trackEntity
相机追踪实体
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| entityId | Yes |
相机追踪实体
| Name | Required | Description | Default |
|---|---|---|---|
| entityId | Yes |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already provide idempotentHint=true and readOnlyHint=false. The description adds the camera-focused behavioral context ('camera tracks entity'), which is useful, but it does not disclose whether tracking is continuous, one-time, or how it interacts with existing camera animations or entity visibility.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is extremely concise with no wasted words, but it is under-specified. It is a single short phrase that conveys the core action but lacks the detail needed for confident tool selection and invocation.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple one-parameter tool with idempotent annotations, the description is minimally adequate. However, it does not clarify the expected behavior (e.g., whether the camera follows the entity over time) or the nature of the entityId, leaving some ambiguity.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0%, so the description must compensate. It does not mention the entityId parameter at all, though the parameter name is self-explanatory. No additional semantics about what entityId refers to (e.g., must be an existing entity) are provided.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description '相机追踪实体' clearly states the action: the camera tracks an entity. It uses a specific verb and resource, distinguishing it from general camera controls like flyTo or setCameraOptions, though it does not explicitly differentiate among the many camera-related sibling tools.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives such as lookAtTransform, flyTo, or updateEntity. The description gives no context for choosing it over sibling tools with similar camera-control purposes.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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Multiple tools share conceptual boundaries (e.g., addMarker vs addBillboard vs addLabel, addPolyline vs addCorridor vs addWall, flyTo vs setView), though descriptions clarify most cases. The overlap is notable given the large tool count.
All tools use lowerCamelCase with a consistent verb-first pattern (add*, load*, set*, remove*, update*). Some generic verbs like control and update are reused, but the naming is predictable and readable.
43 tools is well beyond the recommended range. Many add* functions for different primitive types could be consolidated into one entity-creation tool, reducing bloat and cognitive load without sacrificing capability.
The tool set offers strong coverage across entities, layers, camera controls, and animations. Minor gaps include lack of entity information retrieval and direct geometry re-editing, but core workflows are well supported.