration carries real information, but it is not structured for scanning.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema and one fully documented parameter, the description's data inventory does the job of telling the agent what comes back, including the tracking start date. Missing only notes on response size, caching, or failure behavior for unknown games.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% and the single parameter already documents accepted identifier forms (name, universe id, roterminal.co/g/ link). The description adds no additional parameter meaning, so the baseline 3 for schema-covered parameters applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The opening clause states a specific resource and scope: 'Everything on one Roblox game right now.' An agent can tell it is a single-game snapshot aggregator, not a list/chart tool, but no sibling is named explicitly, so it falls short of the 5 bar.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

'Start here for any question about one game' gives a clear entry-point rule and implicitly scopes the tool to single-game questions versus multi-entity siblings like compare or charts. There are no stated exclusions or prerequisites, so it is context without contrast.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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