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Sound Vocabulary

Make a sound effect from a description

make_sound
Read-onlyIdempotent

Use this when someone needs a UI, game or motion-design sound effect: a click, a notification ding, a whoosh, a coin pickup, a riser or a logo sting. Pass the person's own words as describe ('a short soft click for a toggle', 'deep whoosh for a scene cut'), one call per sound, or an id from list_sounds. Words such as high, deep, short, long, bright or muffled tweak the sound; pitch, length and brightness set it exactly. Returns the best match named by the Universal Category System (UCS), a WAV link, a Web Audio function named after the sound, such as playCoinPickup(), that plays the same sound (give code exactly as returned; several sounds can share one script), a UCS file name and close alternatives. Everything is CC0. status no_match lists the categories to rephrase with.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
idNoAn id from list_sounds or an earlier answer, instead of describe
pitchNoPitch shift in semitones; overrides words such as 'high' or 'deep'
lengthNoLength factor: 0.5 is half as long, 2 is twice as long
describeNoThe sound in plain words, such as 'a short soft click for a toggle' or 'deep whoosh for a scene cut'
brightnessNoBrightness factor for the filters: below 1 is darker, above 1 is brighter

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
soundYes
sourceYes
statusYes
licenseYesThe license of the sound, the WAV and the code
describeYesThe description that was matched; null when an id was passed
categoriesNoOn no_match: the UCS categories the vocabulary covers, to rephrase with
tweak_wordsYesWords of the description that changed pitch, length or brightness
alternativesYesClose matches to offer next
matched_wordsYesWords of the description that chose the sound

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