removeEntity
移除单个实体(通过 entityId)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| entityId | Yes | 要移除的实体ID |
移除单个实体(通过 entityId)
| Name | Required | Description | Default |
|---|---|---|---|
| entityId | Yes | 要移除的实体ID |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
The description adds the scoping detail that the tool removes a single entity, and the annotations already declare destructiveHint=true and idempotentHint=true, which are consistent. However, it does not disclose consequences such as irreversibility or behavior for nonexistent IDs beyond what annotations imply.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence without any redundant information. It is appropriately concise for a simple tool.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
While the tool is simple and annotations cover safety, the description lacks usage differentiation from sibling remove tools, and does not specify outcomes or error behavior. Enough for invocation but not fully complete in context.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema fully describes the entityId parameter with a description, and the description's mention of entityId adds no additional semantic value. Schema coverage is 100%, so baseline 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description explicitly states the action '移除' (remove) and the resource '单个实体' (single entity), with the method via entityId. This clearly distinguishes it from sibling tools like removeAnimation and removeLayer.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives, nor any exclusions or prerequisites. It simply states what the tool does without contextual usage direction.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Add one secure layer between your agents and this server.
Multiple tools share conceptual boundaries (e.g., addMarker vs addBillboard vs addLabel, addPolyline vs addCorridor vs addWall, flyTo vs setView), though descriptions clarify most cases. The overlap is notable given the large tool count.
All tools use lowerCamelCase with a consistent verb-first pattern (add*, load*, set*, remove*, update*). Some generic verbs like control and update are reused, but the naming is predictable and readable.
43 tools is well beyond the recommended range. Many add* functions for different primitive types could be consolidated into one entity-creation tool, reducing bloat and cognitive load without sacrificing capability.
The tool set offers strong coverage across entities, layers, camera controls, and animations. Minor gaps include lack of entity information retrieval and direct geometry re-editing, but core workflows are well supported.