load3dTiles
加载 3D Tiles 数据集(如建筑白膜、城市模型)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| id | No | 图层ID | |
| url | Yes | tileset.json 的 URL | |
| name | No | 图层名称 | |
| heightOffset | No | 高度偏移(米) | |
| maximumScreenSpaceError | No | 最大屏幕空间误差(值越小越精细) |
加载 3D Tiles 数据集(如建筑白膜、城市模型)
| Name | Required | Description | Default |
|---|---|---|---|
| id | No | 图层ID | |
| url | Yes | tileset.json 的 URL | |
| name | No | 图层名称 | |
| heightOffset | No | 高度偏移(米) | |
| maximumScreenSpaceError | No | 最大屏幕空间误差(值越小越精细) |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations provide no positive safety hints (readOnlyHint false, etc.), and the description adds minimal behavioral context. It does not disclose side effects like adding a layer, potential duplicate loading if called multiple times, or any requirements beyond the URL, leaving significant behavioral aspects unaddressed.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, focused sentence that efficiently states the tool's purpose and provides an illustrative example. It is concise without redundant phrasing.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the moderate complexity (5 parameters, no output schema) and lack of behavioral annotations, the description is somewhat thin. It explains the purpose and gives a context example but omits behavioral outcomes or typical usage scenarios. The schema covers parameters well, making the description minimally viable.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema already includes descriptions for all five parameters (100% coverage), so the baseline is 3. The description does not add any additional parameter-level meaning; it only mentions the type of data being loaded.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool's function as loading 3D Tiles datasets, with specific examples (e.g., building white models, city models) that distinguish it from sibling tools such as loadImageryService or loadTerrain.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies the tool is used for loading 3D Tiles but provides no explicit guidance on when to prefer it over alternatives, nor any exclusions or prerequisites. It solely states the intended resource type.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Add one secure layer between your agents and this server.
Multiple tools share conceptual boundaries (e.g., addMarker vs addBillboard vs addLabel, addPolyline vs addCorridor vs addWall, flyTo vs setView), though descriptions clarify most cases. The overlap is notable given the large tool count.
All tools use lowerCamelCase with a consistent verb-first pattern (add*, load*, set*, remove*, update*). Some generic verbs like control and update are reused, but the naming is predictable and readable.
43 tools is well beyond the recommended range. Many add* functions for different primitive types could be consolidated into one entity-creation tool, reducing bloat and cognitive load without sacrificing capability.
The tool set offers strong coverage across entities, layers, camera controls, and animations. Minor gaps include lack of entity information retrieval and direct geometry re-editing, but core workflows are well supported.