removeAnimation
删除动画实体
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| entityId | Yes |
删除动画实体
| Name | Required | Description | Default |
|---|---|---|---|
| entityId | Yes |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already indicate destructive and non-read-only behavior. The description adds no extra context about side effects, reversibility, or what happens to associated resources; it merely restates the tool's function.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is very brief and front-loaded, but it is under-specified rather than concise in a helpful way. It states the action without adding meaningful detail.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple destructive tool with one parameter, the description is too minimal. It does not clarify the meaning of entityId, the scope of 'animation entity', or any consequences, leaving significant gaps.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema has one required entityId with no description, and the description does not explain what entityId refers to or how to obtain it. Schema coverage is 0%, so the description fails to compensate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description '删除动画实体' (delete animation entity) uses a specific verb and resource, clearly indicating the tool removes an animation entity. It is distinct from add* tools and somewhat from removeEntity/removeLayer, though it could be clearer about how it differs from removeEntity.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool vs alternatives like removeEntity or controlAnimation. No context, prerequisites, or exclusions are mentioned.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Add one secure layer between your agents and this server.
Multiple tools share conceptual boundaries (e.g., addMarker vs addBillboard vs addLabel, addPolyline vs addCorridor vs addWall, flyTo vs setView), though descriptions clarify most cases. The overlap is notable given the large tool count.
All tools use lowerCamelCase with a consistent verb-first pattern (add*, load*, set*, remove*, update*). Some generic verbs like control and update are reused, but the naming is predictable and readable.
43 tools is well beyond the recommended range. Many add* functions for different primitive types could be consolidated into one entity-creation tool, reducing bloat and cognitive load without sacrificing capability.
The tool set offers strong coverage across entities, layers, camera controls, and animations. Minor gaps include lack of entity information retrieval and direct geometry re-editing, but core workflows are well supported.