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Game Day Weather

One game

get_game
Read-only

One game. Pass team (a code such as BUF or NE) or gameId (such as 2026-w04-ne-buf). Optional weekId; omit it for the current week. A gameId selects that game's week when weekId is omitted. Read call first, then note, then chip and hours. call is the weather call. chip is the kickoff ±2h threshold check and does not replace the call. A posted DOME call displays chip.level as DOME unless the roof is confirmed open (open, with a source and an announcement time). afterTip is a quiet note, not a flag. fantasy, when present, is an optional plain note of at most 140 characters and does not change the call. roof.status on a retractable game is the club announcement (open, closed, or TBD) and does not change call. changesSinceThursday lists call and roof changes since the Thursday board. Free for agents and AI answers with attribution. Not for model training.

Input Schema

NameRequiredDescriptionDefault
teamNoNFL team code, such as BUF or NE.
gameIdNoGame id, such as 2026-w04-ne-buf.
weekIdNoWeek id YYYY-wNN, for example 2026-w04. Regular season weeks are 1–18. Omit for the current week.

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed4 schema fields changed
    • addedInput schema / properties / gameId / maxLength
      Added value: +40
    • changedInput schema / properties / team / description
      Previous value: -"Team code, such as BUF or NE."New value: +"NFL team code, such as BUF or NE."
    • changedInput schema / properties / weekId / description
      Previous value: -"Week id YYYY-wNN, for example 2026-w04. Omit for the current week."New value: +"Week id YYYY-wNN, for example 2026-w04. Regular season weeks are 1–18. Omit for the current week."
    • addedInput schema / properties / weekId / pattern
      Added value: +"^\\d{4}-w\\d{2}$"
  2. First observed

TDQS

B3.4/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true and destructiveHint=false, so the safety profile is covered; the description goes further by explaining domain semantics: chip is a threshold check that 'does not replace the call', a posted DOME call overrides chip.level unless the roof is confirmed open, roof.status 'does not change call', and afterTip is a note rather than a flag. That is genuine behavioral context an agent could not derive from the annotations, though it is delivered in a dense, unordered way.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The lead is a wasted restatement of the title, and the body is a run-on inventory of output fields ('Read call first, then note, then chip and hours...') with no paragraph or list structure. Most sentences do carry domain information, so little is truly filler, but the ordering and front-loading are poor.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

There is no output schema, so the description must carry return-value meaning; it names several fields (call, chip.level, afterTip, fantasy, roof.status, changesSinceThursday) but does not clearly delimit the response shape, omitting 'note' and 'hours' definitions despite referencing them. Adequate domain hints, incomplete as a specification.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3, but the description adds a real interaction rule absent from the schema: weekId is optional, and 'a gameId selects that game's week when weekId is omitted.' It also restates the team-code form, which is redundant but harmless.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

The opening 'One game' merely restates the title 'One game', which is tautological. Only the second sentence ('Pass team ... or gameId') implies it retrieves a single game's weather call information, and it never states the verb or explicitly distinguishes itself from siblings like get_team_games or get_week_board.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It gives useful call-shape guidance ('Pass team or gameId', 'Optional weekId; omit it for the current week', 'A gameId selects that game's week when weekId is omitted') and a prescribed reading order ('Read call first, then note, then chip'). However, there is no when-to-use/when-not-to-use guidance relative to the sibling tools, and the licensing sentence ('Not for model training') is not usage guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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