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Tuper games

Start a game

new_game

Start a new session of a game. Returns the session id and the first state with legal_moves.

Input Schema

NameRequiredDescriptionDefault
gameYesone of list_games, e.g. bloomwire
seedNooptional seed for a reproducible session
levelNolevel/night to start at (default 1)

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.6/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full disclosure burden. It usefully reveals what is returned (session id and first state with legal_moves), but says nothing about error behavior for an invalid game name, what level or seed change affect, or whether re-starting a session invalidates a prior one.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two short sentences with no waste, and the return-value information is placed immediately after the purpose statement.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a three-parameter tool with full schema coverage and no output schema, the description covers purpose and return shape adequately. Only minor gaps remain around error cases and the relationship to sibling tools.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents game, seed, and level (including that seed yields a reproducible session and level defaults to 1). The description adds nothing about parameters, so baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ("Start a new session of a game") and names the concrete artifact returned (session id plus first state). It is clearly distinct from get_state, make_move, and list_games, though it never explicitly contrasts itself with them.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no explicit when-to-use or when-not-to-use guidance, and no mention that this must precede make_move/get_state. The workflow role is only implied by "start a new session."

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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