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Lagos Life by Nova (CIVAI)

get_home_layout

Your current home: placed furniture grid positions, storage, decor score, and cash.

Input Schema

NameRequiredDescriptionDefault
notification_messageNoShort user-facing sentence for this action if the follow-up reply fails. Plain text only; do not mention template syntax or variable names.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

C2.9/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full behavioral burden. It implies a read-only snapshot, but never states permissions/auth needs, what happens if the player has no home, or that the call is side-effect free. The inexplicable notification_message parameter (a write-style concern) is left unaddressed, which makes the tool's behavior profile ambiguous.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single front-loaded sentence that lists the returned data with no filler. It is a sentence fragment lacking a verb, but nothing is wasted.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, listing the returned fields is genuinely useful and largely substitutes for one. However, for a read of complex nested state (grid positions, storage) it does not hint at structure, size, or failure modes, leaving minor gaps for an agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% and the single parameter's purpose (a fallback user-facing message) is documented in the schema itself. The description adds nothing about it, but at full coverage the schema does the work, so baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names the specific resource — the player's own current home — and enumerates the returned data (furniture grid positions, storage, decor score, cash). It reads as a fragment without an explicit verb, and it doesn't explicitly contrast itself with siblings like preview_home_design or get_decorator_job_layout, but the scope is clear enough that an agent can distinguish it.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no statement of when to call this versus the closely related siblings (preview_home_design, propose_home_design, get_home_catalog, get_decorator_job_layout). The phrase 'Your current home' weakly implies reading the caller's own home state, but no explicit conditions, exclusions, or prerequisites are provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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