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Reskin a rigged character (beta)

reskin_character

Beta, for invited accounts only. New skin for a Spine-rigged character, the editor's Character skins → Reskin…: paints a concept of the new look over the character's front/side/back views, then repaints every part of the skin on one sheet and saves them as a new skin folder beside the original (same file names, so the rig animates it; the original is unchanged). One call = both sheets (2 generations, ~16 credits). Use concept_only to show the concept first (~8 credits), then call again with its concept_id to paint the parts (~8 credits).

Tool call template

Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {
      "skin_folder": "<skin_folder>"
    },
    "name": "reskin_character"
  }
}

Input Schema

NameRequiredDescriptionDefault
outlineNoOutline on the parts: none (default; parts blend where they overlap) | source (keep the skin's own) | dark | palette-matched.
concept_idNoPaint the parts from a concept an earlier concept_only call returned (one sheet), instead of drawing a new concept.
descriptionNoThe new look, e.g. "a pirate captain with a red coat, gold buttons and a tricorn hat". Required unless concept_id is given.
skin_folderYesThe skin folder to reskin: its folder id, or its path in Files (e.g. "spineraw/rabbit-pixel/valkyrie", or the end of it, "rabbit-pixel/valkyrie"). It must be under a folder with an attached Spine character rig (front/side/back views).
concept_onlyNoDraw only the concept (one sheet) and return it with a concept_id, so the user can approve it first. Default false: concept and parts in one call.
reference_idNoOptional picture of the new look from References (upload_style_reference / list_style_references). Concept only.
new_skin_nameNoName of the new skin folder (default: the skin name plus words of the description, e.g. "valkyrie_pirate_captain").
preserve_paletteNoKeep the character's own colours in the new look (best effort). Default true. Concept only.

Schema Changelog

Changes observed during successful MCP inspections.

No schema history has been recorded yet.

TDQS

A4.3/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Adds substantial context beyond the annotations: credit costs (~16 for both sheets, ~8 per single-sheet call), that the original skin is left unchanged, and that the new skin folder is written beside the original with identical file names so the rig animates it. The non-destructive claim is consistent with destructiveHint=false. Return payload details (what the concept call hands back besides concept_id) are not spelled out, keeping it off a 5.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loads the eligibility caveat, then the operation, then the cost/workflow trade-off — a logical order with no filler sentences. The heavy parenthetical nesting (rig explanation, credit figures) makes it harder to scan than it needs to be, which costs it a point.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For an 8-parameter, non-idempotent generation tool with no output schema, the description covers cost, side effects, output location, and the two-call workflow an agent must orchestrate. What remains thin is the shape of the response itself (what the images/sheets look like in the result), though get_generation_result-like siblings may handle that.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3; the description earns more by explaining the intended parameter workflow — concept_only first, then the returned concept_id on the follow-up call — which ties two parameters together in a way the schema does not. It does not elaborate on secondary parameters like outline or new_skin_name beyond what the schema already says.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ('New skin for a Spine-rigged character') and then describes the actual mechanism: painting a concept over front/side/back views, then repainting parts onto one sheet. It even pins the equivalent editor action (Character skins → Reskin…), so an agent knows exactly what operation this is and what it produces.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicit guidance on the two modes: a single call produces both sheets, or use concept_only to show the concept first and then call again with its concept_id. It also states preconditions (beta/invited accounts; the folder must sit under an attached Spine rig with front/side/back views). It does not name any sibling alternative, so it falls short of a 5.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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