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FairStash — Roblox trade values

Check whether a trade is fair

check_trade
Read-only

Adds up both sides of a proposed trade in one game and answers win, fair or lose, with the gap in per cent. Both sides are written as the player would say them: "2 party balloons, sakura" or "neon shadow dragon". A trade that mixes two games is refused rather than calculated: the three games use different scales that cannot be added together.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
getYesWhat the player receives, comma separated.
gameNoWhich game. Leave it out and the item names decide.
giveYesWhat the player gives away, comma separated.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A4.5/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare a read-only, non-destructive, closed-world operation. The description adds a real behavioral rule beyond that: mixed-game input is refused rather than computed because the scales differ, and it describes the answer format. It does not cover edge cases like unknown item names, but for an annotated read-only tool this is solid.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three tight sentences: purpose/result first, input format second, refusal rule last. No filler, and the examples are load-bearing.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema exists, so the description carries the return-value burden, and it does specify win/fair/lose plus percent gap. With annotations covering safety and schema documenting all parameters, nothing essential to invoke the tool is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3. The description adds useful meaning by showing how 'give' and 'get' are written as player speech and by explaining the game constraint: omitting game lets item names decide, while mixing games is rejected.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a precise verb and outcome: it sums both sides of a proposed trade and returns win/fair/lose plus the percent gap. This is clearly a different operation from the sibling value/item tools (get_value, list_values, search_items), so an agent can route correctly.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Gives clear usage context (a proposed single-game trade) and an explicit when-not condition (mixed-game trades are refused). It does not name sibling alternatives or state when to prefer get_value/list_values/search_items instead, so it falls short of full alternative routing.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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