Make a move
make_moveApply one move (an object from legal_moves, or a move family described in also_legal). Returns ok, event or error, and the new state.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| move | Yes | e.g. {"type":"turn","x":1,"y":2} or {"type":"step","dx":0.6,"dy":-0.8,"frames":20} (format and limits differ per game: see get_rules) | |
| session | Yes | session id from new_game |