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Wieldr game radar

List niches

list_niches
Read-onlyIdempotent

Ranked niches of Roblox (default) or Fortnite (platform=fortnite), hottest first by default: stage (forming, heating, crowded, dominated, established; Fortnite can be null with stageNote saying why), heat 0-100, opportunity window (open, narrowing, closing, or null with the days of history still needed), stage history, games, studios, players, new games in 14/30 days and how many reached 1,000 players (new30Winners), share held by the top game, median 24 h growth. Filter by stage, sort by any of these fields, page with nextCursor. Then call find_opportunities, analyze_niche or get_gap_analysis on a label. Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.

Input Schema

NameRequiredDescriptionDefault
sortNoField to sort by, descending. Default heat.
limitNoHow many results per page (default 10, max 30).
stageNoOnly niches at this stage (niches with an unknown stage are left out).
cursorNonextCursor from the previous call, to get the next page. Omit for the first page.
platformNosteam, roblox, ios, itch (itch.io) or fortnite. Omit for all platforms.

Output Schema

NameRequiredDescriptionDefault
asOfYesExport time, UTC (ISO 8601).
noteNo
sortYes
totalYes
methodNoOne useful sentence; full definitions in the MCP resource wieldr://methodology.
nichesYes
datasetYesfull radar (Pro or Studio key) or free preview (no key).
measuredYes
platformYes
returnedYes
nextCursorYesPass it back as cursor for the next page; null = last page.
previewNoteNoFree preview only: what is missing, with real counts, and where to get the full radar.
freeNicheOfWeekNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A4.2/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already establish readOnly/idempotent/non-destructive, and the description adds substantial context beyond that: every game carries asOf, source and a completeness grade, revenue figures are explicitly estimates with a range and are "never measured sales and never a guarantee," and stage can be null with a stageNote explaining why. That is exactly the kind of trust and data-quality framing an agent needs before quoting numbers.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The name, scope and default ordering are front-loaded, which is good, but the body is one dense block with heavily nested parentheticals, especially the grade definitions (A/B/C/D and estimate grades) that are hard to parse inline. The trailing "Definitions: resource wieldr://methodology" is unelaborated and reads as an afterthought. Structuring the field list and grade table would cut reading cost materially.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

An output schema exists, so return shape need not be spelled out, and the description still covers data provenance, estimate caveats, paging and downstream calls. The remaining gap is the platform default ambiguity, which is a correctness-relevant omission rather than a cosmetic one.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3, and the description does add meaning for sort fields (heat, new30Winners, top1Share, median 24h growth) and the null-stage caveat. However it states the default platform is Roblox, while the schema says omitting platform returns all platforms — an agent could reasonably call it with no args expecting Roblox-only and get everything. That conflict undercuts the added value.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Opens with a specific verb and resource ("Ranked niches of Roblox (default) or Fortnite"), states the ordering (hottest first) and enumerates the exact returned fields, so an agent knows precisely what it gets back. It is clearly distinguishable from siblings like find_emerging_games or get_market_overview, which are aggregation/quality tools rather than ranked niche listings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Gives concrete next-step routing: "Then call find_opportunities, analyze_niche or get_gap_analysis on a label," which tells the agent this is a discovery entry point in a chain. It also describes filtering and paging mechanics. It does not say when to prefer this over compare_games, get_tag_trends or find_emerging_games, so the exclusion side is missing.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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