Skip to main content
Glama

Chat with Creative Worlds

chat_with_creative_worlds

Multi-turn conversation with Heista's creative direction engine — a real chat where the agent decides each turn what to produce based on what you ask for. Use whenever the work needs more than one round, OR when you want an output shape not covered by call_creative_worlds' medium enum.

WHAT YOU CAN ASK FOR (any of these, turn 1 or any turn after): • Territories — "give me five directions for X", "what angles work here" • A TVC script — "write a 30-second TVC for Cowboys" • Billboard concepts — "three billboards under a quiet-authority lens" • A campaign platform — "build #2 into a full campaign with the big idea" • A manifesto or copy — "draft the manifesto in the brand voice" • Naming — "name this product, five options with rationale" • A PR stunt — "what's the newsworthy version of this" • A content series — "20 episode ideas for a brand podcast" • Packaging, sonic branding, partnerships, social systems • Refinement — "make #2 darker", "extend that into a tagline", "summarise" • Pivots — "forget the soft-drink angle, try the late-night insomnia one"

SESSION: omit session_id on turn 1; the response returns a fresh session_id you pass on every subsequent turn — that is how the conversation persists. brand_id is only honoured on turn 1 of a new session (continuing sessions keep their original brand context).

USE WHEN: user wants back-and-forth, OR wants an output shape outside the medium enum (manifesto, naming, press release, content series, packaging, etc.). Prefer call_creative_worlds when the user wants "three options, done" with no follow-up.

WON'T DO: write OKRs / internal docs / strategy decks; behave as a general assistant. It is a creative director with creative-director taste — anti-cliché, specificity test, will push back on vague briefs.

Metered — typically 2-10 credits per turn depending on tool use and context size. Charged after each turn on actual token usage.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
messageYesThe principal's message to the Creative Worlds specialist. First turn: a brief or open question. Subsequent turns: refinement ("make #2 darker"), filtering ("summarise that"), extension ("build a tagline off it").
brand_idNoOptional Heista brand_id to ground the conversation in. Only honoured on the first turn of a new session (continuing sessions keep their original brand context).
session_idNoPass the session_id returned from a previous chat_with_creative_worlds call to continue that conversation. Omit to start a new session — the response will include a fresh session_id you should pass on every subsequent turn.

TDQS

A4.8/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations (readOnlyHint: false, etc.) are generic; the description adds substantial behavioral context: it is a multi-turn, stateful conversation where the agent decides output each turn; session_id management is explained; it lists things it won't do (OKRs, general assistant); metered credits (2-10 per turn) are noted. No contradiction with annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is lengthy but well-structured with clear sections (WHAT YOU CAN ASK, SESSION, USE WHEN, WON'T DO). It front-loads the key distinction from the sibling tool. Minor redundancy (e.g., some examples repeated) prevents a 5, but it remains efficient for the complexity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema exists, so the description must cover return behavior. It explains that a session_id is returned, but doesn't describe the full response structure (e.g., content format, credits used). However, it covers purpose, usage, parameters, and limitations well for a creative tool. Slight gap in return format detail.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, but the description adds rich context beyond the schema: examples of what 'message' contains on first vs subsequent turns; clarifies brand_id is only honored on first turn; explains session_id omission/passing. This significantly aids correct usage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description specifies a multi-turn conversation with Heista's creative direction engine, listing many concrete output types (territories, TVC scripts, billboards, etc.) and directly distinguishes from the sibling call_creative_worlds by noting outputs outside its medium enum. The verb 'chat' and resource 'creative worlds' are clear.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicit guidance: 'Use whenever the work needs more than one round, OR when you want an output shape not covered by call_creative_worlds' medium enum.' Also states 'Prefer call_creative_worlds when the user wants "three options, done" with no follow-up.' This clearly defines when to use vs alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Try in Browser

Glama MCP Gateway

Add one secure layer between your agents and this server.

TDQS

A3.7/5.0
Disambiguation4/5

Despite the high tool count, most tools have distinct purposes with thorough descriptions that specify when to use each. Some overlap exists among creative direction tools (call_creative_worlds vs chat_with_creative_worlds), but the descriptions clarify usage patterns.

Naming Consistency3/5

Naming conventions are inconsistent overall: some follow verb_noun (create_powersource_url, decode_ad), others use noun_verb or compound names (adformula_intelligence, fleet_analytics_overview). However, subgroups like dispatch_* and list_*_presets maintain internal consistency.

Tool Count2/5

112 tools is far beyond the typical 3-15 range for well-scoped servers. While the server covers a broad domain, the sheer number likely overwhelms agents and suggests insufficient consolidation of related operations.

Completeness4/5

The tool set covers core creative intelligence workflows: brand analysis, ad decoding, script generation, creative direction, and research. Minor gaps exist (e.g., no social media publishing tools), but the main use cases are well-supported.