Fill an axis-aligned box
fill_boxFill every cell of a box with one block type. Up to 4096 cells.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| to | Yes | ||
| from | Yes | ||
| type | Yes | ||
| builder | No |
fill_boxFill every cell of a box with one block type. Up to 4096 cells.
| Name | Required | Description | Default |
|---|---|---|---|
| to | Yes | ||
| from | Yes | ||
| type | Yes | ||
| builder | No |
Changes observed during successful MCP inspections. Dates show when Glama detected each change.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full behavioral burden. It does add two real constraints not visible in the schema — 'Up to 4096 cells' (a hard scope limit) and 'one block type' (uniformity). However, it never states whether the fill overwrites existing blocks, what happens when the volume exceeds 4096, or whether the operation can destroy prior builds, which are the high-stakes questions for a bulk mutator.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two sentences, action first and constraint second, with zero filler. The second sentence earns its place by disclosing the 4096-cell limit, and both sentences are front-loaded and scannable.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
This is a high-volume world mutator (up to 4096 cells) with no annotations and no output schema, so the description's burden is heavy. It covers the core operation and the cell cap, but leaves unexplained the builder parameter, overwrite/destructive behavior, limit-exceeded behavior, and how to choose it over the sibling build/place tools. An agent does not have enough information to call this safely.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0%, so the description must compensate. It only hints that type is the fill material and from/to define the box extent, both largely derivable from the schema itself. The builder parameter is completely unexplained, and coordinate semantics (inclusive bounds, min/max normalization) are unaddressed, leaving a significant gap given the zero-coverage schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific action ('Fill every cell of a box') with a concrete resource and the single-block-type constraint, and the title adds the 'axis-aligned' qualifier. This implicitly separates it from singular siblings like place_cube and remove_cube, but it never names a sibling or an explicit differentiator, so it stops short of a 5.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no when-to-use or when-not-to-use guidance anywhere in the two sentences. An agent choosing between this bulk fill, the singular place_cube, or the general build tool must infer the boundary from the name and description alone. No exclusions or alternative mentions appear.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Add one secure layer between your agents and this server.
Each tool has a distinct purpose: querying single cubes, regions, overviews, stats, and performing single or bulk modifications. Even though build overlaps with individual place/remove operations, its batch nature differentiates it clearly.
All tools follow a consistent lowercase_with_underscores naming convention. Verbs clearly indicate actions (get, place, remove, clear, fill, build), making the toolset predictable and easy to navigate.
With 9 tools, the set is well-scoped for a cube world manipulation server. It provides both granular operations (place_cube, remove_cube) and higher-level bulk operations (build, fill_box, clear_mine) without unnecessary redundancy.
The toolset covers the full lifecycle of cube manipulation: querying (get_cube, get_region, get_overview, get_world_stats), creating (place_cube, build, fill_box), and deleting (remove_cube, clear_mine). No essential operations for a Minecraft-like environment are missing.