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cognitive_learn_language_interaction

Interactive language acquisition: learn word-concept bindings through cross-situational observation, games, and feedback.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
utteranceYes
feedback_correctNo
interaction_typeYes
target_object_idNo
candidate_objectsNo
referent_featuresNo
feedback_incorrectNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

C2.9/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Without annotations, the description must carry the burden; 'learn word-concept bindings' clearly indicates state-changing internal learning as opposed to a read-only operation. However, it does not disclose whether changes are persistent/reversible or how feedback modifies existing bindings, so it only partially covers the behavior.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One compact, front-loaded sentence with no filler; all terms carry meaning. It is appropriately sized for a high-level description, though it prioritizes tagline-style phrasing over structured guidance.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 7-parameter interactive tool with no annotations and no parameter descriptions, this one-liner is too thin to call safely. It leaves interaction_type semantics, object/referent inputs, and feedback handling unspecified, and the output schema does not repair that gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate, but it only loosely echoes parameter concepts ('feedback' and 'observation' imply objects/referents). It does not explain interaction_type values, how candidate_objects/target_object_id are related, or the meaning of feedback_correct/feedback_incorrect.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names a specific activity ('learn word-concept bindings') and mechanism ('cross-situational observation, games, and feedback'), which lets an agent distinguish it from read-only lexicon inspection. It is not a full imperative ('Call this to...') and does not explicitly contrast with cognitive.ground_language, so it falls short of 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is given on when to choose this tool over cognitive.ground_language or cognitive.learn_from_mistake. The phrase 'interactive... feedback' implies a learning loop, but there are no explicit conditions, prerequisites, or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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