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turnale

Remove players

remove_player

Remove one or MANY players before any result is recorded (afterwards use withdraw_player or replace_player) — pass player_names to clear several in one call, never loop one-by-one. Regenerates an existing unlocked draw.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
request_idNoOptional idempotency id — retrying a call with the same id never applies it twice
player_nameNo
player_namesNoBulk removal — e.g. clearing mistaken placeholder names in one call
tournament_keyYesThe tournament's organiser key (starts with tk_)

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
previewNoTrue when this is a preview — nothing was changed
removedYes
summaryYesWhat happened, in one line
promotedYesWaitlisted players who took the freed spots
players_totalYes

TDQS

A4.7/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Discloses the side effect of regenerating an existing unlocked draw, which is not evident from the annotations or schema. Annotations only indicate non-read-only, and the description adds specific behavioral context about draw regeneration and timing constraints. Could be improved by clarifying behavior for locked draws or mixed param usage, but it goes beyond baseline.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, densely packed with essential information: action, timing, alternatives, batching, and side effects. No redundant words, and the most critical information is front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given that an output schema exists, the description focuses on what the tool does, when to use it, and its side effects. It covers the key scenarios: single removal, bulk removal, and timing constraints. The description is sufficiently complete for an agent to select and invoke the tool correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema describes 3 of 4 parameters (75% coverage), and the description adds meaning beyond this by instructing to use player_names for bulk removal and explicitly warning against one-by-one looping. The description does not explain the singular player_name parameter, but the schema's coverage partially compensates. Overall, it enhances parameter understanding.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description begins with 'Remove one or MANY players' which clearly specifies the verb and resource. It also adds temporal context ('before any result is recorded') and distinguishes from sibling tools by mentioning alternatives (withdraw_player, replace_player), making the tool's unique purpose unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly states when to use this tool ('before any result is recorded') and when to use alternatives ('afterwards use withdraw_player or replace_player'). Provides additional guidance on batching ('never loop one-by-one'), which is practical and actionable.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A3.9/5.0
Disambiguation3/5

Several tools serve overlapping purposes: get_pdf and get_pdf_link both return PDF artifacts, get_schedule and list_matches both provide match scheduling info, and get_results vs. get_standings can be confused for finished tournaments. However, the descriptions clarify the distinctions (embedded vs. link, upcoming vs. all matches, final vs. current standings), and roster-management tools are clearly separated by action.

Naming Consistency5/5

All 30 tools consistently use lowercase snake_case with a verb_noun pattern (e.g., create_tournament, record_results, withdraw_player). The only slight variation is the mix of get_* and list_* for read operations, but that's a common and predictable convention. There are no camelCase or inconsistent verb styles.

Tool Count2/5

With 30 tools, the server exceeds the 'too many' threshold of 25. While the domain is complex, this count is heavy and may overwhelm agents, especially since several tools could be consolidated (e.g., get_pdf/get_pdf_link, get_schedule/list_matches). A more streamlined set around 20 tools would be more appropriate.

Completeness5/5

The tool set provides comprehensive lifecycle coverage for tournament management: create/delete/end tournaments, manage players (add, remove, replace, withdraw, promote, update), generate draws, record results, handle doubles pairs, reschedule, retrieve standings/schedule/results, export/PDF, audit log, undo changes, and feedback. No major gaps are apparent for the stated purpose.