controlAnimation
播放或暂停动画
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | ||
| entityId | Yes |
播放或暂停动画
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | ||
| entityId | Yes |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnlyHint=false and destructiveHint=false, so the agent knows this mutates state but is not destructive. The description adds no additional behavioral context, such as whether the animation must already exist or what happens on invalid entityId. No contradiction with annotations.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence that efficiently conveys the core function. It wastes no words and is appropriately sized for a simple tool.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple play/pause tool, the schema and annotation provide enough for basic invocation. However, missing context about prerequisites (e.g., animation must exist) and relationship to createAnimation/listAnimations leaves room for confusion. Adequate but not complete for a new agent.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0%, so the description must compensate for explaining parameters. It does not mention entityId or action at all. The action enum is self-explanatory, but entityId is generic and its meaning is not clarified in the description.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description '播放或暂停动画' (play or pause animation) clearly states the verb and resource. It distinguishes from create/remove/list animation tools, but does not differentiate from sibling tools like controlClock or playTrajectory which may also control playback.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives like playTrajectory or controlClock. The intended use is implied but not explicitly stated, and there are no exclusions or prerequisites mentioned.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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Multiple tools share conceptual boundaries (e.g., addMarker vs addBillboard vs addLabel, addPolyline vs addCorridor vs addWall, flyTo vs setView), though descriptions clarify most cases. The overlap is notable given the large tool count.
All tools use lowerCamelCase with a consistent verb-first pattern (add*, load*, set*, remove*, update*). Some generic verbs like control and update are reused, but the naming is predictable and readable.
43 tools is well beyond the recommended range. Many add* functions for different primitive types could be consolidated into one entity-creation tool, reducing bloat and cognitive load without sacrificing capability.
The tool set offers strong coverage across entities, layers, camera controls, and animations. Minor gaps include lack of entity information retrieval and direct geometry re-editing, but core workflows are well supported.