Track my game
track_my_gameTrajectory of one game of the radar against the median of its niches (up to 3, largest first): 24 h growth, momentum, and retention 7 and 30 days after the peak (Roblox) or Epic D7 retention (Fortnite), each as game, nicheMedian and delta. A value not computable yet is null with its reason and daysMissing (days to wait; null when waiting will not help). Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| game | Yes | Wieldr game id (e.g. "roblox-2640407187", "steam-570" or "fortnite-1234-5678-9012", returned by other tools), a Fortnite island code ("1234-5678-9012") or a game title (case-insensitive; the most played match wins, other matches are listed). | |
| platform | No | steam, roblox, ios, itch (itch.io) or fortnite. Omit for all platforms. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asOf | Yes | Export time, UTC (ISO 8601). | |
| game | Yes | ||
| note | Yes | ||
| method | No | One useful sentence; full definitions in the MCP resource wieldr://methodology. | |
| dataset | Yes | full radar (Pro or Studio key) or free preview (no key). | |
| trajectory | Yes | ||
| comparisons | Yes | ||
| previewNote | No | Free preview only: what is missing, with real counts, and where to get the full radar. |