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Wieldr game radar

Track my game

track_my_game
Read-onlyIdempotent

Trajectory of one game of the radar against the median of its niches (up to 3, largest first): 24 h growth, momentum, and retention 7 and 30 days after the peak (Roblox) or Epic D7 retention (Fortnite), each as game, nicheMedian and delta. A value not computable yet is null with its reason and daysMissing (days to wait; null when waiting will not help). Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.

Input Schema

NameRequiredDescriptionDefault
gameYesWieldr game id (e.g. "roblox-2640407187", "steam-570" or "fortnite-1234-5678-9012", returned by other tools), a Fortnite island code ("1234-5678-9012") or a game title (case-insensitive; the most played match wins, other matches are listed).
platformNosteam, roblox, ios, itch (itch.io) or fortnite. Omit for all platforms.

Output Schema

NameRequiredDescriptionDefault
asOfYesExport time, UTC (ISO 8601).
gameYes
noteYes
methodNoOne useful sentence; full definitions in the MCP resource wieldr://methodology.
datasetYesfull radar (Pro or Studio key) or free preview (no key).
trajectoryYes
comparisonsYes
previewNoteNoFree preview only: what is missing, with real counts, and where to get the full radar.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

B3.2/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint, idempotentHint and non-destructive, so the safety profile is covered. The description adds real behavioral context beyond that: nulls carry a reason and daysMissing, every record has asOf/source/grade, and estimates are explicitly not measured sales. Most of this, however, restates the return shape that the output schema already defines.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The core purpose is front-loaded in a single sentence, but that sentence is a dense run-on with nested parentheses, and the grade definition plus the revenue-estimate caveat are stacked inline rather than separated. It is information-dense but harder to parse than a short purpose statement followed by structured notes.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given an output schema and fully documented parameters, the description adequately covers data provenance, nullability semantics and estimation caveats. Its remaining gap is competitive positioning against the many sibling tools, which is not addressed at all.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, with the game parameter documenting id formats, title matching and tie-breaking, and platform enumerating accepted values. The description adds nothing about either parameter — platform is not mentioned at all — so this sits at the baseline the schema earns on its own.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names a concrete resource and scope: the trajectory of one game benchmarked against the medians of its up-to-3 largest niches, with specific metrics (24h growth, momentum, D7/D30 retention). It is specific enough for an agent to know what comes back, but it never contrasts itself with close siblings such as get_game, get_game_history or analyze_niche.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no explicit when-to-use guidance, no when-not-to-use condition, and no named alternative among the twelve siblings. The only routing signal is implicit in the word 'trajectory', leaving the agent to infer that this is the single-game benchmarking call versus the niche-level or history calls.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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