setLayerVisibility
设置图层可见性
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| id | Yes | 图层ID | |
| visible | Yes | 是否可见 |
设置图层可见性
| Name | Required | Description | Default |
|---|---|---|---|
| id | Yes | 图层ID | |
| visible | Yes | 是否可见 |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already indicate readOnly=false, idempotent=true, and destructive=false, but the description adds no behavioral context beyond the tool name. It does not explain what happens when visibility is changed or any side effects, so it fails to add value beyond structured fields.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single short sentence, making it concise. However, it essentially restates the tool name and provides no additional information, so it does not fully 'earn its place' despite being compact.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the simple nature of the tool and strong schema/annotation coverage, the description is minimally sufficient. However, it lacks contextual details about the tool's effect on the scene or how it relates to sibling layers tools, leaving some gaps in completeness.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema covers both parameters (id, visible) with descriptions, achieving 100% coverage. The description itself adds no parameter information, so the baseline score of 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description '设置图层可见性' (Set layer visibility) clearly states the tool's action on a specific resource (layer visibility). It is unambiguous but does not differentiate from sibling tools like updateLayerStyle or updateEntity, so it misses the top score for sibling differentiation.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives, no prerequisites, and no exclusions. It only states what it does, offering no contextual usage information.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Add one secure layer between your agents and this server.
Multiple tools share conceptual boundaries (e.g., addMarker vs addBillboard vs addLabel, addPolyline vs addCorridor vs addWall, flyTo vs setView), though descriptions clarify most cases. The overlap is notable given the large tool count.
All tools use lowerCamelCase with a consistent verb-first pattern (add*, load*, set*, remove*, update*). Some generic verbs like control and update are reused, but the naming is predictable and readable.
43 tools is well beyond the recommended range. Many add* functions for different primitive types could be consolidated into one entity-creation tool, reducing bloat and cognitive load without sacrificing capability.
The tool set offers strong coverage across entities, layers, camera controls, and animations. Minor gaps include lack of entity information retrieval and direct geometry re-editing, but core workflows are well supported.