Analyze a niche
analyze_nicheEvaluate one niche, always in the same format: kind "tracked" (ranked by Wieldr, Roblox or Fortnite) or "computed" (keyword computed live over moving games; stage, heat, window and studios null), stage, heat, window, stage history, games, new games and new winners, top game share, median growth, its fastest-rising games, the aggregated player complaints and crossPlatform (the same mechanic ranked on the other platform, Roblox <-> Fortnite). Heat weights are an uncalibrated estimate. Every game carries asOf (export time, UTC), source and grade (grade = completeness of the game record (A = 8+ of 10 data points known, B = 6-7, C = 4-5, D = fewer); estimate grade: B = tighter range, C = wide range, D = very rough order of magnitude.) Revenue figures are estimates with a range and a grade, never measured sales and never a guarantee. Definitions: resource wieldr://methodology.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| niche | Yes | Niche label, key or keyword: a ranked Roblox or Fortnite niche (e.g. "Ragdoll", "Tycoon", from list_niches), a genre (e.g. "Simulation") or a word in game titles (e.g. "brainrot"). | |
| platform | No | steam, roblox, ios, itch (itch.io) or fortnite. Omit for all platforms. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asOf | Yes | Export time, UTC (ISO 8601). | |
| next | No | ||
| niche | Yes | ||
| method | No | One useful sentence; full definitions in the MCP resource wieldr://methodology. | |
| dataset | Yes | full radar (Pro or Studio key) or free preview (no key). | |
| complaints | Yes | ||
| movingGames | Yes | ||
| previewNote | No | Free preview only: what is missing, with real counts, and where to get the full radar. | |
| risingGames | Yes | ||
| freeThisWeek | No | ||
| crossPlatform | Yes | The same mechanic ranked on the other platform (Roblox <-> Fortnite); null = not eligible there. |