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set_design_overview

Write the Design Document's Overview — the human-readable page a new team member reads first. WRITES DIRECTLY (no Inbox): it is a derived, clearly-labelled AI summary, not design truth, and the owner can clear or rewrite it in one click. HARD RULES, same as the in-app button: use ONLY facts stated in the design (call get_design_document with for_summary:true first); invent no mechanics, numbers or names; describe, never evaluate; write in the design's dominant language. Structure: ### What this is · ### The core loop · ### How the systems fit (which system feeds which — the part a raw spec list cannot give) · ### Edges (ONLY if the design states scope limits / open questions). 250-400 words, no top-level heading. Forge stamps the project version it was compiled from, so the owner is told when the design has moved past it.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
summaryYesThe Overview in markdown, starting at `### What this is`
project_idNo

TDQS

A4.7/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description goes far beyond the minimal annotations by disclosing that this writes directly (not through Inbox), is a derived AI summary (not design truth), is easily reversible by the owner, and automatically stamps the project version. It also specifies content constraints (only facts, no invented numbers, describe never evaluate, dominant language) and structural rules, giving the agent a clear behavioral model.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is long but every sentence earns its place. It is well-structured with bold labels, a code block for the outline, and clear grouping of rules and constraints. The main purpose is front-loaded, and the level of detail is justified by the complexity of the tool.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a write tool with no output schema and only destructiveHint=false, the description is remarkably complete. It covers the action, the direct-write behavior, prerequisites, formatting, word count, language, evaluation policy, and even version stamping. There is no significant missing behavioral or usage information that the agent would need.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema covers only 50% of parameters (summary has a description; project_id does not). The description compensates by detailing the exact markdown structure and word count for `summary`, and it implies `project_id` through phrases like 'the project version.' It does not explicitly define `project_id`, but the overall context makes its purpose clear, so the added value is strong but not perfect.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Write') and the resource ('the Design Document's Overview'), and differentiates it from sibling tools by emphasizing 'WRITES DIRECTLY (no Inbox)' — distinguishing it from propose_* tools. It also specifies the exact purpose ('human-readable page a new team member reads first') and even names a prerequisite tool (get_design_document).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It provides explicit context: this is for writing the design overview, and it mandates a precondition ('call get_design_document with for_summary:true first'). It also states 'HARD RULES, same as the in-app button,' which signals consistency with an existing workflow. However, it does not explicitly contrast with alternative write/update tools beyond the no-Inbox note, so it stops short of a full when-to-use versus when-not-to-use guide.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A3.6/5.0
Disambiguation5/5

Each tool has a clearly distinct purpose, with explicit distinctions between direct actions and proposals via Inbox. The verbs and object types (system, milestone, screen, element, balance) are unique enough that no two tools appear to do the same thing.

Naming Consistency4/5

Most tool names follow a consistent verb_noun snake_case pattern (get_system, propose_screen, update_element). Minor deviations like 'dedupe', 'search', 'next_task', and 'reorder' are single words or non-verb but remain readable and stylistically compatible.

Tool Count1/5

With 54 tools, this server vastly exceeds the typical MCP scope, hitting the 'extreme mismatch' threshold. Even for a complex domain, the sheer number will overwhelm agents and degrade selection performance.

Completeness5/5

The tool surface is remarkably complete, covering full lifecycle operations for all major entities, plus import, design generation, drift detection, status reporting, inbox handling, and rejection workflows. No obvious dead ends or missing operations for the stated purpose.