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Everything at once

dossier
Read-onlyIdempotent

Everything public RoTerminal has on up to 4 games, 3 studios and 3 people, already worked out, in one call. A game: players now, its place on Roblox, its 1-hour and 24-hour change, this week’s average against the week before, highs (24 hours, 14 days, since tracking began on Sep 27 2026), our Robux estimate and its Top Earning place, its genre and place in it, its developer, studio, owner and the people behind it, its latest updates (with how players moved after each) and events, its places on Roblox’s charts, similar games, visits, favorites, likes and minutes a visit, its store and its page. A studio: who runs it, its numbers, games, people and groups. A person: what kind they are, their studio, groups, own games and posts. A name whose kind you don’t know goes in name.

Input Schema

NameRequiredDescriptionDefault
nameNoOne name or link whose kind you don’t know: a game, a studio or a person
gamesNoGames: names, universe ids or links (up to 4)
peopleNoDevelopers or members: @username, name, Roblox id or link (up to 3)
contextNoFor people: the game or studio the question puts them at (optional)
studiosNoStudios or Roblox groups: names, keys from find (p…, g…, u…) or links (up to 3)

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

A3.8/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint, idempotentHint, destructiveHint=false and openWorldHint=false, covering the safety profile. The description adds genuine value by disclosing that results are pre-computed ('already worked out') and enumerating what each entity type returns, which helps the agent anticipate payload breadth.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The key intent is front-loaded, but the central sentence is a very long, comma-chained enumeration that is hard to parse. It earns some of its length by describing return contents in the absence of an output schema, yet it could be trimmed or structured into bullets for readability.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description carries the burden of explaining returns, and it does so thoroughly across games, studios and people. Combined with the parameter and unknown-name guidance, an agent has enough to invoke it correctly for a complex aggregation tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents every parameter and its accepted formats. The description mostly echoes these (name-for-unknown-kind, entity groupings) rather than adding syntax or behavioral nuance beyond the schema, so the baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The first sentence states a specific action and scope: aggregate everything RoTerminal has on up to 4 games, 3 studios and 3 people in one call. It clearly distinguishes this bulk fetch from the per-entity siblings (game, studio, person) an agent would otherwise call individually.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The phrase 'in one call' and the per-entity maxes imply this is for bulk requests, and 'A name whose kind you don't know goes in `name`' gives a routing hint for one parameter. However, it never explicitly says when to prefer this over calling game/studio/person directly, nor any exclusion conditions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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